A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Official sandtrap thread] Halo 3 sandtrap WIP.

Page 11 of 17 Go to page: · 1 · ... · 8 · 9 · 10 · [11] · 12 · 13 · 14 · ... · 17 · Prev · Next
Author Topic: [Official sandtrap thread] Halo 3 sandtrap WIP. (575 messages, Page 11 of 17)
Moderators: Dennis

032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 10, 2010 06:10 PM    Msg. 351 of 575       
Quote: --- Original message by: MezZz
Quote: --- Original message by: jesse

Note.

If it wasn't for certain people leaking the map and handing it out, and threatening to rip and leak it
such as these people:

Blind Walker

Some of the Salvo project team.

Durbey

and many more, this map would have been much greater, you have these people to thank however, that this is not so.
I reccomend you do not let these people recieve copies of your maps unless you want them leaked.
Edited by jesse on May 9, 2010 at 08:34 PM


Some of Salvo?

Also, Yoko gave me a version with a cut scene sometime ago.

orly?and theres no cutscene dumbass,so if your butthurt then go back to crying in your little den
Edited by Yoko R on May 10, 2010 at 06:11 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 10, 2010 06:18 PM    Msg. 352 of 575       
Quote: --- Original message by: MezZz
Also, Yoko gave me a version with a cut scene sometime ago.


There's no cutscene. I believe what you're referring to was a cinematic title screen which Jesse requested from me. I don't really know what happened to that though.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 10, 2010 06:23 PM    Msg. 353 of 575       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: MezZz
Also, Yoko gave me a version with a cut scene sometime ago.


There's no cutscene. I believe what you're referring to was a cinematic title screen which Jesse requested from me. I don't really know what happened to that though.

lol,it said H3Sandtrap or something like that,I warned jesse about a beta that was still up for download,he didnt delete it in time so BlindWalker got the beta,then jesse deleted it and this blam-! happens
Edited by Yoko R on May 10, 2010 at 06:24 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: May 10, 2010 06:24 PM    Msg. 354 of 575       
Hi.

P.S.: I made the sand texture.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 10, 2010 06:26 PM    Msg. 355 of 575       
I knew it was you, but DEE once said something along the lines of using HIS sand texture, though it could have been another one he was referring to. I'll make the adjustments in this thread.

Posting link again b\c new page.

http://www.mediafire.com/?zjdwz1mjjkd
Edited by jesse on May 10, 2010 at 06:49 PM


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 07:06 PM    Msg. 356 of 575       
hi


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: May 10, 2010 08:36 PM    Msg. 357 of 575       
Quote: --- Original message by: DEEhunter
hi

Hi. Thanks for stealing my credit.


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 09:00 PM    Msg. 358 of 575       
I made the original sand texture. Stop btching.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: May 10, 2010 09:44 PM    Msg. 359 of 575       
Oh shut up children >:l

It looks good. NONETHELESS, though I do have a feeling it is Disaster's.


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 09:48 PM    Msg. 360 of 575       
I did it to compliment the beta lightmaps I made for it. I was also supposed to make lightmaps for the version that was released...


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 10, 2010 10:54 PM    Msg. 361 of 575       
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.


Welcome To Earth
Joined: Oct 10, 2009

Becycle Rin


Posted: May 10, 2010 10:56 PM    Msg. 362 of 575       

Edited by Welcome To Earth on May 10, 2010 at 11:01 PM


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 10:58 PM    Msg. 363 of 575       
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 10, 2010 11:06 PM    Msg. 364 of 575       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.



Like the time Disaster spent 10 hours with me teamviewing and you spend 20 min and you wanted the credit?

Sounds like ur the one btching. No need to be funny... Just the fact that your a clown and all, keeps us all entertained. =)
Btw, so Disaster did do the sand based off of your post. It wouldnt make sense if everyone finished the sand and then Disaster came along and did it. (If it doesnt make sense.. it aint true - Judge Judy.)
Edited by Joshflighter on May 10, 2010 at 11:09 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: May 10, 2010 11:13 PM    Msg. 365 of 575       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.

I made the texture being used right now a long time ago. Long before you or Spartan started working on Sandtrap.

/drop it now


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 11:36 PM    Msg. 366 of 575       
Quote: --- Original message by: Disaster
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.

I made the texture being used right now a long time ago. Long before you or Spartan started working on Sandtrap.

/drop it now

Why should I drop it when you started it with your btching about something from ages back?

Calm down now. Quick picking on people for 5 month old content. You gain nothing but flaunting your ability to display your grunges publicly. Or what ever reason why you choose to publicly bring up something from ages ago.

Also, even if you made the texture before spartan or me started working on it, it still had to be fixed due to its horrible tiling and how it looked flushed in nearly all iterations of lightmap passes. Jesse and a few other people had to fix it so whether or not the one from 4 or 5 months ago belongs to you or not, it had to be fixed multiple times(new textures were used as well).


Quote: --- Original message by: Joshflighter

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.



Like the time Disaster spent 10 hours with me teamviewing and you spend 20 min and you wanted the credit?

Sounds like ur the one btching. No need to be funny... Just the fact that your a clown and all, keeps us all entertained. =)
Btw, so Disaster did do the sand based off of your post. It wouldnt make sense if everyone finished the sand and then Disaster came along and did it. (If it doesnt make sense.. it aint true - Judge Judy.)
Edited by Joshflighter on May 10, 2010 at 11:09 PM

Stop trying to be funny.
And I was not aware that disaster had teamviewed you after I had so stop bringing up situations out of context like disaster has been doing.
Disaster had a few iterations to the sand texture after his original creation of it.


askmii77
Joined: Apr 19, 2010

Press Alt+F4 for confetti!


Posted: May 10, 2010 11:45 PM    Msg. 367 of 575       
Quote: --- Original message by: Gamma927
The bipeds are fine. It's just that the actions that the AI carries out are random.

unless you set the ai to go at a certain place at the exact same time but then still it wouldnt sync properly because if people joined they would have the beginning of the ai moving and plus its annoying so i guess we can just say ai sync is possible but in this way it is boring


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 10, 2010 11:48 PM    Msg. 368 of 575       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Disaster
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.

I made the texture being used right now a long time ago. Long before you or Spartan started working on Sandtrap.

/drop it now

Why should I drop it when you started it with your btching about something from ages back?

Calm down now. Quick picking on people for 5 month old content. You gain nothing but flaunting your ability to display your grunges publicly. Or what ever reason why you choose to publicly bring up something from ages ago.

Also, even if you made the texture before spartan or me started working on it, it still had to be fixed due to its horrible tiling and how it looked flushed in nearly all iterations of lightmap passes. Jesse and a few other people had to fix it so whether or not the one from 4 or 5 months ago belongs to you or not, it had to be fixed multiple times(new textures were used as well).


Quote: --- Original message by: Joshflighter

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.



Like the time Disaster spent 10 hours with me teamviewing and you spend 20 min and you wanted the credit?

Sounds like ur the one btching. No need to be funny... Just the fact that your a clown and all, keeps us all entertained. =)
Btw, so Disaster did do the sand based off of your post. It wouldnt make sense if everyone finished the sand and then Disaster came along and did it. (If it doesnt make sense.. it aint true - Judge Judy.)
Edited by Joshflighter on May 10, 2010 at 11:09 PM

Stop trying to be funny.
And I was not aware that disaster had teamviewed you after I had so stop bringing up situations out of context like disaster has been doing.
Disaster had a few iterations to the sand texture after his original creation of it.


First off, Disaster is pretty calm. So uhm.. why don't you calm down?
Secondly, Its not out of context. You yourself are saying that he is the creator of the sand now. Idgi, why are you contradicting Disaster when you know he is right? The reason I say know, is because you just said he made it. No one is taking anything out of context.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: May 10, 2010 11:49 PM    Msg. 369 of 575       
Don't make this thread get locked , some people want to download the released content.


DEEhunter
Joined: Dec 16, 2006


Posted: May 10, 2010 11:55 PM    Msg. 370 of 575       
Quote: --- Original message by: Joshflighter
First off, Disaster is pretty calm. So uhm.. why don't you calm down?
Secondly, Its not out of context. You yourself are saying that he is the creator of the sand now. Idgi, why are you contradicting Disaster when you know he is right? The reason I say know, is because you just said he made it. No one is taking anything out of context.

First sand texture made by????>other iterations by other people>disaster created his initial version>more iterations to it by a few people>my lightmaps>more interations>disaster's iterations>even more iterations>now.

He is the one that started the whole argument after I simply said "hi". I didn't think "hi" signaled for disaster to start btching about a sand texture.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 10, 2010 11:59 PM    Msg. 371 of 575       
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
First off, Disaster is pretty calm. So uhm.. why don't you calm down?
Secondly, Its not out of context. You yourself are saying that he is the creator of the sand now. Idgi, why are you contradicting Disaster when you know he is right? The reason I say know, is because you just said he made it. No one is taking anything out of context.

First sand texture made by????>other iterations by other people>disaster created his initial version>more iterations to it by a few people>my lightmaps>more interations>disaster's iterations>even more iterations>now.

He is the one that started the whole argument after I simply said "hi". I didn't think "hi" signaled for disaster to start btching about a sand texture.

Uhm, so again, your stating Disaster is the creator, and a few others made some "iterations" to it. Correct?
If I make a book, and someone fixes spelling mistakes, then that someone comes after me to make him the author, well thats just wrong. He gets credits for what he did, but not for the book.
Btw,
Seems like you were the one starting with the big man words:
Quote: --- Original message by: DEEhunter
I made the original sand texture. Stop btching.


DEEhunter
Joined: Dec 16, 2006


Posted: May 11, 2010 12:04 AM    Msg. 372 of 575       


at this point, this was MY version. Which is what jesse is referring to.

Quote: --- Original message by: Disaster
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Spartan_094
http://www.xfire.com/video/227cfd/


D:
Please do something to make the sand look less ugly. It tiles really obviously right now, especially from up high like that.

No fear, I can fix up that sand. It's easy.


There is nothing special on the textures I made for the map

check it.
Edited by DEEhunter on May 11, 2010 at 12:05 AM


joshfaggot
Joined: May 10, 2010

JoshFlighter: Trolling like a stupid jackass.


Posted: May 11, 2010 12:08 AM    Msg. 373 of 575       
Quote: --- Original message by: Joshflighter
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Disaster
Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.

I made the texture being used right now a long time ago. Long before you or Spartan started working on Sandtrap.

/drop it now

Why should I drop it when you started it with your btching about something from ages back?

Calm down now. Quick picking on people for 5 month old content. You gain nothing but flaunting your ability to display your grunges publicly. Or what ever reason why you choose to publicly bring up something from ages ago.

Also, even if you made the texture before spartan or me started working on it, it still had to be fixed due to its horrible tiling and how it looked flushed in nearly all iterations of lightmap passes. Jesse and a few other people had to fix it so whether or not the one from 4 or 5 months ago belongs to you or not, it had to be fixed multiple times(new textures were used as well).


Quote: --- Original message by: Joshflighter

Quote: --- Original message by: DEEhunter
Quote: --- Original message by: Joshflighter
Uhm, I remember Disaster doing the sand.

Owai, why did I even bother to post? Its Dee.. someone get him a Diaper change please.

Stop trying so hard to be funny. He was btching, calm down.

I did the original sand texture because after I had done lightmaps for sandtrap, the sand texture showed its true colors. A fully lit texture is done by using the equation: diffuse * lighting.
It was fixed by me, spartan094, and cls grunt before disaster got to it. And even so it was fixed a few more times.



Like the time Disaster spent 10 hours with me teamviewing and you spend 20 min and you wanted the credit?

Sounds like ur the one btching. No need to be funny... Just the fact that your a clown and all, keeps us all entertained. =)
Btw, so Disaster did do the sand based off of your post. It wouldnt make sense if everyone finished the sand and then Disaster came along and did it. (If it doesnt make sense.. it aint true - Judge Judy.)
Edited by Joshflighter on May 10, 2010 at 11:09 PM

Stop trying to be funny.
And I was not aware that disaster had teamviewed you after I had so stop bringing up situations out of context like disaster has been doing.
Disaster had a few iterations to the sand texture after his original creation of it.


First off, Disaster is pretty calm. So uhm.. why don't you calm down?
Secondly, Its not out of context. You yourself are saying that he is the creator of the sand now. Idgi, why are you contradicting Disaster when you know he is right? The reason I say know, is because you just said he made it. No one is taking anything out of context.


It's dumb s.o.b's like you that majority of the time that you start crap with anyone that doesn't agree with you. Just look at your back comments! You have no reason to exist on these forums by what you are doing. What is really confusing is that there is no member listing your user name on this website, except if I were to click on your profile link in the forums.


DEEhunter
Joined: Dec 16, 2006


Posted: May 11, 2010 12:09 AM    Msg. 374 of 575       
Wat.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 11, 2010 12:45 AM    Msg. 375 of 575       
Haha, tbqh, I feel honored man. I never got someone apart of one time, that tried to be a duckweed and at the same time try to fool people to think it's me. I mean no offence in this regard. Thank you for making the acount. I shall remeber this. Thank you again. :3
btw Dee, so your saying disaster only edited the texture like everyone else?
On mobile/ bare with the mistakes please.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 11, 2010 12:47 AM    Msg. 376 of 575       
So the texture has no origins? Well this is a strange paradox.

also

inb4lock


DEEhunter
Joined: Dec 16, 2006


Posted: May 11, 2010 12:47 AM    Msg. 377 of 575       
I did not make the account.
Prove me wrong.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: May 11, 2010 12:50 AM    Msg. 378 of 575       
Dee, if you are refering that I think it's you, I don't. My statement was to the gentleman above your post.


With the sand textures, I stand corrected. I have no idea who made them since so many people put here hands on it, it seems.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 11, 2010 12:58 AM    Msg. 379 of 575       


I edited the coloring in photoshop, and needless to say, the final result looks much better. (ingame)


Zenzarxus
Joined: May 7, 2010


Posted: May 11, 2010 12:13 PM    Msg. 380 of 575       
Well, I liked it. All the weapons were great. I think the map is 75% accurate.
I think it was worth the wait.


Tuaha
Joined: Aug 1, 2008


Posted: May 11, 2010 01:47 PM    Msg. 381 of 575       
Surprisingly I didn't exception when going to the very corners of the map. Spartan laser sound syncing made me sadface. D: Also the AR sounds were a bit too long for the ready animation. I hope this will be fixed by someone else. Nevertheless, a great map. ty


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 11, 2010 03:03 PM    Msg. 382 of 575       
Quote: --- Original message by: MezZz

*Random Text*

Edited by MezZz on May 11, 2010 at 02:47 AM

just FYI thats a five month old build...I found a newer one on my Hard Drive so just drop it ._.

Edited by Yoko R on May 11, 2010 at 03:13 PM


Dark
Joined: Nov 10, 2008


Posted: May 11, 2010 03:37 PM    Msg. 383 of 575       
dee lies


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: May 11, 2010 03:42 PM    Msg. 384 of 575       
Quote: --- Original message by: Tuaha
Surprisingly I didn't exception when going to the very corners of the map. Spartan laser sound syncing made me sadface. D: Also the AR sounds were a bit too long for the ready animation. I hope this will be fixed by someone else. Nevertheless, a great map. ty

they were for different animations,jesse cut them though


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: May 11, 2010 06:31 PM    Msg. 385 of 575       
I want new build

 
Page 11 of 17 Go to page: · 1 · ... · 8 · 9 · 10 · [11] · 12 · 13 · 14 · ... · 17 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 7:09 AM 250 ms.
A Halo Maps Website