
roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Feb 8, 2010 03:05 AM
Msg. 141 of 9951
nice!
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Feb 8, 2010 04:05 AM
Msg. 142 of 9951
Very good looking , what Mythril did.
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Ninjadude
Joined: Jun 22, 2008
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Posted: Feb 8, 2010 12:58 PM
Msg. 143 of 9951
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Feb 8, 2010 06:41 PM
Msg. 144 of 9951
It's hard to tell if you did this already or not but make sure you taper certain details otherwise the normal map won't pick it up
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Feb 8, 2010 07:31 PM
Msg. 145 of 9951
Taper? Sorry, I dont know what that is. I heard about that before, but, I may have forgotten.
Does anyone have a render setup for High poly turbo models? (I dont want shadows off of the floaters to be imbued into the model behind it though.)
It might help with displaying things, so it doesnt look so boxy. :(
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 8, 2010 08:30 PM
Msg. 146 of 9951
Quote: --- Original message by: Joshflighter Taper? Sorry, I dont know what that is. I heard about that before, but, I may have forgotten.
Does anyone have a render setup for High poly turbo models? (I dont want shadows off of the floaters to be imbued into the model behind it though.)
It might help with displaying things, so it doesnt look so boxy. :( Modifiers>Taper
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olly12345
Joined: Jul 30, 2008
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Posted: Feb 9, 2010 04:58 AM
Msg. 147 of 9951
Quote: --- Original message by: Silent STRKRhttp://www.xfire.com/video/20d4a7/This vid quality is bad but trust me it looks much better ingame. Obviously there is a lot of work to be done. Add a laser sight so you can see where you're aiming, also less dark. I'm liking it so far though!
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Feb 9, 2010 06:11 PM
Msg. 148 of 9951
Quote: --- Original message by: olly12345Quote: --- Original message by: Silent STRKRhttp://www.xfire.com/video/20d4a7/This vid quality is bad but trust me it looks much better ingame. Obviously there is a lot of work to be done. Add a laser sight so you can see where you're aiming, also less dark. I'm liking it so far though! It would look cool on another weapon (probably the Ma5c), but the Ma3blahblahblah is more akin to the H1 AR, where it has no great medium+ accuracy. A laser sight would be not fitting for it by Reach's terms.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 10, 2010 06:58 AM
Msg. 149 of 9951
Not even Gamma: http://www.youtube.com/watch?v=WTfy4hJainc That is a demonstration of what's possible with Open Sauce. Note that that wasn't by me. 'twas by ShadowSpartan. Edited by Dwood on Feb 10, 2010 at 07:04 AM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 10, 2010 08:39 AM
Msg. 150 of 9951
Quote: --- Original message by: DwoodNot even Gamma: http://www.youtube.com/watch?v=WTfy4hJainc That is a demonstration of what's possible with Open Sauce. Note that that wasn't by me. 'twas by ShadowSpartan. Edited by Dwood on Feb 10, 2010 at 07:04 AM You realize that's possible with a dynamic light and would look better if set up properly?
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roosterMAP
Joined: Nov 14, 2008
I am here to enhance you gaming experience
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Posted: Feb 10, 2010 10:52 AM
Msg. 151 of 9951
im rly lookin forward to theat guardian remake!
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 10, 2010 03:02 PM
Msg. 152 of 9951
Quote: --- Original message by: HiguyQuote: --- Original message by: DwoodNot even Gamma: http://www.youtube.com/watch?v=WTfy4hJainc That is a demonstration of what's possible with Open Sauce. Note that that wasn't by me. 'twas by ShadowSpartan. Edited by Dwood on Feb 10, 2010 at 07:04 AM You realize that's possible with a dynamic light and would look better if set up properly? Not really because it would penetrate scenery (no shadows D: )
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Feb 11, 2010 01:30 AM
Msg. 153 of 9951
Quote: --- Original message by: roosterMAP im rly lookin forward to theat guardian remake! heh thanks. Not really a remake though, just based a lot on it. As I remember seeing, a "reimagination". Quote: --- Original message by: MezZz and then how long till its on another HCERipper site? I don't really care if it is, seeing as it'll be unprotected.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 11, 2010 06:41 PM
Msg. 154 of 9951
Even better, so I can put rockets everywhere :B
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 11, 2010 06:47 PM
Msg. 155 of 9951
Don't forget the nuke launchers :B
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Feb 11, 2010 07:07 PM
Msg. 156 of 9951
and jets :B
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 11, 2010 07:40 PM
Msg. 157 of 9951
Quote: --- Original message by: UnevenElefant5 Don't forget the nuke launchers :B Then you (specifically you) would get too many kills every game :P
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Feb 11, 2010 08:54 PM
Msg. 158 of 9951
Quote: --- Original message by: Gamma927Quote: --- Original message by: UnevenElefant5 Don't forget the nuke launchers :B Then you (specifically you) would get too many kills every game :P Remember Space Dock? :D
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 11, 2010 09:28 PM
Msg. 159 of 9951
I don't want to :x
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 12, 2010 01:32 PM
Msg. 160 of 9951
Instead of making a new thread I will just ask here.
Is anyone interested in my H3 Pelican model? Because I might release it if people want it.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 12, 2010 01:33 PM
Msg. 161 of 9951
Quote: --- Original message by: anonymous_2009 Instead of making a new thread I will just ask here.
Is anyone interested in my H3 Pelican model? Because I might release it if people want it. Depends. Is it ingame?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 12, 2010 01:34 PM
Msg. 162 of 9951
No, just the model. Not unwrapped either.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 12, 2010 01:44 PM
Msg. 163 of 9951
Quote: --- Original message by: anonymous_2009 No, just the model. Not unwrapped either. If you unwrap it I'm interested.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 12, 2010 01:50 PM
Msg. 164 of 9951
Well I haven't got time to unwrap it...
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Feb 12, 2010 02:10 PM
Msg. 165 of 9951
Quote: --- Original message by: anonymous_2009 Well I haven't got time to unwrap it... And I can't unwrap to save my life...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 08:43 PM
Msg. 166 of 9951
your welcome for me ripping those FP arms when I did rip..... onotix said he didnt mind though
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 08:45 PM
Msg. 167 of 9951
Quote: --- Original message by: Hydrogen your welcome for me ripping those FP arms when I did rip..... onotix said he didnt mind though Wrong thread much?
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 08:46 PM
Msg. 168 of 9951
no I pushed the wrong button ment to put quote to the armed evac or whatever it was :P edit: Quote: --- Original message by: Silent STRKRAs I said there is a lot of work to be done on the project. I'll probably make a couple missions from that perspective. If anyone wants to help things would go a lot faster and be much higher quality. SP project I'm working on. Its coming along but it still needs a lot of work. The level is only about a quarter done, not including dialog and such. Credits to CMT for the br, and credits to whoever made the silenced smg tags and the fp tags (I'm only using the fp because I don't have a better one). http://www.xfire.com/video/214867/Edited by Silent STRKR on Feb 9, 2010 at 11:17 PM there i fixed it...... your welcome for the FP arms I ripped Edited by Hydrogen on Feb 12, 2010 at 08:49 PM
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 08:49 PM
Msg. 169 of 9951
oh.... they were rigged by onotix if im correct.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 08:59 PM
Msg. 170 of 9951
Not even close.
-Infinity Ward (Model and Bitmaps) -Moses (Rig)
Just because onotix uses them in his map doesn't mean he made them.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 09:01 PM
Msg. 171 of 9951
well sorry gamma.... I know it doesnt mean he made them but before I ripped them he was the only one that had them in maps.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 09:02 PM
Msg. 172 of 9951
Infinity Ward had them ingame first...
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 09:03 PM
Msg. 173 of 9951
im talking about halo ce....
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Feb 12, 2010 10:00 PM
Msg. 174 of 9951
Even though Infinity Ward spent countless hours texturing and modeling the fp arms, you need to credit the person who put them in a map? At least call them "CoD 4 FP arms", instead of calling them "onotix's ODST-ish fp arms".
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Feb 12, 2010 10:18 PM
Msg. 175 of 9951
go to misc tags it says this! Quote: COD 4 First Person Tags the directory is cod 4 fp mud skirmish/fp arms/fp.gbxmodel
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