
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 13, 2010 11:35 AM
Msg. 106 of 172
Actually, I didn't get to join the giant beta test :C
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Jan 13, 2010 02:18 PM
Msg. 107 of 172
HEY CAT
SHUTUP
THE AR IS TOO POWERFUL
also, lol doctorate in game design would be useless. Recommended is a masters, and at the very least a bachelor's degree.
PS Why go to MIT for game design? Go to a college that was made around that subject or is specific to art.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Jan 13, 2010 02:49 PM
Msg. 108 of 172
Quote: --- Original message by: catinthemafia in bout 4 years when out of high school ill be going to MIT and youll be testing my maps!
MIT doesn't have a game design section, just programming and computer science. In fact, the closet thing to game design you will find there is game theory and that's just the mathematics behind games.
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catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
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Posted: Jan 14, 2010 09:05 PM
Msg. 109 of 172
Quote: --- Original message by: Xel 1. You'll need to show previous work, nooby posts excluded. 2. You need to be a teamplayer. 3. You have to follow orders 4. You musn't have any disability/retardation (yes i made that word up)
...to work as a game designer/artist if that was an insult at me, well played if not, you confuse me
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 14, 2010 09:12 PM
Msg. 110 of 172
Well, my brother has Halo CE on his comp now (awesome-nesssss), so I suppose I can play but it depends on when you'd want to test.
Or you can just hand over the map right now too :P
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 14, 2010 09:19 PM
Msg. 111 of 172
What's the filename? I think I sent myself the wrong map when playing around on your computer with Teamviewer :P
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Jan 14, 2010 11:59 PM
Msg. 112 of 172
Quote: --- Original message by: UnevenElefant5 Why is it so hard for people to wait? I'm not really complaining about anything, but this does bring up something I've been thinking about with this place. Nothing ever gets finished. People make these giant threads and hype up their map, but it never gets done. It just gets pushed back and back, then eventually it just gets forgotten. The only people who don't really do this is CMT, as far as I've seen.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 15, 2010 12:50 AM
Msg. 113 of 172
The BSP model is as good as it's gonna get. Still haven't gotten to the shaders as i have sh1tloads of stuff to do. I have to finish the H3MT Spartan and Elite HUD, I've gotta finish up the [ASP] H3 tagset in preparation for the release of Turf. I have to finish the [ASP] H3 HUD (yes i have to make two). I have to finish the alternate [ASP] HUD for runoff. As for Sandtrap, if it's going to be unprotected i need. New magnum animations (ODX is working on those) New Sniper rifle animations (ODX is working on those) Battle rifle... eh not so much but i'd prefer new ones to the leaked [ASP] ones. Assault rifle... Same as above. or i could use the one gwunty originally planned to use. Shotgun. ODX has already made those. Rocket launcher. Needs new animations. Splaser is already done. ------------------Vehicles----------- Mongoose. done, though i might re-edit the cam track. Elefant. I think it's in-game but i'm not sure. Warthog. Needs new textures. Chopper was never really going to be made for this. If the map were to be protected i would be able to add. [ASP] Assault rifle (leaked.) [ASP] Battle rifle (leaked but we have a new kick ass model.) [ASP] Shotgun. (not leaked) [ASP] Sniper rifle (not leaked) [ASP] Magnum (not leaked.) [ASP] Frag\Plasma explosion effects (not leaked) [ASP] H3 warthog. My Halo 3 HUD. mongoose (it's a rip too anyway.) [ASP] Energy sword (in place of the gravity Hammer. -----These above were used on the Beta test----- The unprotected version would honestly probably be crap. Most of the Halo 3 weapons and tags that were going to be used here are already out there. The only real treasure would be the BSP. If i were to protect the map, i would most definitely release the BSP and all the weapon assets that were going to be used for the original Sandtrap were it not for my intervention, because that's what the map was meant for. This mod in many ways is a community mod, and as you all know, Most of the Halo CE community sucks tbh. The cool version of sandtrap would have been released long ago were it not for those rippers (Pakar and Magenyoko.) I could protect the map enough to prevent them from getting to the tags, but why should i bother? I suppose ill add pictures of what would be on both versions of the map. Basically I'm saying. Do you guys want a semi-cruddy unprotected Sandtrap map? Or a much cooler Protected map? But you all still get the tags from the original. This decision is too big for me alone to make, so i ask you all. If you have an opinion, make a convincing paragraph for which action you think i should take, and state your reason why you chose your decision. Whoah, i just compiled a map using the [ASP] stuff... not good. I'll show you what i mean. Cod 4 arms, messed up grenades, messed up shield meter\outline, and a messed up motion sweeper. As for the raw map Gwunty sent me, the HUD is terrible. Edited by jesse on Jan 15, 2010 at 01:12 AM
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Hry
Joined: Sep 1, 2008
:)
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Posted: Jan 15, 2010 01:09 AM
Msg. 114 of 172
Easy dude, protect version, also you can release the bsp of sandtrap, if you need to protect your work fine, if it means the map gonna be cooler that the unprotect one, go. Edited by Hry on Jan 15, 2010 at 01:10 AM
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PhAnToM711
Joined: Jan 15, 2010
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Posted: Jan 15, 2010 03:50 AM
Msg. 115 of 172
yeah i would do the protect version. would you release your hud though, its too f*ckin awsome.
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Tuaha
Joined: Aug 1, 2008
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Posted: Jan 15, 2010 04:35 AM
Msg. 116 of 172
I can't make a 'convincing paragraph' but, since you say that 'the protected version will be better' then go for protection. Rippers will find a way to rip those tags anyway, so there's no point having an unprotected map. correct me if im wrong
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Jan 15, 2010 05:08 AM
Msg. 117 of 172
*coughs* check your eula.rtf or .txt it says you cant say tags are yours all rights and reserves that shall be compiled is owned by gearbox *coughs* and so what if they do the ce community doesnt give crap out the only one who does is kingfish999.
*coughs* alot of map makers you guys know are rippers or were rippers.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 15, 2010 07:09 AM
Msg. 118 of 172
Protected or not, the tags will be at risk of being taken from the map
Keep that in mind.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 15, 2010 07:10 AM
Msg. 119 of 172
Quote: --- Original message by: jesse
New magnum animations (ODX is working on those) Well, I haven't started yet (no Operating System on the computer still), but I'll do them I suppose
New Sniper rifle animations (ODX is working on those) Needs a melee, grenade, and more practical reload
Battle rifle... eh not so much but i'd prefer new ones to the leaked [ASP] ones. I could fit my Sigma BR Reload to a Halo 3 rifle and hand rig, but it seems I've already got enough on my plate and as I said, can't really do much right now without an operating system. Media Center is screwed, and the one my mom installed was my brother's, so it ran out ('waited' 30 days to activate, but I can't because it's already used
Shotgun. ODX has already made those. Yeah, need to make a reload still
Splaser is already done. If you're using mine, I think I have updated ones
Derp
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Tuaha
Joined: Aug 1, 2008
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Posted: Jan 15, 2010 08:30 AM
Msg. 120 of 172
Quote: --- Original message by: IcePhoenix
wait so the pistol in that picture is the M6C SOCOM? Edited by IcePhoenix on Jan 15, 2010 at 08:26 AM No, it's an M6G Magnum. The top pic. Edited by Tuaha on Jan 15, 2010 at 08:32 AM
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Tuaha
Joined: Aug 1, 2008
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Posted: Jan 15, 2010 12:05 PM
Msg. 121 of 172
Just the picture I guess.
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Dark Neon
Joined: Jun 8, 2009
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Posted: Jan 15, 2010 01:28 PM
Msg. 122 of 172
Quote: --- Original message by: Hydrogen *coughs* check your eula.rtf or .txt it says you cant say tags are yours all rights and reserves that shall be compiled is owned by gearbox *coughs* and so what if they do the ce community doesnt give crap out the only one who does is kingfish999.
*coughs* alot of map makers you guys know are rippers or were rippers. Yeah, well. No-one cares about that. Release the protected version.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 15, 2010 07:21 PM
Msg. 123 of 172
If you guys don't want others to get your tags don't release </dennis> Edited by Dwood on Jan 15, 2010 at 07:21 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 15, 2010 07:26 PM
Msg. 124 of 172
Except you guys complain big time about it when we don't release.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 15, 2010 07:49 PM
Msg. 125 of 172
Same here.
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YakZSmelk
Joined: Apr 3, 2006
- Environment Artist - robhow.com
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Posted: Jan 15, 2010 07:52 PM
Msg. 126 of 172
Quote: --- Original message by: Dratt Im not going to complain about Sandtrap not getting released; I discovered yesterday while I was playing H3 Matchmaking, Sandtrap is the only map that gets me in a bad mood -_- Good for you? I want a release, and whoever is running the show now that CLSGrunt is gone I would love to try the map :)
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jan 15, 2010 08:04 PM
Msg. 127 of 172
Why don't you message me on xfire.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 16, 2010 10:05 AM
Msg. 128 of 172
Quote: --- Original message by: jesse Why don't you message me on xfire. I would but I can't get on the internet with my computer right now. D: (e: Yes, I know that was at Yak) Edited by Dwood on Jan 16, 2010 at 10:05 AM
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 16, 2010 01:40 PM
Msg. 129 of 172
So did you finish the textures on the weapons yet?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 16, 2010 02:37 PM
Msg. 130 of 172
What weapons are untextured?
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The Programmer
Joined: Sep 30, 2009
I HATE WHITE PEOPLE!!!
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Posted: Jan 16, 2010 03:54 PM
Msg. 131 of 172
Quote: --- Original message by: Slayer117 So did you finish the textures on the weapons yet? FAIL
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Jan 17, 2010 02:18 AM
Msg. 132 of 172
last time i looked at his screen shots in xfire there was an untexered spartan laser.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 17, 2010 09:08 AM
Msg. 133 of 172
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Jan 17, 2010 09:12 AM
Msg. 134 of 172
Edit: ^OMG MUKI LOL, I WAS TOTALLY POSTING THIS RIGHT WHEN YOU WERE POSTING THAT I HAD NO IDEA I'M SOWWEH D: Hmm, well, this is my laser (which desperately needs a fixed moving animation): I believe Spartan094 unwrapped DarkShallFall's skin to it (H3B Model) Of course, it looks really ugly and I pray to whoever that no one ever uses it but me just because I don't want a white weapon when I test junk. Oh, here's the shotgun too while I'm at it, still needs a reload:  Note: It's widescreen because this is my brother's computer, which kicks ass, and he installed Halo on it, which kicks ass. Give me Sandtrap now, kthxEdited by ODX on Jan 17, 2010 at 09:14 AM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 17, 2010 11:15 AM
Msg. 135 of 172
Jesse will be gone for the next two days. Just a heads up.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 17, 2010 11:28 AM
Msg. 136 of 172
Quote: --- Original message by: Slayer117 last time i looked at his screen shots in xfire there was an untexered spartan laser. That's H3MT's Spartan Laser, I believe.
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Marka Haiyana
Joined: Mar 24, 2009
w0rt
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Posted: Jan 17, 2010 10:32 PM
Msg. 137 of 172
Laser was crap, specifically the grenade, everything else wasn't too eye-bleeding horrible. I've improved a bit since then, or at least I like to think I have. But that's besides the point, I'm willing to help with this project if needed. Are there any weapon tags or animations that need done? Also, Quote: --- Original message by: Xel God, everytime i read the thread title, a little histerical kid screaming for a map pops up in my mind. 100% agree with this. Edited by Marka Haiyana on Jan 17, 2010 at 10:34 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 17, 2010 11:23 PM
Msg. 138 of 172
- Mongoose camera track
- Tag readjustment. A lot of the tags he has in there are ASP's, or other tags that he can't release publically, such as the magnum animations. One weapon I know for sure that he's going to get reanimated is the magnum. Battle rifle, I don't know if he'll change the animations or not, but one thing that needs to be looked at is the model. And the splazer used here... >.>
- The mines. I'll probably do it for him, unless someone wants to do it for me. I could do it one of three ways:
- Actual mines. Would take lots of tagging not to mention time, to put them down everywhere
- Script mines. Still would take a lot of flags and trigger volumes, which I also don't want to do
- Kill everything that isn't in the play area. Simplest solution, would take me five minutes at max. I like this one :D
- Weapon balances. 'nuff said
- Alpha's for the HUD. Dunno if he'll redo them for sandtrap, or use a different HUD, but the AR and BR don't count perfectly, which makes me sadface.
This is all I could find from the build I have now, which is probably outdated.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Jan 17, 2010 11:35 PM
Msg. 139 of 172
Why bother w/ mines like that in the first place?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jan 17, 2010 11:35 PM
Msg. 140 of 172
Why not?
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