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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ryan C. Designs Official Thread

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Author Topic: Ryan C. Designs Official Thread (314 messages, Page 3 of 9)
Moderators: Dennis

MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 29, 2009 12:19 PM    Msg. 71 of 314       
anyway, I am getting the beta right now SOS, pretty big file size, especially for xfire........


twitch851
Joined: Sep 29, 2009

look a jedi in halo!


Posted: Sep 29, 2009 05:31 PM    Msg. 72 of 314       
i need help making a map cna you help me ryan btw this is twith :)


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 29, 2009 05:43 PM    Msg. 73 of 314       
sure, get on xfire


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Sep 30, 2009 03:44 PM    Msg. 74 of 314       
Quote:
none yet

We have 1 scripter at the moment, but we need more scriptors as well as animators



Since when do we need animaters?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 30, 2009 04:15 PM    Msg. 75 of 314       
for talking animations, as well as gun animations, remember, people complain about them


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Sep 30, 2009 04:39 PM    Msg. 76 of 314       
Ok


Roflcopter
Joined: Jan 30, 2009


Posted: Sep 30, 2009 06:42 PM    Msg. 77 of 314       
Can I make the HUD? I suggest we don't use the one you posted... because it just doesn't match. I'll come up with something else, 'kay?


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 1, 2009 10:30 AM    Msg. 78 of 314       
Quote: --- Original message by: Roflcopter
Can I make the HUD? I suggest we don't use the one you posted... because it just doesn't match. I'll come up with something else, 'kay?


OK.....maybe ill ask ryan on xfire?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 1, 2009 05:52 PM    Msg. 79 of 314       
UM.........I can see what you posted you know?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 1, 2009 06:17 PM    Msg. 80 of 314       
Do you perhaps have any videos of progress that don't have extremely bad lag?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 2, 2009 01:37 PM    Msg. 81 of 314       
thanks to xfire, no, although I need more RAM and memory


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 3, 2009 07:21 AM    Msg. 82 of 314       


Btw im also working on a rpg map on rpg 5 open.
So ill get vids of that up in about 1-2 weeks.
(needs ALOT of work)!
Edited by sos on Oct 3, 2009 at 07:31 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 3, 2009 02:47 PM    Msg. 83 of 314       
NEW NEWS!

GOING TO EDIT FIRST POST, POST HERE IN ABOUT 10mins ON NEW NEWS!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 3, 2009 04:13 PM    Msg. 84 of 314       
You sure have a creative name for your new map.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 3, 2009 04:15 PM    Msg. 85 of 314       
I wish I was that good at naming maps.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 3, 2009 04:54 PM    Msg. 86 of 314       

Edited by sos on Oct 24, 2009 at 11:58 AM


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 3, 2009 05:09 PM    Msg. 87 of 314       
Quote: --- Original message by: tucker412
Quote: --- Original message by: sos
I can now announce that my map is NO longer part of r.c designers as I have left the clan.

Then I guess you'll have to make your own thread since you work has nothing to do with R.C. Designers anymore, lol.


yep,well i already made one but that died


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 5, 2009 12:15 PM    Msg. 88 of 314       
2 things, 1: why did you leave, 2: I am practicing in Sapien for populating, the map is ALMOST COMPLETE, THEN I WILL POPULATE IT, THEN IT WILL BE DONE


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 5, 2009 03:34 PM    Msg. 89 of 314       
1. He probably left this team because he thinks it isn't accomplishing anything.
2. It's not your map, it's his map, and has nothing to do with this.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 5, 2009 03:37 PM    Msg. 90 of 314       
he is back in the team!


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Oct 6, 2009 03:28 AM    Msg. 91 of 314       
Quote: --- Original message by: MasterRyan
NEW NEWS!

GOING TO EDIT FIRST POST, POST HERE IN ABOUT 10mins ON NEW NEWS!

'New' News.
That made my day.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 7, 2009 04:11 PM    Msg. 92 of 314       
very funny, reread the first post


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 15, 2009 03:12 PM    Msg. 93 of 314       
This thread dead?
Edited by sos on Oct 15, 2009 at 03:12 PM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 15, 2009 03:19 PM    Msg. 94 of 314       
no, kinda seems that way though, lets get this thread back on its feet, by the way, me and slash's project is coming along well

and sos, I haven't been on xfire in a while, but I am guessing you are moved in :D


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 15, 2009 05:56 PM    Msg. 95 of 314       
Modeling of map 15-20% complete. This is the inside of the base. which will be getting more detail later most likely. The layout from the concept has been changed a little as there will be 3 separate tunnels instead of a conjoining tunnel and the bay has been changed to a more human style bay and more changes may still be on the way. Here is the models so far.
Also note no floor yet. Not sure what i want to do there as of yet.











I have a few things to fix with the seams


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 17, 2009 07:15 AM    Msg. 96 of 314       
Looking good.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 03:23 PM    Msg. 97 of 314       
ok, well, I have an issue, I can populate, I just can't compile (with custom weapons), I am getting an error that the weapon files are missing, I have moved them, and even transferred them, but it still won't work when I compile in Tool++, so slash or headhunter might have to compile for me once I populate it


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 03:42 PM    Msg. 98 of 314       
Why tool++ :(


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 03:43 PM    Msg. 99 of 314       
If you're missing them, either
a) extract them
b) make them
c) redirect others to simulate them


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 05:37 PM    Msg. 100 of 314       
I have ALL the files in the right place, but tool++ says that I don't


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 05:37 PM    Msg. 101 of 314       
If it says you don't, then you obviously don't. Either that, or they're corrupted.


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 05:40 PM    Msg. 102 of 314       
Post debug?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 05:41 PM    Msg. 103 of 314       
I will get that, but you see, once tool doesn't compile it, it wont let me open the .scenario in Sapien anymore!


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 05:43 PM    Msg. 104 of 314       
Then you should really post your debug before it screws your map up


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 05:50 PM    Msg. 105 of 314       
failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'

failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'

failed to load weapon tag 'h3t\weapons\battle_rifle\battle_rifle'

failed to load item_collection tag 'h3t\item collection\battle rifle'

failed to load scenario tag 'levels\test\bloodgulch\Halomaps'

file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap') error 0x00000003 'The system cannot find the path specified. '

couldn't open bitmap tag 'battle_rifle_knob.bitmap'.

file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap') error 0x00000003 'The system cannot find the path specified. '

couldn't open bitmap tag 'battle_rifle_knob_multi.bitmap'.

failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'

failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'

file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap') error 0x00000003 'The system cannot find the path specified. '

couldn't open bitmap tag 'battle_rifle_knob.bitmap'.

file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap') error 0x00000003 'The system cannot find the path specified. '

couldn't open bitmap tag 'battle_rifle_knob_multi.bitmap'.

failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'

failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'

failed to load weapon tag 'h3t\weapons\battle_rifle\battle_rifle'

failed to load item_collection tag 'h3t\item collection\battle rifle'

failed to load scenario tag 'levels\test\bloodgulch\Halomaps'

need to get the following tags:

weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap

weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap

weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap

weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap



------------------------------------------------------------------------------------------------------------

enjoy this well written out error!

 
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