
LlamaMaster
Joined: Jun 21, 2008
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Posted: Sep 16, 2009 09:36 PM
Msg. 1 of 26
"Holy ****, another WIP that won't get released!?"Welp, I'm hoping to change that, but I might need a little help.                There is alot more to the map than I took renders of. Everything is about 20,000 polys, and i've already got it ingame. There is some minor clipping when you stand on the above ground base facing out, but that's only because it's rendering ~20,000 faces at once without any portals. Easily fixed. Everything is fully modeled, but I really have no idea where to start with texturing. That's where (hopefully) somebody will come in and keep me from making all look like utter ****. If not, i'll just do whatever I can to release it, because god knows we don't need another unreleased map. Edit: Eh? Pictures don't work? I'll fix them.... Edited by LlamaMaster on Sep 16, 2009 at 09:37 PMEdited by LlamaMaster on Sep 16, 2009 at 09:41 PM
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DEEhunter
Joined: Dec 16, 2006
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Posted: Sep 16, 2009 09:45 PM
Msg. 2 of 26
o coo
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Sep 16, 2009 09:49 PM
Msg. 3 of 26
You still don't think much about uving your map as you model. I doubt this will ever be uved well because of it. The map looks fun though. Get a stable build so we can play on it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 16, 2009 09:50 PM
Msg. 4 of 26
Wow.
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Sep 16, 2009 09:54 PM
Msg. 5 of 26
Quote: --- Original message by: DEEhunter o coo ^^ that. Looks nice. Can't wait to see skinned and smoothed.
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jimmy
Joined: Jul 3, 2008
You can cure a derp, but not the herps.
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Posted: Sep 16, 2009 10:08 PM
Msg. 6 of 26
Quote: --- Original message by: SiMuLaCrUmQuote: --- Original message by: DEEhunter o coo ^^ that. Looks nice. Can't wait to see skinned and smoothed. ^^that 2 Hands Cookie(s) to Llama. But whats with the ladder/ramp? I've got a few maps I havn't releasd yet too, infact, I havn't releasd any maps yet... But the maps are WWAAYYY too high poly to run on anyones computer but mine:P, I'm too much of a perfectionist. But why am I talking about myself?????
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Newbkilla
Joined: Mar 9, 2008
- Artist, Environment Artist, Level Designer -
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Posted: Sep 16, 2009 10:09 PM
Msg. 7 of 26
Quote: --- Original message by: halopro77 That's disgusting yo.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Sep 16, 2009 10:36 PM
Msg. 8 of 26
Quote: --- Original message by: il Duce Primo You still don't think much about uving your map as you model. I doubt this will ever be uved well because of it. The map looks fun though. Get a stable build so we can play on it. Psssssh, unwrapping. Just give it one Box modifier and you're good to go :P [/sarcasm]Edited by UnevenElefant5 on Sep 16, 2009 at 10:36 PM
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sleepy1212
Joined: Feb 4, 2009
sunnier than you www.quantumfusionclan.com
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Posted: Sep 16, 2009 10:51 PM
Msg. 9 of 26
holy freakin poly! lol
portalportalportalportalportalportalportal
I think it looks really awesome...the color you chose to model in looks like it fits... reminds me of some abandoned spanish mission...in the desert...make it crusty!
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Sep 16, 2009 10:52 PM
Msg. 10 of 26
How many poly's, can halo hold/have,for the map to compile, and get ingame?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Sep 17, 2009 12:03 AM
Msg. 11 of 26
Quote: --- Original message by: UnevenElefant5Quote: --- Original message by: il Duce Primo You still don't think much about uving your map as you model. I doubt this will ever be uved well because of it. The map looks fun though. Get a stable build so we can play on it. Psssssh, unwrapping. Just give it one Box modifier and you're good to go :P [/sarcasm]Edited by UnevenElefant5 on Sep 16, 2009 at 10:36 PM That's all I do! I like the map.
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Mythril
- Screenshot Guru -
Joined: Mar 29, 2008
Jeffrey Albert Waldo
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Posted: Sep 17, 2009 03:30 AM
Msg. 12 of 26
Cool map. I really like the terrain.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Sep 17, 2009 04:23 AM
Msg. 13 of 26
3 things: Quote: smooth. UV. (god knows how long that could take.) Portal. after that, i will praise you like um.... cake? lol really nice. i would download this for sure
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Cocaine
Joined: Mar 2, 2009
Can't stop napping.
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Posted: Sep 17, 2009 06:13 AM
Msg. 14 of 26
This map will have a custom weapon tagset? Or custom Vehicle tagsets? It looks like it might be fun with the generic weapons and vehicles.
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Sep 17, 2009 09:15 AM
Msg. 15 of 26
Quote: --- Original message by: DDT_Ghost :o make it opensource and ill get a firefight mode on it :D Yea and so will about 50 other noobs. Only open source it if you want to, don't let someone convince you to or not to.
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LlamaMaster
Joined: Jun 21, 2008
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Posted: Sep 17, 2009 10:35 AM
Msg. 16 of 26
Quote: You still don't think much about uving your map as you model. I doubt this will ever be uved well because of it. The map looks fun though. Get a stable build so we can play on it. I have no idea how to UV/model at the same time, and now that the model is finished....I have no idea where to start. This is going to suck. Quote: But whats with the ladder/ramp? I just needed a way to get up there, and that was the easiest/best looking thing I could do without changing the terrain. Quote: Psssssh, unwrapping. Just give it one Box modifier and you're good to go :P OH YEAH THAT WILL WORK!.... ;_; Quote: holy freakin poly! lol
portalportalportalportalportalportalportal High poly indeed. I've always hated Halo's terrain, so I wanted to push the polys as far as I could without Halo complaining. Which I almost accomplished. If portals give me trouble, i'll just make one exact portal over the "hanger" to stop the clipping. Quote: This map will have a custom weapon tagset? Or custom Vehicle tagsets? No and no. Quote: :o make it opensource Well if you look on modacity... Quote: Yea and so will about 50 other noobs. Only open source it if you want to, don't let someone convince you to or not to. Which is why I didn't post it here. Anybody can download the model if they want, but don't screw with it/release it in any form.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 17, 2009 02:58 PM
Msg. 17 of 26
I suggest doing the ground map first.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 17, 2009 04:09 PM
Msg. 18 of 26
well i must say i already like the way this map looks. looks like ti will be pretty detailed. Make good bitmaps and it will be awesome. I also assume no air vehicles because i saw the top is just completely flat or are you going to put a cap on the height you can go? Edited by eliteslasher on Sep 17, 2009 at 04:11 PM
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Sep 17, 2009 04:12 PM
Msg. 19 of 26
Oh wow, I really like this,
Please get it in game
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 17, 2009 04:49 PM
Msg. 20 of 26
Looks more like an SP. Also, ltr. Its already ingame.
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LlamaMaster
Joined: Jun 21, 2008
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Posted: Sep 17, 2009 06:03 PM
Msg. 21 of 26
Quote: I also assume no air vehicles because i saw the top is just completely flat or are you going to put a cap on the height you can go? No vehicles period; the map is too small. Edited by LlamaMaster on Sep 17, 2009 at 06:04 PM
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 17, 2009 07:12 PM
Msg. 22 of 26
The terrain looks like its massive, but then its really small. The map should be scaled up majorly, or the terrain changed. Just saying.
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LlamaMaster
Joined: Jun 21, 2008
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Posted: Sep 18, 2009 04:51 PM
Msg. 23 of 26
Quote: --- Original message by: Headhunter09 The terrain looks like its massive, but then its really small. The map should be scaled up majorly, or the terrain changed. Just saying. I reject your argument and substitute my logic: Big maps aren't fun. Beaver creek is fun. Beaver creek is small. Therefore small maps are fun.
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 18, 2009 04:59 PM
Msg. 24 of 26
Maybe some turrets?
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Advancebo
Joined: Jan 14, 2008
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Posted: Sep 18, 2009 05:09 PM
Msg. 25 of 26
Quote: --- Original message by: teh ganonQuote: --- Original message by: Advancebo Maybe some turrets? get out no you.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Sep 19, 2009 01:44 PM
Msg. 26 of 26
Quote: --- Original message by: LlamaMasterQuote: --- Original message by: Headhunter09 The terrain looks like its massive, but then its really small. The map should be scaled up majorly, or the terrain changed. Just saying. I reject your argument and substitute my logic: Big maps aren't fun. Beaver creek is fun. Beaver creek is small. Therefore small maps are fun. I must say i have to agree with this. Right now i am working on a small map which i hope has some good game-play aspects when I'm done. To me, i don't care the size, i just want a map with good game-play.
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