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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Packing a Longsword with over 100 Nukes!

Author Topic: Packing a Longsword with over 100 Nukes! (21 messages, Page 1 of 1)
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Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 1, 2010 02:19 PM    Msg. 1 of 21       
Just wasting some time making Halo Fireworks on Hugeass Dogfight...





















iizahsum
Joined: Jun 22, 2008

Lacks enthusiasm


Posted: Jan 1, 2010 02:53 PM    Msg. 2 of 21       
it looks like the ring exploded lol


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Jan 1, 2010 03:17 PM    Msg. 3 of 21       
teh lagz?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 1, 2010 03:19 PM    Msg. 4 of 21       
i doubt it lagged that bad. ive done it before. its pretty epic.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 1, 2010 03:39 PM    Msg. 5 of 21       
Don't know if anyone has ever seen this or not, but I created an really awesome visual effect by starting up HaloCE as version 1.07, opening up devmode and Haloflycam, and used the cheats "Deathless_player" and "Bottomless_clip".


After packing the longsword with a bunch of nukes, I remotely piloted it as high as it would go.



























The first time I tried this, it resulted in a true "Holy Crap" moment, because I had no idea it would do this. There are so many nukes in the longsword, that when one batch finishes detonating, another batch will start exploding and the shrinking fireball starts growing again.

Someday, I will try making a video of the entire routine...what's the best way of going about this?

Edited by Mysterion on Jan 1, 2010 at 10:09 PM


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Jan 1, 2010 03:57 PM    Msg. 6 of 21       
Quote: --- Original message by: Mysterion
Don't know if anyone has ever seen this or not, but I created an really awesome visual effect by starting up HaloCE as version 1.07, opening up devmode and Haloflycam, and used the cheats "Deathless_player" and "Bottomless_clip".
Deathless_player 1 is not truly deathless. There is another code that I have forgotten that makes any one player invulnerable.

Oh yeah, I remember some of it...

Object_cannot_take_damage (list_get (players) *number of player on server list*)

Nope, I remember all of it, good for not playing Halo CE for half a year, eh?


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 1, 2010 07:16 PM    Msg. 7 of 21       
The cheat_deathless_player 1 keeps your player alive and in the longsword while the bombs are exploding. When you are watching the entire thing remotely, this will create the surreal "negative" effect as shown in the pictures, which don't do it justice.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 1, 2010 08:47 PM    Msg. 8 of 21       
so that inverted color thing actually happens? you guys just keep finding new stuff every day, dont you


Advancebo
Joined: Jan 14, 2008


Posted: Jan 1, 2010 10:53 PM    Msg. 9 of 21       
What's with the many screenshots. A video would suffice.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 1, 2010 11:05 PM    Msg. 10 of 21       
Quote: --- Original message by: Advancebo
What's with the many screenshots. A video would suffice.


The first time I tried this, it resulted in a true "Holy Crap" moment, because I had no idea it would do this. There are so many nukes in the longsword, that when one batch finishes detonating, another batch will start exploding and the shrinking fireball starts growing again.

Someday, I will try making a video of the entire routine...what's the best way of going about this?


Dark
Joined: Nov 10, 2008


Posted: Jan 1, 2010 11:37 PM    Msg. 11 of 21       
you could use xfire


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 1, 2010 11:49 PM    Msg. 12 of 21       
Quote: --- Original message by: Mysterion
The cheat_deathless_player 1 keeps your player alive and in the longsword
Alive; yes, in the longsword; not entirely.

There's a different cheat that allows you to stay in a vehicle no matter what.
Ex: When I ghost is upside-down you'll still be in it, etc.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Jan 1, 2010 11:52 PM    Msg. 13 of 21       
Quote: --- Original message by: ODX
Quote: --- Original message by: Mysterion
The cheat_deathless_player 1 keeps your player alive and in the longsword
Alive; yes, in the longsword; not entirely.

There's a different cheat that allows you to stay in a vehicle no matter what.
Ex: When I ghost is upside-down you'll still be in it, etc.
Quote: --- Original message by: Dragonmaster91
Quote: --- Original message by: Mysterion
Don't know if anyone has ever seen this or not, but I created an really awesome visual effect by starting up HaloCE as version 1.07, opening up devmode and Haloflycam, and used the cheats "Deathless_player" and "Bottomless_clip".
Deathless_player 1 is not truly deathless. There is another code that I have forgotten that makes any one player invulnerable.

Oh yeah, I remember some of it...

Object_cannot_take_damage (list_get (players) *number of player on server list*)

Nope, I remember all of it, good for not playing Halo CE for half a year, eh?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 1, 2010 11:56 PM    Msg. 14 of 21       
@ Above:

You can be invincible, but you'd still fall out of the ghost when it flips. ODX is referring to a completely different devcode.


Dragonmaster91
Joined: Jul 26, 2008

"Q, what nonsense is this?!"


Posted: Jan 1, 2010 11:59 PM    Msg. 15 of 21       
Quote: --- Original message by: Gamma927
@ Above:

You can be invincible, but you'd still fall out of the ghost when it flips. ODX is referring to a completely different devcode.
Sorry, my bad. Haven't used that code for half a year and I could have sworn it did that last time I played.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Jan 2, 2010 12:28 AM    Msg. 16 of 21       
rider_ejection 0


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Jan 2, 2010 12:34 AM    Msg. 17 of 21       
does it do a mushroom cloud effect?
(w t f-boom! hahahahaha)


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 2, 2010 11:28 AM    Msg. 18 of 21       
Being in the atmosphere rather than on the ground, it just forms a large spherical cloud of smoke as can be seen in one of the last pics in the first set.

By the way, on a map of this size, be sure to use the "clipping distance" program, since it will let you see everything from one side of the map to the other...notice how you can see the entire mountain range in the pics?

I think that I turned the local star into a black hole!

Does anyone remember what the name of the star that the Halo ringplanet orbits around?


Edited by Mysterion on Jan 2, 2010 at 11:39 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 2, 2010 11:48 AM    Msg. 19 of 21       
Threshold.


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Jan 2, 2010 02:41 PM    Msg. 20 of 21       
Actually thats the planet that Halo orbits...the star is Soell so it seems.


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 2, 2010 02:59 PM    Msg. 21 of 21       
Quote: --- Original message by: Donut
so that inverted color thing actually happens? you guys just keep finding new stuff every day, dont you

That happens when you set mess with the fog colors as well. Like when you make the start distance farther then the end distance and such.

 

 
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