
Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 05:53 PM
Msg. 106 of 314
You should do what it says or it won't be happy >:D
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 06:08 PM
Msg. 107 of 314
Stop using H3MT leaked weapons.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 06:13 PM
Msg. 108 of 314
I just used that as an example, I have plenty of..........other weapons as well
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 06:16 PM
Msg. 109 of 314
Well, you're missing a bunch of tags for them.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 06:31 PM
Msg. 110 of 314
I just checked, I have EVERY single thing that tool says I don't have
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 06:31 PM
Msg. 111 of 314
Go to your tags\weapons\battle_rifle\bitmaps folder. Take a screenshot of the contents, upload, and show us.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 06:37 PM
Msg. 112 of 314
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 07:09 PM
Msg. 113 of 314
I already see the error -.-
The tags you're missing are: weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap
But not: h3t\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap h3t\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap
See.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 17, 2009 07:59 PM
Msg. 114 of 314
those are in the shader folder, and thats how the person I got them from did it, and they worked fine
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 17, 2009 08:00 PM
Msg. 115 of 314
Quote: --- Original message by: MasterRyan those are in the shader folder That's your problem.
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 17, 2009 08:15 PM
Msg. 116 of 314
Take a screenshot of your tags\weapons\battle_rifle\bitmaps and upload it. Not tags\h3t\weapons\battle_rifle.
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POQBrute
Joined: Jul 3, 2009
Bruteslayer
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Posted: Oct 17, 2009 08:26 PM
Msg. 117 of 314
You have any kind of release of this map yet?
or is it still a MP map?
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 18, 2009 09:34 AM
Msg. 118 of 314
The unsc_strike map Is no longer in production as I have lost all my memory.
Edited by sos on Oct 25, 2009 at 06:49 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 18, 2009 11:06 AM
Msg. 119 of 314
sos, you could help us with the 3 maps we are making (yes, I said 3)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 18, 2009 11:12 AM
Msg. 120 of 314
Well one was just going to be a testmap for textures for the other 2 maps but we are having fun testing it so we decided, ah what the heck, we'll post it when were done for the fun of it.
I do also have an arena type of map that i am almost completely done with. After today i may start working on it a bit more because today my last big paper for a while has to be in to turnitin.com. (God i hate that site) Edited by eliteslasher on Oct 18, 2009 at 11:14 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 18, 2009 11:14 AM
Msg. 121 of 314
and I remember the name we picked as well, Rats Head
if you haven't guessed by now, it was inspired by the Rats Nest level from Halo 3
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 18, 2009 11:17 AM
Msg. 122 of 314
Keep in mind we say "INSPIRED" This is a completely new design incorporating like one or two aspects that are good from rats nest. Great driving areas and good close quarters battle areas as well.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 18, 2009 11:18 AM
Msg. 123 of 314
it will also have custom weapons as well :D
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sos
Joined: Aug 8, 2008
Getting my legal team, brb
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Posted: Oct 18, 2009 04:02 PM
Msg. 124 of 314
Edited by sos on Oct 25, 2009 at 06:50 AM
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 21, 2009 01:20 PM
Msg. 125 of 314
WE HAVE A WEAPON MODELER!
Halo3Noob is going to make us a few weapons, but we are still going to TRY and get other weapons we have our eye on
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Oct 21, 2009 06:28 PM
Msg. 126 of 314
Quote: --- Original message by: MasterRyan TRY and get other weapons we have our eye on Isn't the point of a team to make your own stuff, and maybe use other people's stuff SPARINGLY?
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 21, 2009 06:29 PM
Msg. 127 of 314
Uh... You have a weapon modeler, but how about an animator, tagger, and texturer?
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olly12345
Joined: Jul 30, 2008
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Posted: Oct 21, 2009 06:33 PM
Msg. 128 of 314
Quote: --- Original message by: MasterRyan it will also have custom weapons as well :D *cough*Classic version*cough* Is the first map going to be all covenant themed?
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 21, 2009 10:42 PM
Msg. 129 of 314
No Human. The BSP will have two aspects from halo 3 map rats nest (Will not really resemble map though, we are taking aspects, not recreating), a few aspects of ODST, and some original content most likely. I am currently working on the BSP and we will hopefully have some new textures to put in it.
If it goes as planned, which it should, the map will really not resemble anything you have seen before to my knowledge.
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olly12345
Joined: Jul 30, 2008
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Posted: Oct 22, 2009 06:37 AM
Msg. 130 of 314
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 22, 2009 08:00 AM
Msg. 131 of 314
Just ignore that really.
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 22, 2009 12:39 PM
Msg. 132 of 314
that map is human themed as well, the first map we will release is Rats Head, as slasher said, the bsp itself will take a few more weeks
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 22, 2009 02:32 PM
Msg. 133 of 314
what does that phrase mean?
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 22, 2009 02:46 PM
Msg. 134 of 314
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 22, 2009 02:53 PM
Msg. 135 of 314
Keep in mind the map you see us testing is only testing 2 of the structures on the map as well as some of the scenery that will be in the map. From now on there will be no other tests of BSP aspects until the final BSP is done. The next test will be of the full BSP w/o textures to check for scale problems and other possible errors.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 22, 2009 04:37 PM
Msg. 136 of 314
All the geometry is fine. Idk why it shows like that
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MasterRyan
Joined: Jul 25, 2008
Leader of Ryan C. Designs!
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Posted: Oct 22, 2009 07:16 PM
Msg. 137 of 314
I made the concept for the map as well as the bases, I haven't populated yet, next time he gets a version ingame, I am going to rip it and populate it, he will then compile it for me
anyway, yeah, a LOT more work to do, I am going to post our concept art for this tonight if I can find it on our ModDB page, so watch for it (the latest Concept art)
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Roflcopter
Joined: Jan 30, 2009
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Posted: Oct 22, 2009 10:37 PM
Msg. 138 of 314
Looking good so far.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Oct 22, 2009 10:50 PM
Msg. 139 of 314
New ODST Health pack. For possible use. I will be making the holders for them as well to attach to the walls. Note no glow on the screen yet Video. http://www.xfire.com/video/16ecdc/ Sure it doesn't look exactly right but first off it so small and second off i don't rip textures. Going by looking at it in-game basically.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Oct 22, 2009 11:00 PM
Msg. 140 of 314
I can make it glow for ya.
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