
CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 9, 2010 10:26 PM
Msg. 1 of 49
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 9, 2010 10:45 PM
Msg. 2 of 49
nc looks like playing gmod XD
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 9, 2010 11:04 PM
Msg. 3 of 49
Neat.
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Jan 9, 2010 11:06 PM
Msg. 4 of 49
Ausomez.
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CorruptedHalo
Joined: May 18, 2009
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Posted: Jan 10, 2010 12:21 AM
Msg. 5 of 49
Now I can finally add puzzles to my maps... this is badass.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Jan 10, 2010 01:12 AM
Msg. 6 of 49
heh, i lol'd when he threw the captain overboard. and uhh can u call it teh physics gun? Edited by CorpseManTS on Jan 10, 2010 at 09:27 AM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 10, 2010 08:01 PM
Msg. 7 of 49
no dont call it the physics gun keep it the gravity rifle cause thats what it was orginaly called.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Jan 11, 2010 07:06 PM
Msg. 8 of 49
Anyone else sense that with a rotate feature this would be alot like forge...
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 12, 2010 09:56 AM
Msg. 9 of 49
Rotation has already been added
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Ninjadude
Joined: Jun 22, 2008
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Posted: Jan 12, 2010 12:08 PM
Msg. 10 of 49
What are you gonna make eventually? something like forge?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 12, 2010 05:54 PM
Msg. 11 of 49
90 degree snap. PLEASE.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 12, 2010 05:58 PM
Msg. 12 of 49
Quote: --- Original message by: Donut 90 degree snap. PLEASE. lol, i c wat u did thar.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 12, 2010 06:02 PM
Msg. 13 of 49
i c wat bungie did thar with forge. oh wait no i dont >:|
seriously though, would it have been so difficult for bungie to add simple things like grid and rotational snapping and single axis motion and rotation to forge? the lack of these things make the whole system incredibly cumbersome to use
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 13, 2010 09:04 AM
Msg. 14 of 49
During testing I added 0,90,180,270 degree snapping already :P
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 13, 2010 03:36 PM
Msg. 15 of 49
Quote: --- Original message by: CrAsHOvErRide During testing I added 0,90,180,270 degree snapping already :P can you add 45, 135, 225, and 315?
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jan 13, 2010 03:56 PM
Msg. 16 of 49
i love you already anyway, but can you make a field where we can enter our own numbers for custom snapping?
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 13, 2010 10:42 PM
Msg. 17 of 49
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 14, 2010 10:29 PM
Msg. 18 of 49
To add a new physics engine... would require more than this app provides in terms of reversing.
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 15, 2010 12:25 PM
Msg. 19 of 49
Yes that is true. The only reason why i want to look at the code is because i am not familiar with memory hacking or whatever he is doing too access the variables. If i know how too access the world matrix plus other vars i can make a class for them and override halos physics engine. Or just allow it too do its thing then move them according to the new engine. Yes this is possible because i am very familiar with how physics engines work. I could also access the bones using a custom model class and add ragdoll. Edited by JHOW2 on Jan 15, 2010 at 12:27 PM
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Codebrain
Joined: Sep 29, 2007
/meme
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Posted: Jan 15, 2010 04:27 PM
Msg. 20 of 49
Just so you guys know, JHOW2 is the guy I believe who attempted to recreate Halo using the XNA Game Studio code.
He did get pretty far into it, got bloodgulch in with textures (although not a hard part) had a sun WIP, and thats when he stopped.
I suggest you let him have the info, doing that might make his project come back to life again.
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 16, 2010 02:40 AM
Msg. 21 of 49
Well i didn't necessarily give up. I kinda found it to be pointless "for reason too long to describe" and just moved on to making my own game. I didn't want too copy halo. But now that i am 100000 times better than i was then, i have decided that if i know how too access variables in the halo engine itself i may be able to do some cool stuff using all the knowledge i have gained.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 19, 2010 07:21 PM
Msg. 22 of 49
Can't wait till it's done
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 19, 2010 07:25 PM
Msg. 23 of 49
heres a cool idea. add the gun invisable on a guilty sparks vehicle so it would be like forge on halo 3.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Jan 19, 2010 07:40 PM
Msg. 24 of 49
I was really bummed when you stopped working on that. Even a simple bloodgulch remake would have been awesome.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 19, 2010 08:08 PM
Msg. 25 of 49
Quote: --- Original message by: Slayer117 heres a cool idea. add the gun invisable on a guilty sparks vehicle so it would be like forge on halo 3. no
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 20, 2010 02:57 PM
Msg. 26 of 49
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Jan 20, 2010 06:43 PM
Msg. 27 of 49
anyway this can work for ce?
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 20, 2010 10:10 PM
Msg. 28 of 49
k, whatever. Just trying to make halo better. I didn't want "your" code specifically because i have no interest in what you are doing. I just would like to know how to import halo's dll's. If you, or anyone else could help me it would be much obliged.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 20, 2010 10:22 PM
Msg. 29 of 49
Quote: --- Original message by: JHOW2 k, whatever. Just trying to make halo better. I didn't want "your" code specifically because i have no interest in what you are doing. I just would like to know how to import halo's dll's. If you, or anyone else could help me it would be much obliged. lol... They don't import them... if anything the best you're going to get in that manner would be to take a crack at Open Sauce.
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 20, 2010 10:43 PM
Msg. 30 of 49
There might be other methods but all i know is that you need a wrapper for the dll and you use this too import it.
[DllImport("DllName.dll")] public static extern "return type" dllFunctionPrototype("types and parameters");
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 20, 2010 10:54 PM
Msg. 31 of 49
Quote: --- Original message by: JHOW2 There might be other methods but all i know is that you need a wrapper for the dll and you use this too import it.
[DllImport("DllName.dll")] public static extern "return type" dllFunctionPrototype("types and parameters"); As I stated previously... download the hce Open Sauce sdk: http://www.modacity.net/forums/showthread.php?t=17758and see how it's done.
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 20, 2010 11:03 PM
Msg. 32 of 49
Only problem is that Open Sauce is done in C++ not C#. Way different, but whatever. I give up. If he wants too keep it to himself thats fine.
Edited by JHOW2 on Jan 20, 2010 at 11:04 PM
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 21, 2010 08:46 AM
Msg. 33 of 49
Oh wow dude...
you are telling me you want to add a new physics engine but you don't know that managed dlls can't be injected into unmanaged exectuable files?
I'm not using any DLLs nor can you inject C# DLLs into other processes. I don't give out my code because if someone can write a physics engine this should be a piece of cake for him.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Jan 21, 2010 10:31 AM
Msg. 34 of 49
can't wait to try this :D
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 21, 2010 03:31 PM
Msg. 35 of 49
Like i had said before i am not familiar with how you manage interactions between 2 programs. I use XNA too MAKE games. I can only try to add a new physics engine. Don't dis me because of the fact that i have never tried "hacking" other games. That is why i was asking for your help. But now that you have made yourself out to be a jerk, i will not waste my time.
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