
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 11:09 PM
Msg. 176 of 9951
I can name about five or more people who think that the tags made from onotix's map were made by him. Edited by Gamma927 on Feb 12, 2010 at 11:09 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 11:20 PM
Msg. 177 of 9951
I know the weapons arent his. if Im correct the br and ar anims are haybusha's. the mud_skirmish brute shot was cmts, along with the brutes and elites. the BSP wasnt his. the spiker is ASP right?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 11:35 PM
Msg. 178 of 9951
AR and BR animations are IMBrokeRU's. SMG was also IMBrokeRU's.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 11:36 PM
Msg. 179 of 9951
lol.... I suck. I liked brokes anims for that smg.
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Rlentle2s
Joined: Oct 20, 2009
.
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Posted: Feb 13, 2010 12:17 AM
Msg. 180 of 9951
I think I liked ODX's Better.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 13, 2010 01:15 AM
Msg. 181 of 9951
Both Broke and ODX are good animators, and both make great animations. [/argument] I'm still Broke's work slave though :P
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 13, 2010 09:10 PM
Msg. 182 of 9951
Im tired of bo showing his off so im like what the heak ill make one..... so I did! :D do you guys like the new water??
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 13, 2010 09:20 PM
Msg. 183 of 9951
Bo shows what off now?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 13, 2010 09:26 PM
Msg. 184 of 9951
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 13, 2010 09:37 PM
Msg. 185 of 9951
Its a testmap :\
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 13, 2010 10:31 PM
Msg. 186 of 9951
I know. but tutorial is like my favorite map. lol
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 13, 2010 11:59 PM
Msg. 187 of 9951
uhhhhhhhhhhhh
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 14, 2010 05:55 AM
Msg. 188 of 9951
I just got 3dsmax, so can anyone recommend a good first tutorial for it? I have had some experience with gmax, but not a lot.
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Feb 14, 2010 07:54 AM
Msg. 189 of 9951
Quote: --- Original message by: Ninjadude I just got 3dsmax, so can anyone recommend a good first tutorial for it? I have had some experience with gmax, but not a lot. Stick with the same basic stuff that was in Gmax. A lot of the extra stuff in 3dsmax is stuff you're probobly never going to use.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Feb 14, 2010 08:12 AM
Msg. 190 of 9951
Lol Revelations water shader.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 16, 2010 10:56 AM
Msg. 191 of 9951
http://www.youtube.com/watch?v=WR1hW2f2LyUQuality is meh. Showing off the maps and my (fail) video editing skills. The reason all the maps are on a10, is because I'm going to be doing several maps based on each campaign level, so theoretically, there will be 10 map packs in total.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 16, 2010 11:32 AM
Msg. 192 of 9951
Pack's already been uploaded.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 16, 2010 11:34 AM
Msg. 193 of 9951
No custom/outdoor bsps?
sadface
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 16, 2010 11:36 AM
Msg. 194 of 9951
Not my fault ._.
If Infinity Ward can reuse their own campaign BSPs to make mini-missions, then I could probably do something with Halo's. That was the general idea when I set out to make these maps, which means that I'm going to be attempting to reuse all the campaign BSPs to make something.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 16, 2010 12:23 PM
Msg. 195 of 9951
I'm going to start posting crap till someone tells me how to make something better. also how do I texture? so I can post colourful crap.  points for guessing what it is. Edited by Ninjadude on Feb 16, 2010 at 12:24 PM
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Feb 16, 2010 12:29 PM
Msg. 196 of 9951
doesn't look like anything, also, you can render the model and save it as a jpg, so you dont have to screen capture it..
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 16, 2010 12:58 PM
Msg. 197 of 9951
Quote: --- Original message by: NinjadudeI'm going to start posting crap till someone tells me how to make something better. also how do I texture? so I can post colourful crap.  points for guessing what it is. Edited by Ninjadude on Feb 16, 2010 at 12:24 PM a piece of shizz? Seriously look up some modeling tutorials :\
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Feb 16, 2010 01:17 PM
Msg. 198 of 9951
reminds me of this:  seriously Ninjadude, get some tutorials or at least look at other people's models
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joe55
Joined: Dec 5, 2009
You are beyond helping, gtfo.
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Posted: Feb 16, 2010 01:20 PM
Msg. 199 of 9951
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Feb 16, 2010 03:31 PM
Msg. 200 of 9951
Try modeling something from reference. Don't try to just wing an object and hope it comes out good.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 16, 2010 03:41 PM
Msg. 201 of 9951
xfire is ninjadude989. link me hard boys.. link me hard. Edited by Ninjadude on Feb 16, 2010 at 03:44 PM
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 16, 2010 04:14 PM
Msg. 202 of 9951
Quote: --- Original message by: Gamma927 Not my fault ._.
If Infinity Ward can reuse their own campaign BSPs to make mini-missions, then I could probably do something with Halo's. That was the general idea when I set out to make these maps, which means that I'm going to be attempting to reuse all the campaign BSPs to make something. Someone's a fan of Infinity Ward 0>---<0
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 16, 2010 04:28 PM
Msg. 203 of 9951
I am. Overall, I love the way their levels are scripted. They aren't really based upon long term re-playability, but the first time I played Call of Duty 4 and Modern Warfare 2, the campaign really impressed me. Most of my inspiration comes from those games. As I posted on my YouTube video, I'm more of the "shock and awe" kind of person; that is, I prefer spending time making heavily scripted effects rather than long single player levels.
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Delicon20
Joined: Oct 3, 2008
Still here. Still loves bacon
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Posted: Feb 16, 2010 04:34 PM
Msg. 204 of 9951
Quote: --- Original message by: Gamma927 I am. Overall, I love the way their levels are scripted. They aren't really based upon long term re-playability, but the first time I played Call of Duty 4 and Modern Warfare 2, the campaign really impressed me. Most of my inspiration comes from those games. As I posted on my YouTube video, I'm more of the "shock and awe" kind of person; that is, I prefer spending time making heavily scripted effects rather than long single player levels. yeah mw2 definitely did do a good job using there scripts for the "shock and awe" effect,as you call it.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 16, 2010 07:32 PM
Msg. 205 of 9951
shh... lol. It looks pretty cool to me so. :D Edited by Hydrogen on Feb 16, 2010 at 07:43 PM
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 16, 2010 08:48 PM
Msg. 206 of 9951
I try to go for replayability rather than Gamma's super fancy scripted effects + modes.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 16, 2010 08:51 PM
Msg. 207 of 9951
well gammas has replay ability for maybe 2 more times
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Feb 16, 2010 09:00 PM
Msg. 208 of 9951
Hey some people aint got the talent to model. I can model i watched every tut but some of us aint artistic enough. like when i model it looks crapier then that cause i aint got the skills but hey i dont need it all i need is to know what i do know and thats everything in mapping besides that.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 17, 2010 10:56 AM
Msg. 209 of 9951
Quote: --- Original message by: Dwood I try to go for replayability rather than Gamma's super fancy scripted effects + modes. Which is precisely where we and l0d3x differ.
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Welcome To Earth
Joined: Oct 10, 2009
Becycle Rin
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Posted: Feb 17, 2010 05:55 PM
Msg. 210 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: NinjadudeI'm going to start posting crap till someone tells me how to make something better. also how do I texture? so I can post colourful crap.  points for guessing what it is. Edited by Ninjadude on Feb 16, 2010 at 12:24 PM a piece of shizz? Seriously look up some modeling tutorials :\ It's obviously a bong.
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