
MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 29, 2009 12:19 PM
Msg. 71 of 314
anyway, I am getting the beta right now SOS, pretty big file size, especially for xfire........
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twitch851
Joined: Sep 29, 2009
look a jedi in halo!
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Posted: Sep 29, 2009 05:31 PM
Msg. 72 of 314
i need help making a map cna you help me ryan btw this is twith :)
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 29, 2009 05:43 PM
Msg. 73 of 314
sure, get on xfire
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Sep 30, 2009 03:44 PM
Msg. 74 of 314
Quote: none yet
We have 1 scripter at the moment, but we need more scriptors as well as animators
Since when do we need animaters?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Sep 30, 2009 04:15 PM
Msg. 75 of 314
for talking animations, as well as gun animations, remember, people complain about them
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Sep 30, 2009 04:39 PM
Msg. 76 of 314
Ok
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Roflcopter
Joined: Jan 30, 2009
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Posted: Sep 30, 2009 06:42 PM
Msg. 77 of 314
Can I make the HUD? I suggest we don't use the one you posted... because it just doesn't match. I'll come up with something else, 'kay?
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 1, 2009 10:30 AM
Msg. 78 of 314
Quote: --- Original message by: Roflcopter Can I make the HUD? I suggest we don't use the one you posted... because it just doesn't match. I'll come up with something else, 'kay? OK.....maybe ill ask ryan on xfire?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 1, 2009 05:52 PM
Msg. 79 of 314
UM.........I can see what you posted you know?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 1, 2009 06:17 PM
Msg. 80 of 314
Do you perhaps have any videos of progress that don't have extremely bad lag?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 2, 2009 01:37 PM
Msg. 81 of 314
thanks to xfire, no, although I need more RAM and memory
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 3, 2009 07:21 AM
Msg. 82 of 314
Btw im also working on a rpg map on rpg 5 open. So ill get vids of that up in about 1-2 weeks. (needs ALOT of work)! Edited by sos on Oct 3, 2009 at 07:31 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 3, 2009 02:47 PM
Msg. 83 of 314
NEW NEWS!
GOING TO EDIT FIRST POST, POST HERE IN ABOUT 10mins ON NEW NEWS!
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 3, 2009 04:13 PM
Msg. 84 of 314
You sure have a creative name for your new map.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Oct 3, 2009 04:15 PM
Msg. 85 of 314
I wish I was that good at naming maps.
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 3, 2009 04:54 PM
Msg. 86 of 314
Edited by sos on Oct 24, 2009 at 11:58 AM
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 3, 2009 05:09 PM
Msg. 87 of 314
Quote: --- Original message by: tucker412Quote: --- Original message by: sos I can now announce that my map is NO longer part of r.c designers as I have left the clan. Then I guess you'll have to make your own thread since you work has nothing to do with R.C. Designers anymore, lol. yep,well i already made one but that died
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 12:15 PM
Msg. 88 of 314
2 things, 1: why did you leave, 2: I am practicing in Sapien for populating, the map is ALMOST COMPLETE, THEN I WILL POPULATE IT, THEN IT WILL BE DONE
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 5, 2009 03:34 PM
Msg. 89 of 314
1. He probably left this team because he thinks it isn't accomplishing anything. 2. It's not your map, it's his map, and has nothing to do with this.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 5, 2009 03:37 PM
Msg. 90 of 314
he is back in the team!
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Oct 6, 2009 03:28 AM
Msg. 91 of 314
Quote: --- Original message by: MasterRyan NEW NEWS!
GOING TO EDIT FIRST POST, POST HERE IN ABOUT 10mins ON NEW NEWS! 'New' News. That made my day.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 7, 2009 04:11 PM
Msg. 92 of 314
very funny, reread the first post
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 15, 2009 03:12 PM
Msg. 93 of 314
This thread dead? Edited by sos on Oct 15, 2009 at 03:12 PM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 15, 2009 03:19 PM
Msg. 94 of 314
no, kinda seems that way though, lets get this thread back on its feet, by the way, me and slash's project is coming along well
and sos, I haven't been on xfire in a while, but I am guessing you are moved in :D
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 15, 2009 05:56 PM
Msg. 95 of 314
Modeling of map 15-20% complete. This is the inside of the base. which will be getting more detail later most likely. The layout from the concept has been changed a little as there will be 3 separate tunnels instead of a conjoining tunnel and the bay has been changed to a more human style bay and more changes may still be on the way. Here is the models so far. Also note no floor yet. Not sure what i want to do there as of yet. I have a few things to fix with the seams
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 17, 2009 07:15 AM
Msg. 96 of 314
Looking good.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 03:23 PM
Msg. 97 of 314
ok, well, I have an issue, I can populate, I just can't compile (with custom weapons), I am getting an error that the weapon files are missing, I have moved them, and even transferred them, but it still won't work when I compile in Tool++, so slash or headhunter might have to compile for me once I populate it
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 03:42 PM
Msg. 98 of 314
Why tool++ :(
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 03:43 PM
Msg. 99 of 314
If you're missing them, either a) extract them b) make them c) redirect others to simulate them
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 05:37 PM
Msg. 100 of 314
I have ALL the files in the right place, but tool++ says that I don't
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 05:37 PM
Msg. 101 of 314
If it says you don't, then you obviously don't. Either that, or they're corrupted.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 05:40 PM
Msg. 102 of 314
Post debug?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 05:41 PM
Msg. 103 of 314
I will get that, but you see, once tool doesn't compile it, it wont let me open the .scenario in Sapien anymore!
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 05:43 PM
Msg. 104 of 314
Then you should really post your debug before it screws your map up
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 05:50 PM
Msg. 105 of 314
failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'
failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'
failed to load weapon tag 'h3t\weapons\battle_rifle\battle_rifle'
failed to load item_collection tag 'h3t\item collection\battle rifle'
failed to load scenario tag 'levels\test\bloodgulch\Halomaps'
file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap') error 0x00000003 'The system cannot find the path specified. '
couldn't open bitmap tag 'battle_rifle_knob.bitmap'.
file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap') error 0x00000003 'The system cannot find the path specified. '
couldn't open bitmap tag 'battle_rifle_knob_multi.bitmap'.
failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'
failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'
file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap') error 0x00000003 'The system cannot find the path specified. '
couldn't open bitmap tag 'battle_rifle_knob.bitmap'.
file_open('tags\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap') error 0x00000003 'The system cannot find the path specified. '
couldn't open bitmap tag 'battle_rifle_knob_multi.bitmap'.
failed to load shader_model tag 'h3t\weapons\battle_rifle\battle_rifle\shaders\battle_rifle_knob'
failed to load gbxmodel tag 'h3t\weapons\battle_rifle\fp\fp'
failed to load weapon tag 'h3t\weapons\battle_rifle\battle_rifle'
failed to load item_collection tag 'h3t\item collection\battle rifle'
failed to load scenario tag 'levels\test\bloodgulch\Halomaps'
need to get the following tags:
weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap
weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap
weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap
weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap
------------------------------------------------------------------------------------------------------------
enjoy this well written out error!
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