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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »How do you make a multi purpose map?

Author Topic: How do you make a multi purpose map? (13 messages, Page 1 of 1)
Moderators: Dennis

Dark Neon
Joined: Jun 8, 2009


Posted: Sep 12, 2009 12:52 PM    Msg. 1 of 13       
Title. ^^^^


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Sep 12, 2009 12:54 PM    Msg. 2 of 13       
ask Rambo from Bloodcreek, his maps are made for every purpose!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 12, 2009 12:55 PM    Msg. 3 of 13       
Don't post if you have no idea what you're talking about. He's talking about a BITMAP, not a map.


Dark Neon
Joined: Jun 8, 2009


Posted: Sep 12, 2009 01:00 PM    Msg. 4 of 13       
Probally should have made that clearer. A bitmap, not a actually map.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 12, 2009 01:04 PM    Msg. 5 of 13       
Quote: --- Original message by: MasterRyan
ask Rambo from Bloodcreek, his maps are made for every purpose!

Wow...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 12, 2009 01:58 PM    Msg. 6 of 13       


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Sep 12, 2009 02:09 PM    Msg. 7 of 13       
Quote: --- Original message by: Maniac1000


The color descriptions lie. Blue is not change color, the alpha is. I know Red is specular, and Green is self-illumination. Not sure what Blue is for, but I just leave it the same as the Red channel.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 12, 2009 02:18 PM    Msg. 8 of 13       
It works from the alpha/auxiliary mask.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Sep 12, 2009 09:42 PM    Msg. 9 of 13       
Do you have something like photoshop? (gimp should be basicly the same)

You know that layers part? there is a tab there for Channels. Go into the channels, and directly edit the Green Red and Blue. After that, it really is just up to your photo editing skills and techniques (I personaly like the brite/contrast tool to bring details out on blue and red, and then use the rectangle tool on green to delete everything except light texture areas)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 13, 2009 12:11 AM    Msg. 10 of 13       
Its really odd because i was going to upload and link to that really old multi tut you gave me, but i deleted it just the day before.
sod's law i guess.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 13, 2009 12:39 AM    Msg. 11 of 13       
Blue has something to do with the detail map applied.


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Sep 13, 2009 02:53 PM    Msg. 12 of 13       
...


The screenshot posted is indeed for the most part correct, but often the color will change even if there is no blue on the multipurpose map.
The detail map can be modulated through many different options, all of which I cannot remember because it has been a whole fraggin' year since I last even TOUCHED any versions of Sapien. But if I remember right, you can set the detail map to be modulated by the color and/or alpha of the multipurpose, and also set it so that it is shown "above" or "below" the reflection (cube map) applied to the model for which the multipurpose is used for
and I am now just adding more and more words to make the sentence increasingly and needlessly longer so that by the end you realize that over half the ridiculously lengthy sentence was, in its entirety, offtopic and said absolutely nothing at all!!!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 13, 2009 06:37 PM    Msg. 13 of 13       
LOL
he is right, it can be modulated by different things.

 

 
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