
Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 15, 2009 01:34 PM
Msg. 1 of 31
Make the weapons operable only by the copilot.
How does it sound?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 15, 2009 01:35 PM
Msg. 2 of 31
Is the copilot seat still unavailable unless there's a pilot?
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CorruptedHalo
Joined: May 18, 2009
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Posted: Nov 15, 2009 02:11 PM
Msg. 3 of 31
Gamma's right; you can't get into the gunner seat unless there's a pilot already in the pelican.
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: Nov 15, 2009 02:27 PM
Msg. 4 of 31
Make the gun turret more powerful and remove the rocket pods, making it more of a transport vehicle and less a kill-everything-with-rapid-fire-unlimited-rockets-machine. Edited by CrossFade on Nov 15, 2009 at 02:27 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 15, 2009 03:10 PM
Msg. 5 of 31
Quote: --- Original message by: CorruptedHalo Gamma's right; you can't get into the gunner seat unless there's a pilot already in the pelican. That's easily changed by a flag. I'm just curious as to whether he's leaving the flag like that or not.
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 15, 2009 03:18 PM
Msg. 6 of 31
Quote: --- Original message by: CrossFade
Make the gun turret more powerful and remove the rocket pods, making it more of a transport vehicle and less a kill-everything-with-rapid-fire-unlimited-rockets-machine. Edited by CrossFade on Nov 15, 2009 at 02:27 PM basically, make the coldsnap pelican slower. that would probably be the most balanced pelican.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 15, 2009 04:00 PM
Msg. 7 of 31
I've just been playing Halo CE lately, and decided it would be fun to continue my extinction mod. Nothing huge. Just a different layout, more balanced sides, yadda.
Right now I have the same old pelican, only the pilot has driver control, and only the copilot has gunner control. This makes it more of a team-based and balanced vehicle, and not a one-man unstoppable killing machine.
Does it make a difference whether or not you can get in whenever there's no pilot? I mean, it isn't like you'll be able to shoot anything. :D
I mean, you COULD, but without a driver, the tactical advantage is low. Edited by Officer egg on Nov 15, 2009 at 04:01 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 15, 2009 06:00 PM
Msg. 8 of 31
Quote: --- Original message by: Officer egg and not a one-man unstoppable killing machine.
Isn't that what Halo's about?
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 15, 2009 06:02 PM
Msg. 9 of 31
Quote: --- Original message by: Gamma927Quote: --- Original message by: Officer egg and not a one-man unstoppable killing machine.
Isn't that what Halo's about? *explodes*
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 15, 2009 06:05 PM
Msg. 10 of 31
I take your explosion as a yes.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 15, 2009 06:06 PM
Msg. 11 of 31
Quote: --- Original message by: Gamma927 I take your explosion as a yes. Well, at least in campaign your enemies can unflict some damage to you. In a vehicle thatcan take over five nukes, now... :D Edited by Officer egg on Nov 15, 2009 at 06:07 PM
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Nov 16, 2009 12:25 PM
Msg. 12 of 31
I personally think that the Pelican should have no weapons and be used for transport only. So if it is shot at the drive does not take damage, seeming as it isnt a threat until people get out it should be fine.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 16, 2009 03:54 PM
Msg. 13 of 31
Actually, you CAN get into the copilot seat without there being a pilot.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Nov 16, 2009 06:27 PM
Msg. 14 of 31
Quote: --- Original message by: anonymous_2009 I personally think that the Pelican should have no weapons and be used for transport only. So if it is shot at the drive does not take damage, seeming as it isnt a threat until people get out it should be fine. You can crush people by ramming them ._.
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Nov 17, 2009 10:51 PM
Msg. 15 of 31
Maybe give the peli a tail gun for a gunner at the back, so if someone tries to shoot it from the back it wouldn't be virtually defenseless. Also, remove the rocket pods or at least limit the ammo and damage of each rocket. No one likes getting screwed over and over again by a peli with infinite high-damage rockets. Ammo limiting and reducing damage would make the gunner think twice before opening up with the rockets.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 17, 2009 11:37 PM
Msg. 16 of 31
I like the idea of cutting the rocket ammunition size.
Also, anyone up for helping me test the gameplay? I need at least 7 other people. Still haven't decided when, though. I'm trying to keep the fun, extinction feel while introducing a level of balance. It can be hard to avoid simply giving out a stripped-down extinction...
What of the hugeass jets? They don't fire the lag missiles, and they present a fast, yet targetable, and therefore more balanced, target. Edited by Officer egg on Nov 17, 2009 at 11:43 PM
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catinthemafia
Joined: Jun 8, 2009
the worlds hatred creates the next kkk
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Posted: Nov 17, 2009 11:52 PM
Msg. 17 of 31
Quote: --- Original message by: Koo294Quote: --- Original message by: CrossFade
Make the gun turret more powerful and remove the rocket pods, making it more of a transport vehicle and less a kill-everything-with-rapid-fire-unlimited-rockets-machine. Edited by CrossFade on Nov 15, 2009 at 02:27 PM basically, make the coldsnap pelican slower. that would probably be the most balanced pelican. have you ever crashed the coldsnap pelican? it stays on the ground and drives you in circles
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 18, 2009 02:55 AM
Msg. 18 of 31
Quote: --- Original message by: catinthemafiaQuote: --- Original message by: Koo294Quote: --- Original message by: CrossFade
Make the gun turret more powerful and remove the rocket pods, making it more of a transport vehicle and less a kill-everything-with-rapid-fire-unlimited-rockets-machine. Edited by CrossFade on Nov 15, 2009 at 02:27 PM basically, make the coldsnap pelican slower. that would probably be the most balanced pelican. have you ever crashed the coldsnap pelican? it stays on the ground and drives you in circles then you obviously don't know how to drive it. although, with the coldsnap pelican it tends to do that, so give it hugeass pelican physics
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olly12345
Joined: Jul 30, 2008
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Posted: Nov 18, 2009 03:27 AM
Msg. 19 of 31
Quote: --- Original message by: Gamma927Quote: --- Original message by: anonymous_2009 I personally think that the Pelican should have no weapons and be used for transport only. So if it is shot at the drive does not take damage, seeming as it isnt a threat until people get out it should be fine. You can crush people by ramming them ._. Then add damage so when you touch the ground during flight you take damage like in halo 2 and 3.
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WWLinkMasterX
Joined: Mar 29, 2009
subliminal message.
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Posted: Nov 18, 2009 05:54 PM
Msg. 20 of 31
Quote: --- Original message by: Officer egg
I like the idea of cutting the rocket ammunition size.
Also, anyone up for helping me test the gameplay? I need at least 7 other people. Still haven't decided when, though. I'm trying to keep the fun, extinction feel while introducing a level of balance. It can be hard to avoid simply giving out a stripped-down extinction...
What of the hugeass jets? They don't fire the lag missiles, and they present a fast, yet targetable, and therefore more balanced, target. Edited by Officer egg on Nov 17, 2009 at 11:43 PM I'll help. Keep the missles but make it so that either: 1) They can't home in on small targets (bipeds, warthogs etc.) 2) Reduce the angle at which the can turn so they're only effective at long ranges against Large Vehicles. Make it so that they explode if they run into a wall, then people will fly them a little more carefully. Change the primary weapon to something week and easey to target with (Chaingun, GAUS Cannon)
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Nov 19, 2009 07:34 AM
Msg. 21 of 31
Quote: --- Original message by: IcePhoenix Pelicans are transport vehicles so they shouldnt have rockets at all...............also slow it down. i find the speed of the pelis okay, and don't the pelis in Halo 2 and 3 have rocket pods? anyway, limit the no. of rockets that can be fired to the no. of rockets visible on the pods, and reduce their damage. Also, make them operable only with a copilot, and make them unable to home onto bipeds (partially so that spawn killing with rockets is less likely).
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: Nov 19, 2009 05:51 PM
Msg. 22 of 31
Give the pelican a decent speed but heavy armor. Cut the copilot seat entireley, and add a powerful chaingun turret in the back. Bam. Win-pelican.
Also. Give it the ability to pick up warthogs, scorpions, or even Covenant vehicles. This would make it valuable even though it only has a single chain gun.
Don't make it turn like the Coldsnap pelican though, that thing sucks.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 19, 2009 06:03 PM
Msg. 23 of 31
I like the Pelican as it is (for the most part) and changing it too much would undoubtedly make it boring. Quote: --- Original message by: CrossFade Give the pelican a decent speed but heavy armor. Cut the copilot seat entireley, and add a powerful chaingun turret in the back. Bam. Win-pelican.
Also. Give it the ability to pick up warthogs, scorpions, or even Covenant vehicles. This would make it valuable even though it only has a single chain gun.
Don't make it turn like the Coldsnap pelican though, that thing sucks. Eh, I like the co-pilot. I'm still thinking, though. That would be difficult, as you can only script that in a certain location. yeah, the handling is bleh.
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: Nov 21, 2009 07:17 PM
Msg. 24 of 31
I know you can only script the vehicle pickup thing in certain places. Give each base a single landing pad.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 22, 2009 01:15 PM
Msg. 25 of 31
Quote: --- Original message by: CrossFade I know you can only script the vehicle pickup thing in certain places. Give each base a single landing pad. What would be awesome is if phantoms were able to pick up vehicles... Which would be easy to implement. Edited by Officer egg on Nov 22, 2009 at 01:16 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Nov 22, 2009 01:45 PM
Msg. 26 of 31
Quote: --- Original message by: CrossFade Give the pelican a decent speed but heavy armor. Cut the copilot seat entireley, and add a powerful chaingun turret in the back. Bam. Win-pelican.
Also. Give it the ability to pick up warthogs, scorpions, or even Covenant vehicles. This would make it valuable even though it only has a single chain gun.
Don't make it turn like the Coldsnap pelican though, that thing sucks. basically what i was saying. use the coldsnap pelican, change the physics to hugeass pelican, and speeds to normal pelican.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Nov 22, 2009 02:22 PM
Msg. 27 of 31
Co Pilot Lags, right?
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Nov 22, 2009 02:46 PM
Msg. 28 of 31
Quote: --- Original message by: OpsY Co Pilot Lags, right? Only because in the vehicle tag, the co-pilot also has the 'driver' seat flagged.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Nov 22, 2009 09:52 PM
Msg. 29 of 31
Y'all forgot that just weakening the weapons will only slow it down, as the extinction pelican takes almost no damage. Basically, your shots do ALMOST no damage while the pilot just follows you and shoots you the moment he or she is done reloading....
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: Nov 23, 2009 10:18 AM
Msg. 30 of 31
Quote: --- Original message by: OrangeJuice Y'all forgot that just weakening the weapons will only slow it down, as the extinction pelican takes almost no damage. Basically, your shots do ALMOST no damage while the pilot just follows you and shoots you the moment he or she is done reloading.... it is in the materials. check them out and fix them as you wish. and when you said "done reloading" do you mean done reloading the rockets? if so, then i had already mentioned the solution in my previous post(s).
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CrossFade
Joined: Jul 20, 2008
Karrde's awesome brother.
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Posted: Nov 23, 2009 05:09 PM
Msg. 31 of 31
Quote: --- Original message by: Officer eggQuote: --- Original message by: CrossFade I know you can only script the vehicle pickup thing in certain places. Give each base a single landing pad. What would be awesome is if phantoms were able to pick up vehicles... Which would be easy to implement. Edited by Officer egg on Nov 22, 2009 at 01:16 PM There you go. Find a Human landing pad for the Human side, and use the platform at the bottom of the gravity lift in Truth and Reconciliation as a Covenant landing pad, and have one at each base.
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