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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »toolio?

Author Topic: toolio? (31 messages, Page 1 of 1)
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Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2010 06:48 PM    Msg. 1 of 31       
I need toolio I used to have it and it never gave me errors. so please if anyone has it can you post a link or PM me. thank you


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 15, 2010 07:03 PM    Msg. 2 of 31       
Just an fyi, Halo has errors for a reason, and the more errors you bypass, the likelyhood of your map exceptioning or having other problems increases.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2010 07:07 PM    Msg. 3 of 31       
I know but.... im pretty sure b40_C wont fix itself for SP..... If someone would like tell me how to fix the errors it would be great.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2010 07:25 PM    Msg. 4 of 31       
Have you looked on Modacity in the HCE release section?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 15, 2010 07:32 PM    Msg. 5 of 31       
I just checked, DEE gave the link, but it's down.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 15, 2010 08:45 PM    Msg. 6 of 31       
Stupid Tool, giving us errors and making us fix our maps so they're playable.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 15, 2010 09:01 PM    Msg. 7 of 31       
its just the last part.... but ya... idk how to fix the erorr see if you guys can.

let me find link.


here it is http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=30742
Edited by Hydrogen on Feb 15, 2010 at 09:02 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 15, 2010 11:50 PM    Msg. 8 of 31       
Higuy fixed that error last week.
There are doublesided faces with a material property applied ( i think doublesided) thats too many sides, fix that.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 16, 2010 12:30 AM    Msg. 9 of 31       
Yeah, he had 2 faces that were already double sided, and there was a double sided material applied to them, making 4 faces in the exact same area.


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 06:29 PM    Msg. 10 of 31       
but I didnt make this map bungie did.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:32 PM    Msg. 11 of 31       
That matters not.
Thats the error you are getting, and thats how to fix it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 16, 2010 06:35 PM    Msg. 12 of 31       
Quote: --- Original message by: Hydrogen
but I didnt make this map bungie did.

What the bsp extractor extracts is very different from what bungie originally put ingame. The BSP extractor creates errors like this just because it's not that great. Bungie's BSP's were probably perfect, but the bsp extractor extracts them with a ton of errors for some reason.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 16, 2010 06:45 PM    Msg. 13 of 31       
so what am I supposed to do then? just drop my project and move on?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:47 PM    Msg. 14 of 31       
No, fix the double sided, double sides.
I dont know, but probably just remove the 2 sided symbol from the material name or make the double faces only a single face and leave the 2 sided symbol in the material name.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 16, 2010 06:47 PM    Msg. 15 of 31       
Maybe if you tell us the errors...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:48 PM    Msg. 16 of 31       
He did, read again.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 16, 2010 06:51 PM    Msg. 17 of 31       
Element select the main bsp geometry, and hide it. Then see whats left.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 16, 2010 06:54 PM    Msg. 18 of 31       
um please tell me I dont need to find B40_C model for max. because thats what I think you mean
Edited by Hydrogen on Feb 16, 2010 at 06:54 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 16, 2010 06:55 PM    Msg. 19 of 31       
Quote: --- Original message by: Maniac1000
No, fix the double sided, double sides.
I dont know, but probably just remove the 2 sided symbol from the material name or make the double faces only a single face and leave the 2 sided symbol in the material name.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:56 PM    Msg. 20 of 31       
If you are running a structure command on a .jms, then you must have exported the model from max?


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 07:00 PM    Msg. 21 of 31       
can you guys give me a tut. or write the number of stuff in order like.

1. open____
2. go to____


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 07:01 PM    Msg. 22 of 31       
Did you export a .jms from gmax/3dsmax?
Did you run a structure command on it with tool?


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 07:06 PM    Msg. 23 of 31       
ok this is what I did.

1. extracted a non modded b40 with HEK+
2. made a custom scenario with B40_C (in my case gravemind_C)
3.put a player spawn point and some scenery gave a new lightmap.
4. went to test it in tool then that erorr.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 07:08 PM    Msg. 24 of 31       
ok.
#4 That makes no sense to me.
You did what exactly in tool?


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 07:10 PM    Msg. 25 of 31       
tool build-cache-file levels\gravemind\gravemind


Maniac1000
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Joined: Feb 24, 2007


Posted: Feb 16, 2010 07:12 PM    Msg. 26 of 31       
hmm, i guess i would maybe try to fix the shaders that are doublesided (if its even possible at that stage)
probably open the structurebsp in guerilla and try to find the doublesided shaders, make them not doublesided.
I am just guessing at this point.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 16, 2010 07:14 PM    Msg. 27 of 31       
... how would I know if its double sided in guerilla?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 07:15 PM    Msg. 28 of 31       
It may have a symbol for that in name, or a checkbox?


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 07:16 PM    Msg. 29 of 31       
k ill look any ideas where it would be in the bsp?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 07:21 PM    Msg. 30 of 31       
I dont, ask Higuy.


Hydrogen
Joined: Dec 6, 2009

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Posted: Feb 16, 2010 07:22 PM    Msg. 31 of 31       
I found double sided faces in the leaves but there is like 11236 leaves
Edited by Hydrogen on Feb 16, 2010 at 07:35 PM

 

 
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