
XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jan 21, 2010 04:29 PM
Msg. 36 of 49
Quote: --- Original message by: Molonky500 anyway this can work for custom edition?
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 22, 2010 06:48 PM
Msg. 37 of 49
Quote: --- Original message by: JHOW2 Like i had said before i am not familiar with how you manage interactions between 2 programs. I use XNA too MAKE games. I can only try to add a new physics engine. Don't dis me because of the fact that i have never tried "hacking" other games. That is why i was asking for your help. But now that you have made yourself out to be a jerk, i will not waste my time. The only jerk here is you. You have NO CLUE what you are talking about but you pretend to be able to create a physics engine. Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: Molonky500 anyway this can work for custom edition? Yes it's very easy.
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Jan 23, 2010 12:11 AM
Msg. 38 of 49
UM... yea how do u make it work for CE.. if u dont mind telling me
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CrAsHOvErRide
Joined: Nov 30, 2009
http://www.vivid-abstractions.net/
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Posted: Jan 23, 2010 05:05 AM
Msg. 39 of 49
No it's really easy for me :P I still have to make some small changes and then I will release for CE and PC.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 23, 2010 09:26 AM
Msg. 40 of 49
Are you including the ability for a map maker to set it to work for a specific weapon?
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 24, 2010 01:05 AM
Msg. 41 of 49
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jan 24, 2010 12:42 PM
Msg. 42 of 49
Tbh Patrick, you were asked a couple simple questions, and your answer was, figure it out for yourself, i have no intention of helping anyone understand this.
Jhow asked you nicely, and you responded like an idiot. What would have been so hard about answering a couple small questions in order to let him understand a little better.
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Molonky500
Joined: Aug 30, 2008
Xfire;killermax5
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Posted: Jan 24, 2010 02:43 PM
Msg. 43 of 49
haha lol can this give us ragdoll effects?
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 24, 2010 02:45 PM
Msg. 44 of 49
not possible unless we have Source.
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 24, 2010 08:47 PM
Msg. 45 of 49
YES, i could do ragdoll. Here is how it would work. I let halo's physics engine run and do what ever it does. Then after it has run i can change the world matrix for what ever model i want. Same as he is doing it with the gravity gun. Only for ragdoll i would have to acess each bone and move it individually. It will be harder than the other stuff but it could be done.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 24, 2010 09:36 PM
Msg. 46 of 49
so wait if your both working on a phys engine why not team up and get double results?
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JHOW2
Joined: Jun 24, 2009
Don't got one.
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Posted: Jan 25, 2010 12:41 AM
Msg. 47 of 49
He isn't working on a "Physics Engine" per say. He is just "physically" moving objects through code.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 25, 2010 06:26 AM
Msg. 48 of 49
Quote: --- Original message by: JHOW2 He isn't working on a "Physics Engine" per say. He is just "physically" moving objects through code. If someone found the collision trees in halo one could theoretically do a new phys engine... but for now, and all intents and purposes, it's Not Feasible in any way shape or form. Edited by Dwood on Jan 25, 2010 at 06:26 AM
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Jan 25, 2010 06:50 AM
Msg. 49 of 49
Anyhow , this is awesome. Reminds me of Gmod.
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