
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Sep 2, 2009 07:08 PM
Msg. 1226 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: Gamma927Quote: --- Original message by: Karrde True, but it's still annoying. This is Halo Custom Edition, not Halo "Let's-make-Karrde-Happy" Edition. The animations look custom enough and they work in concept, so that's good enough for me. If by that you mean it's realistic, you are wrong. Edited by Karrde on Sep 2, 2009 at 05:43 PM It is realistic because it works in real life.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 2, 2009 07:30 PM
Msg. 1227 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: Gamma927Quote: --- Original message by: Karrde True, but it's still annoying. This is Halo Custom Edition, not Halo "Let's-make-Karrde-Happy" Edition. The animations look custom enough and they work in concept, so that's good enough for me. If by that you mean it's realistic, you are wrong. Edited by Karrde on Sep 2, 2009 at 05:43 PM Dear god in heaven. Have you understood anything that I've shown to you earlier? Just because Bungie made it so that you snap your wrist to eject the magazine, doesn't mean that you can't pull it off. Now, your argument is that it's automatic, and it automatically ejects off once the magazine is empty. Explain to me, then, why after you run out of ammo, you still have the magazine on your fp model?
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 2, 2009 07:38 PM
Msg. 1228 of 2373
It's also illogical because if you dropped your SMG, the force of the drop will snap off the clip... now if you're fighting 4 elites, you wouldn't want to snap it on now would you?
|
|
|

Karrde
Joined: Jul 30, 2007
Power beyond containing
|
Posted: Sep 2, 2009 09:07 PM
Msg. 1229 of 2373
*FACEDESK*
My God you people are thick.
When you run out of ammo, the clip stays on until you hit the magazine eject, which forces the clip off of the gun as if it were spring loaded.
You do not have to pull the magazine off because it flies off by itself when you hit the magazine eject.
Get it now?
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 2, 2009 09:09 PM
Msg. 1230 of 2373
If we're thick, you don't read. Quote: --- Original message by: Gamma927 Now, your argument is that it's automatic, and it automatically ejects off once the magazine is empty. Explain to me, then, why after you run out of ammo, you still have the magazine on your fp model? Edited by Gamma927 on Sep 2, 2009 at 09:09 PM
|
|
|

Karrde
Joined: Jul 30, 2007
Power beyond containing
|
Posted: Sep 2, 2009 09:11 PM
Msg. 1231 of 2373
Quote: --- Original message by: Karrde When you run out of ammo, the clip stays on until you hit the magazine eject, which forces the clip off of the gun as if it were spring loaded.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 2, 2009 09:12 PM
Msg. 1232 of 2373
And you have no proof that your explanation is canonical, Karrade. It's not like the Ascendant Justice people wrote an entire article on how SMG reloads work. Never mind. I'm wrong. You are too. Quote: The mag release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
There is a mag release button, but the magazine is flicked off. So as long as we press the mag release button, we can grab the clip, and throw it away. Edited by Gamma927 on Sep 2, 2009 at 09:14 PM
|
|
|

Karrde
Joined: Jul 30, 2007
Power beyond containing
|
Posted: Sep 2, 2009 09:15 PM
Msg. 1233 of 2373
It has nothing to do with canon. It's how the -blam!- gun works. If the wrist just snapped off the clip, then it would fall off every time you melee.
|
|
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Sep 2, 2009 09:16 PM
Msg. 1234 of 2373
All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level...
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 2, 2009 09:18 PM
Msg. 1235 of 2373
Quote: --- Original message by: Karrde It has nothing to do with canon. It's how the -blam!- gun works. If the wrist just snapped off the clip, then it would fall off every time you melee. Quote: --- Original message by: Gamma927Quote: The mag release button is located between the red dots on the receiver and needs to be pressed before it can be flicked off. There is no ejection port due to the nature of the rounds fired.
There is a mag release button, but the magazine is flicked off. So as long as we press the mag release button, we can grab the clip, and throw it away.
|
|
|

wesman
Joined: Mar 18, 2008
no your a freezer
|
Posted: Sep 2, 2009 09:44 PM
Msg. 1236 of 2373
Quote: --- Original message by: jesse Animations are not changing. Deal with it people. This is where this pointless arguement should have ended. I can't beleive you guys are actually arguing over some thing as trivia as this. Get over your selves please and thank you.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 2, 2009 09:46 PM
Msg. 1237 of 2373
We've finished the discussion on xfire. As Karrade can't prove that his design will work, he can't prove that the animation is unrealistic, and therefore, it's staying.
|
|
|

Karrde
Joined: Jul 30, 2007
Power beyond containing
|
Posted: Sep 2, 2009 09:46 PM
Msg. 1238 of 2373
Quote: --- Original message by: gruntfromhalo All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level... Therein lies the problem. It's an ugly animation.
|
|
|

UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
|
Posted: Sep 2, 2009 09:49 PM
Msg. 1239 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: gruntfromhalo All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level... Therein lies the problem. It's an ugly animation. In your opinion.
|
|
|

wesman
Joined: Mar 18, 2008
no your a freezer
|
Posted: Sep 2, 2009 09:51 PM
Msg. 1240 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: gruntfromhalo All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level... Therein lies the problem. It's an ugly animation. It has been stated time and time again by the creator that the animation is staying. Either accept it and move on, or don't bother posting in the thread because you aren't contributing in any way.
|
|
|

ODX
Joined: Jul 26, 2007
A rare sight, indeed.
|
Posted: Sep 2, 2009 09:55 PM
Msg. 1241 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: gruntfromhalo All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level... Therein lies the problem. It's an ugly animation. No, just shut up, stop trolling, right now. I'm sick of it, I'm sick of you whining about the animation. You have absolutely no good reasoning behind your logic. If we all listened to you, and made our animations 'realistically,' then we would all get bored VERY quickly and there would be absolutely NO freedom to our movements. We are essentially getting rid of over half the possibilities we animators have. As I stated before, the SMG's magazine can only be flicked off in about 5 ways (that I've so far experimented with), and 2 of those are just normal Halo style. The other 3, I talk about in a general manner. Of course people can stylize them as they see fit, but the overall method is roughly the same. Now, quit arguing over it. Changes will not be made to the animations (except for the melee), so you're just wasting your time trying to prove a point that we don't care about. We are the makers of the work, we know best, not you.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Sep 2, 2009 10:16 PM
Msg. 1242 of 2373
Our a switch lock thing on the smg clip, press, pull off, reload.
|
|
|

gruntfromhalo
Joined: Nov 21, 2007
actual loli
|
Posted: Sep 2, 2009 10:48 PM
Msg. 1243 of 2373
Quote: --- Original message by: KarrdeQuote: --- Original message by: gruntfromhalo All that matters is if the animation looks good to a player, people won't really be analyzing your animations while playing the level... Therein lies the problem. It's an ugly animation. I see what you did there...
|
|
|

Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
|
Posted: Sep 2, 2009 11:39 PM
Msg. 1244 of 2373
Maybe we should add this. Edited by jesse on Sep 2, 2009 at 11:39 PM
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Sep 3, 2009 12:43 AM
Msg. 1245 of 2373
The maps sunds great. finaly a boss level map!
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Sep 3, 2009 06:12 AM
Msg. 1246 of 2373
Quote: --- Original message by: jesse Maybe we should add this. Edited by jesse on Sep 2, 2009 at 11:39 PM I already gave him an SMG though =)
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Sep 3, 2009 06:14 AM
Msg. 1247 of 2373
Theres no use in a silenced smg.
|
|
|

cybykillers
Joined: Feb 12, 2009
Tanky likes to eat babies for lunch >:)
|
Posted: Sep 3, 2009 07:39 AM
Msg. 1248 of 2373
basically, i dont see the use in having a silenced weapon. its has a cool sound but doesnt really have an effect. In one of the halo 3 odst gameplay vids. the guy used his pistol on the top of a building and shot 3 grunts in a squad of covenant and the brute immediately knew where he was.
|
|
|

Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
|
Posted: Sep 3, 2009 11:13 AM
Msg. 1249 of 2373
I think the pistol is not silenced, anyways the only helpful thing about a silenced gun is the ability to make two similar guns with different stats
|
|
|

F34RL3SS
Joined: Aug 21, 2009
FPCT Leader
|
Posted: Sep 3, 2009 11:22 AM
Msg. 1250 of 2373
Quote: --- Original message by: Buggy Virus I think the pistol is not silenced, anyways the only helpful thing about a silenced gun is the ability to make two similar guns with different stats Um... no? The purpose of a suppressor is to reduce the muzzle flash, and make the gun quieter during stealth operations. It is mostly used by special operations teams. It helps keep the mission covert.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 3, 2009 06:27 PM
Msg. 1251 of 2373
I don't think we're going to be stealthy in a map concentrated on many enemies constantly charging at you.
|
|
|

Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
|
Posted: Sep 3, 2009 08:19 PM
Msg. 1252 of 2373
Quote: --- Original message by: F34RL3SSQuote: --- Original message by: Buggy Virus I think the pistol is not silenced, anyways the only helpful thing about a silenced gun is the ability to make two similar guns with different stats Um... no? The purpose of a suppressor is to reduce the muzzle flash, and make the gun quieter during stealth operations. It is mostly used by special operations teams. It helps keep the mission covert. Ugh... I'm talking about in Halo CE! I know what a silencer and flash hiders do!
|
|
|

RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
|
Posted: Sep 3, 2009 08:22 PM
Msg. 1253 of 2373
Quote: --- Original message by: Buggy VirusQuote: --- Original message by: F34RL3SSQuote: --- Original message by: Buggy Virus I think the pistol is not silenced, anyways the only helpful thing about a silenced gun is the ability to make two similar guns with different stats Um... no? The purpose of a suppressor is to reduce the muzzle flash, and make the gun quieter during stealth operations. It is mostly used by special operations teams. It helps keep the mission covert. Ugh... I'm talking about in Halo CE! I know what a silencer and flash hiders do! You wouldn't misname something a silencer if you knew what it did.
|
|
|

aklass
Joined: Jan 25, 2008
|
Posted: Sep 3, 2009 09:52 PM
Msg. 1254 of 2373
Silencers aren't really silent contrary to popular belief. It just helps reduce the sound when you're outside. When you're inside you'll hear it. I've fired a baretta 92 and an ar15 with silencers on them inside a range and you can still hear them with the ear protection on.
|
|
|

Gamma927
Joined: Jun 12, 2008
Steam: gamma927
|
Posted: Sep 4, 2009 01:04 AM
Msg. 1255 of 2373
You people argue about the weirdest things.
Since it's Friday tomorrow, I might be able to post something that hopefully will cease arguments for a short while. As of now, I'm off to bed.
|
|
|

Buggy Virus
Joined: Aug 11, 2009
Tastes like happiness
|
Posted: Sep 4, 2009 02:41 PM
Msg. 1256 of 2373
Quote: --- Original message by: aklass Silencers aren't really silent contrary to popular belief. It just helps reduce the sound when you're outside. When you're inside you'll hear it. I've fired a baretta 92 and an ar15 with silencers on them inside a range and you can still hear them with the ear protection on. Generally silenced small arms reduce the noise to about one room (It would be like watching TV and a normal gunshot going off on the TV) And flash hiders, they just hide the flash...
|
|
|

Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
|
Posted: Sep 4, 2009 03:09 PM
Msg. 1257 of 2373
Stop Arguing about what silencers do. heres what they do they silence the weapon.
On topic: so is the level in its final stages yet?
|
|
|

RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
|
Posted: Sep 4, 2009 03:44 PM
Msg. 1258 of 2373
Quote: --- Original message by: Slayer117 Stop Arguing about what silencers do. heres what they do they silence the weapon.
Wrong wrong wrong wrong. There is no such thing as a silencer, there are only suppressors.
|
|
|

Advancebo
Joined: Jan 14, 2008
|
Posted: Sep 4, 2009 04:05 PM
Msg. 1259 of 2373
Even Bungie said on the first Vidoc for ODST "Suppressed M7" and "M6S"
|
|
|

wesman
Joined: Mar 18, 2008
no your a freezer
|
Posted: Sep 4, 2009 04:17 PM
Msg. 1260 of 2373
Stop nit picking, you know what he meant by silencer.
|
|
|