
Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 11, 2009 08:49 PM
Msg. 701 of 2373
It's going well. As of now, there's only one thing that I'm having trouble on. I do know how to fix it, or at least, I think I do.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 11, 2009 08:52 PM
Msg. 702 of 2373
Quote: --- Original message by: Gamma927 Well, I just ran another diagnostic test earlier this morning, and the level's shaping up well. Don't expect it to be done that soon, because I'm still going to have to run some final tests before release.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Aug 11, 2009 10:35 PM
Msg. 703 of 2373
I think halo 2's Ma5C is the best sound... Oh wai- SON OF A-
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 11, 2009 10:51 PM
Msg. 704 of 2373
OH you mean this one? :D 
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 11, 2009 10:54 PM
Msg. 705 of 2373
Overlay needs to be moved down. And I still haven't decided whether to use Broke's animations or Hayabusa's animations. Choices, choices...
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Aug 11, 2009 11:05 PM
Msg. 706 of 2373
Quote: --- Original message by: jesseOH you mean this one? :D  nvm, oh shi where did you get that? Edited by AlwinRoth on Aug 11, 2009 at 11:06 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 11, 2009 11:08 PM
Msg. 707 of 2373
It's H2_Coagulation with his HUD, Hayabusa's animations, Halo 2 hands, and the Halo 3 Beta AR (I believe). Quote: --- Original message by: Gamma927 Overlay needs to be moved down. And I still haven't decided whether to use Broke's animations or Hayabusa's animations. Choices, choices... Broke's are [near-perfect] Halo 3 copy animations, and Hayabusa's are more so just stylized after Halo 3's. I think you said you didn't want it to be completely Halo 3 so I'd go with Hayabusa's, since it'll also fit the rest of the origins better than if you were to use a Halo 3 copy rifle.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Aug 11, 2009 11:10 PM
Msg. 708 of 2373
Yeah hayabusa's aren't H3 but they look good and the melee is the alternate one.. aka this.  He always does these like with his H2 battle rifle animations, and his old H3 assault rifle animations.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 12, 2009 06:13 AM
Msg. 709 of 2373
Quote: --- Original message by: jesseOH you mean this one? :D  no lame
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 09:51 AM
Msg. 710 of 2373
Actually, I might go with that AR.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 09:57 AM
Msg. 711 of 2373
Get an halo 3 assault rifle with the halo 1 sound
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 10:07 AM
Msg. 712 of 2373
My answer to that was written earlier last page.
Why don't people complain about the firing sound in SPv2? What about this assault rifle makes it so appealing to argue about? Edited by Gamma927 on Aug 12, 2009 at 10:09 AM
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 11:21 AM
Msg. 713 of 2373
Get the firing sound from SPv2 then.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 11:56 AM
Msg. 714 of 2373
I personally didn't notice until people started arguing
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 12, 2009 12:03 PM
Msg. 715 of 2373
The Assault Rifle sounds used in H3T-Coagulation, IMBrokeRU's AR, and SPv2 are the same. The only thing that is probably making you think differently about them is how each firing animation works and looks with the combination of the sound.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 01:46 PM
Msg. 716 of 2373
How hard can it be to edit the tags for the assault rifle to give it a different sound if it is that bad compared to the other problems
I personally am more worried about the magnum
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 01:49 PM
Msg. 717 of 2373
It's not hard at all. The problem is that I don't want to. And what's wrong with the magnum now?
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 01:56 PM
Msg. 718 of 2373
Nothing...
Just asking, how do the waves change from wave to wave
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 02:00 PM
Msg. 719 of 2373
You kill one. Earn reward. New wave comes.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 02:04 PM
Msg. 720 of 2373
No, I meant the first have grunts... next grunts with jackals
How do the waves get stronger
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 02:08 PM
Msg. 721 of 2373
First five waves are grunts only. They increase in numbers and weapon diversity. For example, the first wave is 7 grunts only. After that, the number grows. On wave 3, some of them begin carrying needlers. On wave 5, a few have plasma rifles. After wave 5, come jackals. Waves 6 - 10 have grunts and jackals only, with numbers and diversity growing. Wave 10, the first boss wave, features sniper jackals. Then, waves 11- 15 introduce elites. After wave 15, the waves following up to 20 increase weapon diversity, and introduce heavier characters. I balanced it out a bit, so the number of enemies stops increasing, and even begins to decrease, but the enemies get tougher, EG Fuel Rod Grunts, Carbine Elites, etc.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 02:12 PM
Msg. 722 of 2373
Zealots?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 02:18 PM
Msg. 723 of 2373
Arbiter on the last wave.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 02:25 PM
Msg. 724 of 2373
Wait?
What happens after the last wave
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stennett
Joined: Dec 4, 2008
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Posted: Aug 12, 2009 02:36 PM
Msg. 725 of 2373
Quote: --- Original message by: l283023Quote: --- Original message by: Gamma927
...but the enemies get tougher, EG Fuel Rod Grunts... Those didn't do anything. And me and some people in the broadcast noticed that. So, me being Mr. Smart Guy, turned on bump possesion to find out what those bad boys were packing. Turns out the fuel rod didn't do anything. Oh yeah... He had a few frag grenades, and they didn't go far... And I ended up killing myself. Fin. i remember that.. i lol'd
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 02:41 PM
Msg. 726 of 2373
So that's what you were doing. I've fixed the fuel rod gun problem, by the way. Works now.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 05:01 PM
Msg. 727 of 2373
So, are they the crappy gun-exploding fuel rod grunts that are easier to kill, or are they the rapid-fire aimbotting fuel rod grunts like in SPv1?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 05:13 PM
Msg. 728 of 2373
I modified the AI a bit, so they'll hang back from the battle, firing fuel rods at you while you're preoccupied by more important targets, mainly elites, or in the boss wave, hunters.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 05:18 PM
Msg. 729 of 2373
How many Hunters will there be in a boss wave?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 12, 2009 05:19 PM
Msg. 730 of 2373
8
2 pairs from each side.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 05:24 PM
Msg. 731 of 2373
:\
Actually, it's 2 - 4. Haven't decided yet, but at the moment, I have only one hunter pair, flanked by several fuel rod grunts.
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 12, 2009 05:26 PM
Msg. 732 of 2373
Quote: --- Original message by: Advancebo 8
2 pairs from each side. This sounds more like a boss wave to me :D
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 05:28 PM
Msg. 733 of 2373
Are you considered making another map after this one
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Aug 12, 2009 05:31 PM
Msg. 734 of 2373
As long as I lack motivation to improve my life, I'll be making maps.
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Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
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Posted: Aug 12, 2009 05:32 PM
Msg. 735 of 2373
Let's hope you don't get a girl friend
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