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Author Topic: Bullet penetrate effect (38 messages, Page 1 of 2)
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lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 03:12 PM    Msg. 1 of 38       
I was wondering if people would think it would be cool to redo the original MP maps, but with a twist. Instead of certain people hiding behind invincible warthogs and thin metal panels, i was thinking of redoing the materials so bullets penetrate them. Think CoD style. Im sure someone has done it, but all the mp maps? i think not. It shouldnt be too hard, and i was just asking the community for their opinion. Think about it. Your on bloodgulch with a sniper. that one noob keeps hiding behind that extrusion on the top of blue base. Instead of playin whack-a-mole , why not shoot threw the metal with a high powered gas fueled rifle? sounds good me. BTW, im not thinking completly realistic, just what would be cool/fun. Im not talking about going through every material, just things that make sense. Thin metal, wood, water, etc. Not rocks and such. Just let me know what you all think.
Edited by lordofblake on Nov 15, 2009 at 03:13 PM


Advancebo
Joined: Jan 14, 2008


Posted: Nov 15, 2009 03:14 PM    Msg. 2 of 38       
That would just make everything unbalanced.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 03:14 PM    Msg. 3 of 38       
works pretty darn well in Cod


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 15, 2009 03:26 PM    Msg. 4 of 38       
Sounds cool


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 15, 2009 03:28 PM    Msg. 5 of 38       
That happens to be the one thing I dislike about COD. The fact that people can shoot me while I'm in cover. Cover is supposed to be there to help you not get hit so if bullets penetrate that, then it kind of defeats the purpose. Also, most of the original halo maps are made out of solid metal. I don't remember seeing any wooden structures, besides trees. And if it won't penetrate rocks, I don't see what the point would be besides shooting people through trees.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 15, 2009 03:32 PM    Msg. 6 of 38       
Hide behind more solid cover then >:0


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 15, 2009 04:23 PM    Msg. 7 of 38       
I like this idea. now that I think about it I have always hated how some of these things were never in halo.


SwordMa5ster
Joined: Jul 13, 2009

Come get some!!!


Posted: Nov 15, 2009 05:06 PM    Msg. 8 of 38       
Its a good idea. The only problem though is if you look at the MP maps most of the cover is stuff like rocks, trees, and the bases look like there made out of thick metal, so there isn't much bullet penetrable cover. I say give it a shot anyway and see how it turns out =D.


CorruptedHalo
Joined: May 18, 2009


Posted: Nov 15, 2009 05:12 PM    Msg. 9 of 38       
I think first we should make cover more significant in Halo. I don't usually see people get in cover; they just rush into the warzone because they know they will respawn. Look at Gears of War. It's Deathmatch gives you only one life to work with, so you have to play smarter and not rush in guns blazing.


Advancebo
Joined: Jan 14, 2008


Posted: Nov 15, 2009 05:14 PM    Msg. 10 of 38       
Quote: --- Original message by: Xel
suppy duppy idea :P

the crappy thing is, that you could only apply that to .scenery tags.

looking at maps like wizard or chiron, the cover is bsp D:


No, its applied in the projectile tags, and tells what materials it either reflects off of, overpenetrate, detonate, or attach to.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 05:31 PM    Msg. 11 of 38       
Quote: --- Original message by: Gamma927
Hide behind more solid cover then >:0


True.

Quote: --- Original message by: SwordMa5ster
Its a good idea. The only problem though is if you look at the MP maps most of the cover is stuff like rocks, trees, and the bases look like there made out of thick metal, so there isn't much bullet penetrable cover. I say give it a shot anyway and see how it turns out =D.


Trees would be easily penetrated by fast bullets. Most metals are not strong enough to stop a gas powered bullet.

And it wouldnt just be static objects. Vehicles, bipeds, scenery. Anything that is able to be shot through. And Elephant, i laughed at that comment.
Edited by lordofblake on Nov 15, 2009 at 05:37 PM


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 15, 2009 05:39 PM    Msg. 12 of 38       
lordofblake, what is your xfire, if you do not have one, go download xfire, and make a free account, I would like to talk to you on xfire.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 05:44 PM    Msg. 13 of 38       
Quote: --- Original message by: pakar45
lordofblake, what is your xfire, if you do not have one, go download xfire, and make a free account, I would like to talk to you on xfire.
Whats ur xfire then?

EDIT: Sorry, misread your post. My xfire is lordofblake.
Edited by lordofblake on Nov 15, 2009 at 07:17 PM


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 07:14 PM    Msg. 14 of 38       
Quote: --- Original message by: Silent STRKR
Quote: --- Original message by: lordofblake

I was wondering if people would think it would be cool to redo the original MP maps, but with a twist. Instead of certain people hiding behind invincible warthogs and thin metal panels, i was thinking of redoing the materials so bullets penetrate them. Think CoD style. Im sure someone has done it, but all the mp maps? i think not. It shouldnt be too hard, and i was just asking the community for their opinion. Think about it. Your on bloodgulch with a sniper. that one noob keeps hiding behind that extrusion on the top of blue base. Instead of playin whack-a-mole , why not shoot threw the metal with a high powered gas fueled rifle? sounds good me. BTW, im not thinking completly realistic, just what would be cool/fun. Im not talking about going through every material, just things that make sense. Thin metal, wood, water, etc. Not rocks and such. Just let me know what you all think.
Edited by lordofblake on Nov 15, 2009 at 03:13 PM



In the projectile, go to the type of material that you want and change the result to overpenetrate.


THINK BEFORE YOU POST!!!


I never asked how to do it. I asked the community what they thought. Read the whole post, not the first 3 sentences.

EDIT: Sorry pakar45, i misread your post. My xfire is lordofblake.

Edited by lordofblake on Nov 15, 2009 at 07:19 PM


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 15, 2009 07:34 PM    Msg. 15 of 38       
Quote: --- Original message by: lordofblake

THINK BEFORE YOU POST!!!


I never asked how to do it. I asked the community what they thought. Read the whole post, not the first 3 sentences.Edited by lordofblake on Nov 15, 2009 at 07:19 PM

He was just trying to help, no need to yell.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 07:40 PM    Msg. 16 of 38       
Quote: --- Original message by: Silent STRKR
" I was thinking of redoing the materials so bullets penetrate them."
" BTW, im not thinking completly realistic, just what would be cool/fun. Im not talking about going through every material, just things that make sense. Thin metal, wood, water, etc. Not rocks and such (2nd to last sentence)"

You may have asked for what people think, but people often ask what the community thinks before they do something. I also feel like helping those people who see this thread and wonder how to do this. That way they don't have to create another thread asking how to do this.


Its already been posted :\

Proof:
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Xel
suppy duppy idea :P

the crappy thing is, that you could only apply that to .scenery tags.

looking at maps like wizard or chiron, the cover is bsp D:


No, its applied in the projectile tags, and tells what materials it either reflects off of, overpenetrate, detonate, or attach to.


@ UnevenElephant5

I wasnt trying to come off as yelling. I just wish people would read everything posted in a given thread before posting anything. I may seem like im nagging and getting all in Silent STRKR's grill, but im just tired of seeing people post things that arent needed. No offense to Silent STRKR, but what he had was irrelevant because Bo already posted it. Im trying to say this as respectful as possible and im just trying to contribute to the community.
Edited by lordofblake on Nov 15, 2009 at 07:41 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 15, 2009 07:44 PM    Msg. 17 of 38       
Technically, it's counter-productive to try to contribute by keeping others from contributing ._.

I think I'll try this idea out when I have time, and record a video.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 07:47 PM    Msg. 18 of 38       
Quote: --- Original message by: Gamma927
Technically, it's counter-productive to try to contribute by keeping others from contributing ._.

I think I'll try this idea out when I have time, and record a video.


Its not contributing if its already been contributed....

Anyways, a video is cool. since im currently away from my halo computer, i think it would be great to test the idea. Try it out, see if its cool. If not then scrap the idea, if its pretty cool, then keep going.
Edited by lordofblake on Nov 15, 2009 at 07:48 PM


CorruptedHalo
Joined: May 18, 2009


Posted: Nov 15, 2009 07:50 PM    Msg. 19 of 38       
Quote: --- Original message by: lordofblake
Its not contributing if its already been contributed....

debatable. Someone may be able to word it better so more people would understand it.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 15, 2009 07:53 PM    Msg. 20 of 38       
Quote: --- Original message by: lordofblake
And Elefant, i laughed at that comment.

Just saw this.
I don't get how my comment was humorous :\


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 07:53 PM    Msg. 21 of 38       
Quote: --- Original message by: CorruptedHalo
Quote: --- Original message by: lordofblake
Its not contributing if its already been contributed....

debatable. Someone may be able to word it better so more people would understand it.


True. But some may also word it worse... Not saying Silent STRKR did, but he did clarify it well. That is not a bad thing. I did look at it from my view, which i already know how to do it and just assumed others would. But it is a good thing that he said what he said.
Edited by lordofblake on Nov 15, 2009 at 07:55 PM

Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: lordofblake
And Elefant, i laughed at that comment.

Just saw this.
I don't get how my comment was humorous :\


lol, just what u said and gamma responded too made me lol. idk, i just found it funny :P
Edited by lordofblake on Nov 15, 2009 at 08:02 PM


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Nov 15, 2009 08:26 PM    Msg. 22 of 38       
Wait a second. Halo's engine can allow for Ballistics penetration?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 15, 2009 08:33 PM    Msg. 23 of 38       
Sniper rifles. Learn them. Love them.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 15, 2009 08:39 PM    Msg. 24 of 38       
Quote: --- Original message by: Gamma927
Sniper rifles. Learn them. Love them.


^This. FTW


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 16, 2009 01:04 AM    Msg. 25 of 38       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Xel
suppy duppy idea :P

the crappy thing is, that you could only apply that to .scenery tags.

looking at maps like wizard or chiron, the cover is bsp D:


No, its applied in the projectile tags, and tells what materials it either reflects off of, overpenetrate, detonate, or attach to.

what he means is that it will only work with scenery because as soon as a projectile leaves the bsp it dissapears.


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Nov 16, 2009 03:04 AM    Msg. 26 of 38       
TLDR Set projectiles to overpenetrate the materials you want. It will pass through everything but the BSP.


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 16, 2009 03:02 PM    Msg. 27 of 38       
Quote: --- Original message by: Donut
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Xel
suppy duppy idea :P

the crappy thing is, that you could only apply that to .scenery tags.

looking at maps like wizard or chiron, the cover is bsp D:


No, its applied in the projectile tags, and tells what materials it either reflects off of, overpenetrate, detonate, or attach to.

what he means is that it will only work with scenery because as soon as a projectile leaves the bsp it dissapears.


Hmmm. Interesting problem. Would flipping it in max solve the problem? Makin it have an inside might work. I wouldnt know but it seems like a logical guess.

Also, Much of the cover is scenery, and somethings that are bsp can be converted to scenery tags. Like on hang em high, those pillars that most people use as cover could be scenery.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 17, 2009 10:40 PM    Msg. 28 of 38       
i would suggest that since you hide behind penetratable cover, any projectile overpenetrating the cover would most likely lose some of its power. Would it be possible to reduce the damage points of such a projectile in Halo?


lordofblake
Joined: Jan 6, 2008

Nice Tongue


Posted: Nov 18, 2009 06:57 AM    Msg. 29 of 38       
Quote: --- Original message by: sargejohnson
i would suggest that since you hide behind penetratable cover, any projectile overpenetrating the cover would most likely lose some of its power. Would it be possible to reduce the damage points of such a projectile in Halo?


i think yes, ill have to check guriella.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 19, 2009 07:44 AM    Msg. 30 of 38       
Quote: --- Original message by: IcePhoenix
....and stuff like shrubs and trees could be like, undrivable vehicles. if you run into them hard enough they fall over and you can use them to hit ppl and block the way and such.


using trees to block the way and hit people?
seems like a great idea :)
+rep


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Nov 19, 2009 11:07 AM    Msg. 31 of 38       
Press E to flip tree?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 21, 2009 10:04 AM    Msg. 32 of 38       
Destructable scenery doesn't sync online.


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Nov 21, 2009 12:27 PM    Msg. 33 of 38       
Why ruin our dreams of syncing you Elefant?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 21, 2009 12:29 PM    Msg. 34 of 38       
If you have dreams about syncing destructible scenery, you are a weird person.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Nov 21, 2009 03:02 PM    Msg. 35 of 38       
Quote: --- Original message by: FlyAwayNow
Why ruin our dreams of syncing you Elefant?

Because if I don't ruin it, you'll spend the next 2 or 3 months trying to sync destructable scenery, so I'm saving you time by telling you it won't work.

 
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