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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Ryan C. Designs Official Thread

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Author Topic: Ryan C. Designs Official Thread (314 messages, Page 4 of 9)
Moderators: Dennis

Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 05:53 PM    Msg. 106 of 314       
You should do what it says or it won't be happy >:D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 06:08 PM    Msg. 107 of 314       
Stop using H3MT leaked weapons.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 06:13 PM    Msg. 108 of 314       
I just used that as an example, I have plenty of..........other weapons as well


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 06:16 PM    Msg. 109 of 314       
Well, you're missing a bunch of tags for them.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 06:31 PM    Msg. 110 of 314       
I just checked, I have EVERY single thing that tool says I don't have


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 06:31 PM    Msg. 111 of 314       
Go to your tags\weapons\battle_rifle\bitmaps folder. Take a screenshot of the contents, upload, and show us.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 06:37 PM    Msg. 112 of 314       


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 07:09 PM    Msg. 113 of 314       
I already see the error -.-

The tags you're missing are:
weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap
weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap

But not:
h3t\weapons\battle_rifle\bitmaps\battle_rifle_knob.bitmap
h3t\weapons\battle_rifle\bitmaps\battle_rifle_knob_multi.bitmap

See.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 17, 2009 07:59 PM    Msg. 114 of 314       
those are in the shader folder, and thats how the person I got them from did it, and they worked fine


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 17, 2009 08:00 PM    Msg. 115 of 314       
Quote: --- Original message by: MasterRyan
those are in the shader folder


That's your problem.


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 17, 2009 08:15 PM    Msg. 116 of 314       
Take a screenshot of your tags\weapons\battle_rifle\bitmaps and upload it. Not tags\h3t\weapons\battle_rifle.


POQBrute
Joined: Jul 3, 2009

Bruteslayer


Posted: Oct 17, 2009 08:26 PM    Msg. 117 of 314       
You have any kind of release of this map yet?

or is it still a MP map?


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 18, 2009 09:34 AM    Msg. 118 of 314       
The unsc_strike map Is no longer in production as I have lost all my memory.

Edited by sos on Oct 25, 2009 at 06:49 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 18, 2009 11:06 AM    Msg. 119 of 314       
sos, you could help us with the 3 maps we are making (yes, I said 3)


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 18, 2009 11:12 AM    Msg. 120 of 314       
Well one was just going to be a testmap for textures for the other 2 maps but we are having fun testing it so we decided, ah what the heck, we'll post it when were done for the fun of it.

I do also have an arena type of map that i am almost completely done with. After today i may start working on it a bit more because today my last big paper for a while has to be in to turnitin.com. (God i hate that site)
Edited by eliteslasher on Oct 18, 2009 at 11:14 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 18, 2009 11:14 AM    Msg. 121 of 314       
and I remember the name we picked as well, Rats Head

if you haven't guessed by now, it was inspired by the Rats Nest level from Halo 3


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 18, 2009 11:17 AM    Msg. 122 of 314       
Keep in mind we say "INSPIRED" This is a completely new design incorporating like one or two aspects that are good from rats nest. Great driving areas and good close quarters battle areas as well.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 18, 2009 11:18 AM    Msg. 123 of 314       
it will also have custom weapons as well :D


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Oct 18, 2009 04:02 PM    Msg. 124 of 314       

Edited by sos on Oct 25, 2009 at 06:50 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 21, 2009 01:20 PM    Msg. 125 of 314       
WE HAVE A WEAPON MODELER!

Halo3Noob is going to make us a few weapons, but we are still going to TRY and get other weapons we have our eye on


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 21, 2009 06:28 PM    Msg. 126 of 314       
Quote: --- Original message by: MasterRyan
TRY and get other weapons we have our eye on


Isn't the point of a team to make your own stuff, and maybe use other people's stuff SPARINGLY?


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 21, 2009 06:29 PM    Msg. 127 of 314       
Uh... You have a weapon modeler, but how about an animator, tagger, and texturer?


olly12345
Joined: Jul 30, 2008


Posted: Oct 21, 2009 06:33 PM    Msg. 128 of 314       
Quote: --- Original message by: MasterRyan
it will also have custom weapons as well :D

*cough*Classic version*cough*

Is the first map going to be all covenant themed?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 21, 2009 10:42 PM    Msg. 129 of 314       
No Human. The BSP will have two aspects from halo 3 map rats nest (Will not really resemble map though, we are taking aspects, not recreating), a few aspects of ODST, and some original content most likely. I am currently working on the BSP and we will hopefully have some new textures to put in it.

If it goes as planned, which it should, the map will really not resemble anything you have seen before to my knowledge.


olly12345
Joined: Jul 30, 2008


Posted: Oct 22, 2009 06:37 AM    Msg. 130 of 314       
i meant this one
http://img79.imageshack.us/img79/8202/conceptart.png
The first map on the first page. covenant themed?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 22, 2009 08:00 AM    Msg. 131 of 314       
Just ignore that really.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 12:39 PM    Msg. 132 of 314       
that map is human themed as well, the first map we will release is Rats Head, as slasher said, the bsp itself will take a few more weeks


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 02:32 PM    Msg. 133 of 314       
what does that phrase mean?


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 02:46 PM    Msg. 134 of 314       
ok, 2 big news items!

1: here is a video of us playing on the test map!

http://www.youtube.com/watch?v=6VT3I-TOonM

NOTE: NO LIGHTS, TEXTURES, AND WEAPONS ARE NOT ONES USED IN FULL VERSION!

note most other videos will be posted on here instead:

http://www.youtube.com/user/MasterRyan1595

2: we now have a ModDB team and Mod!

Team: http://www.moddb.com/groups/ryan-c-designs

Mod: http://www.moddb.com/mods/ryan-c-designs1

check there for info, as we will update VERY OFTEN!

NOTE: you may be confused between RC designs and Ryan C. Designs, the ACTUAL name is Ryan C. designs, but sometimes shortened, but main reason it is the full name, is it will not be confused with RC toys.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 22, 2009 02:53 PM    Msg. 135 of 314       
Keep in mind the map you see us testing is only testing 2 of the structures on the map as well as some of the scenery that will be in the map. From now on there will be no other tests of BSP aspects until the final BSP is done. The next test will be of the full BSP w/o textures to check for scale problems and other possible errors.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 22, 2009 04:37 PM    Msg. 136 of 314       
All the geometry is fine. Idk why it shows like that


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Oct 22, 2009 07:16 PM    Msg. 137 of 314       
I made the concept for the map as well as the bases, I haven't populated yet, next time he gets a version ingame, I am going to rip it and populate it, he will then compile it for me

anyway, yeah, a LOT more work to do, I am going to post our concept art for this tonight if I can find it on our ModDB page, so watch for it (the latest Concept art)


Roflcopter
Joined: Jan 30, 2009


Posted: Oct 22, 2009 10:37 PM    Msg. 138 of 314       
Looking good so far.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Oct 22, 2009 10:50 PM    Msg. 139 of 314       
New ODST Health pack. For possible use. I will be making the holders for them as well to attach to the walls.

Note no glow on the screen yet

Video.
http://www.xfire.com/video/16ecdc/







Sure it doesn't look exactly right but first off it so small and second off i don't rip textures. Going by looking at it in-game basically.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 22, 2009 11:00 PM    Msg. 140 of 314       
I can make it glow for ya.

 
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