A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 3 ragdoll physics?

Page 2 of 2 Go to page: · 1 · [2] · Prev
Author Topic: Halo 3 ragdoll physics? (53 messages, Page 2 of 2)
Moderators: Dennis

Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 21, 2009 10:12 PM    Msg. 36 of 53       
Quote: --- Original message by: Advancebo

In real life, your body goes stiff after death, rather than limp.
Edited by Advancebo on Dec 21, 2009 at 09:41 PM


Pretty sure it would go limp.


YORK
Joined: Jun 20, 2009

Red vs Blue FTW


Posted: Dec 21, 2009 10:13 PM    Msg. 37 of 53       
anyway,to get back on topic.some1 said you could make really good death animations but not ragdoll physics....could some1 make a map an put these animations in there?


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 21, 2009 10:17 PM    Msg. 38 of 53       
Quote: --- Original message by: Advancebo

In real life, your body goes stiff after death, rather than limp.
Edited by Advancebo on Dec 21, 2009 at 09:41 PM

youre thinking of rigormortis (spelling?), which kicks in a short while AFTER death.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 21, 2009 10:40 PM    Msg. 39 of 53       
Quote: --- Original message by: Donut
Quote: --- Original message by: Advancebo

In real life, your body goes stiff after death, rather than limp.
Edited by Advancebo on Dec 21, 2009 at 09:41 PM

youre thinking of rigormortis (spelling?), which kicks in a short while AFTER death.


firefox got nothing.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Dec 21, 2009 11:11 PM    Msg. 40 of 53       
yeah man firefox's spell checker is helpful and all, but dammit it needs some work
E: its funny you mention that because i was yelling at firefox as i typed that
Edited by Donut on Dec 21, 2009 at 11:12 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Dec 22, 2009 01:14 AM    Msg. 41 of 53       
Quote: --- Original message by: YORK
anyway,to get back on topic.some1 said you could make really good death animations but not ragdoll physics....could some1 make a map an put these animations in there?


hey talk to max he makes animations all the times. he should know how to make an epic one.


YORK
Joined: Jun 20, 2009

Red vs Blue FTW


Posted: Dec 22, 2009 01:44 AM    Msg. 42 of 53       
is he online?


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Dec 22, 2009 04:04 AM    Msg. 43 of 53       
I have yet to see a game emulate rigor mortis.

That would just be freaking weird.


anonymous_2009
Joined: Jun 13, 2009


Posted: Dec 22, 2009 08:30 AM    Msg. 44 of 53       
Your body goes still after a while in real life, not instantly...


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 22, 2009 10:51 AM    Msg. 45 of 53       
Quote: --- Original message by: IcePhoenix
Except for some reason it doesn't take place in multiplayer (not from what i've seen anyway)


It does.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Dec 22, 2009 11:39 AM    Msg. 46 of 53       
Quote: --- Original message by: Donut
Quote: --- Original message by: Advancebo

In real life, your body goes stiff after death, rather than limp.
Edited by Advancebo on Dec 21, 2009 at 09:41 PM

youre thinking of rigormortis (spelling?), which kicks in a short while AFTER death.


about 45 minutes for a deer. hunting season just ended 8)
Edited by sleepy1212 on Dec 22, 2009 at 11:39 AM


Boomstriker
Joined: Dec 15, 2009

YOU ARE DEAD,NOT BIG SURPRISE


Posted: Jan 5, 2010 05:35 PM    Msg. 47 of 53       
Quote: --- Original message by: sleepy1212

Quote: --- Original message by: Donut
Quote: --- Original message by: Advancebo

In real life, your body goes stiff after death, rather than limp.
Edited by Advancebo on Dec 21, 2009 at 09:41 PM

youre thinking of rigormortis (spelling?), which kicks in a short while AFTER death.


about 45 minutes for a deer. hunting season just ended 8)
Edited by sleepy1212 on Dec 22, 2009 at 11:39 AM


30 mins for a wabbit(it was mah pet)broke its leg and didn't eat i am sads still but that be cool if rigor mortis was it games but would be verrrryyyy creepy but also kool at the same time


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Jan 8, 2010 09:57 AM    Msg. 48 of 53       
this thread makes me glad I got an xbox!


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 8, 2010 02:11 PM    Msg. 49 of 53       
You can "fake" ragdoll physics with 3p Death Anims. There are a few 3p anim tuts on the site, so it wouldn't be a bad idea to give this a shot.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 8, 2010 10:05 PM    Msg. 50 of 53       
Elefant didn't do any 3p animations ._.


CorruptedHalo
Joined: May 18, 2009


Posted: Jan 8, 2010 10:07 PM    Msg. 51 of 53       
Quote: --- Original message by: tucker412
Try UnevenElefants. :D

um...
Quote: --- Original message by: loljesse
as long as elefant doesn't animate it :c


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jan 14, 2010 08:58 PM    Msg. 52 of 53       
Quote: --- Original message by: IcePhoenix
what's a 3p death animation?
Third person death animation, they're the animations that play when you die. You can change those around like the people who made those 'H2_' maps. All in all, they simply made the chief do a flip, and put the animation in over the normal "spin-'round" one normally played when you are killed by a headshot.

DMT, I remember, changed the aerial animation for when you're dead, to make it "look" like it was ragdoll, but really it was just a looped animation of the biped spinning around "realistically," giving the illusion.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jan 15, 2010 07:26 AM    Msg. 53 of 53       
Quote: --- Original message by: anonymous_2009
... Learn the basics of modding before you ask such silly questions. The answer is No.

You can;t change the game engine functionality with tags and scripts added to a map...

Not everyone here knows everything about CE or is as experienced as some of us.
Edited by Officer egg on Jan 15, 2010 at 07:28 AM

 
Page 2 of 2 Go to page: · 1 · [2] · Prev

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:15 AM 203 ms.
A Halo Maps Website