
SegwayMaster1324
Joined: Feb 7, 2009
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Posted: Jun 12, 2009 10:39 PM
Msg. 1 of 15
Quote: --- Original message by: Recycle Bin Sentinels can fly, why the hell would they drive? Speaking of that WHAT would they drive?
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 13, 2009 11:30 AM
Msg. 2 of 15
It's in the model animations tag. However, since sentinels aren't animated to drive anything, you'll have to animate them.
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2009 11:34 AM
Msg. 3 of 15
Or just duplicate a unit set (stand), and name it W-driver, G-driver, B-driver, W-gunner, etc.
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jun 14, 2009 09:12 AM
Msg. 4 of 15
They don't have hands to drive. If you want them to have hands, or robotic arms, you'll have to remodel and re-rig them. Other than that, if you want them to get into vehicles, go to the sentinel.model_animations tag, and like Bo said, duplicate the 'stand' anim and rename it 'W-Driver' 'G-Driver' and all the vehicle seat string names.
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Jun 14, 2009 10:40 AM
Msg. 5 of 15
Because sentinels don't even have animations to get into a Warthog. There isn't a point. If you do that, they won't even enter the vehicle.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Jun 14, 2009 11:31 AM
Msg. 6 of 15
that doesnt matter. what matters is that the game sees the animation label, and if it does, the sentinel will be able to drive
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Me KS
Joined: Feb 2, 2008
Desire is Reality. Xfire: jetmaster23
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Posted: Jun 14, 2009 12:43 PM
Msg. 7 of 15
Quote: --- Original message by: Gamma927 Because sentinels don't even have animations to get into a Warthog. There isn't a point. If you do that, they won't even enter the vehicle. True, but you can assign any random base animations with Guerilla as "enter" and "exit" animations and there you have it. It could even just be "stand fixed idle%0" which is the animation for just sitting there doing nothing in the standing mode. And I'm pretty sure you need at the very least the enter and exit animations to use a seat, even if you have the label. Maybe not, but I would think so. As for any other animations, the only animations that are used for vehicle seat units are usually: - airborne-dead (sentinel has that) - landing-dead (ditto) - acc-front-back - acc-left-right - acc-up-down - enter - exit - look (sentinel has a look animation that's unused) Now, the "look" animation isn't needed even though the sentinel has one, and I don't think the "acc" animations are needed either. enter and exit animations can be taken care of. The other animations that are usually used under "Weapons" are: - idle (sentinel has it) - airborne - land-soft - land-hard - throw-grenade (not needed) - aim-still (sentinel has it) That's about it. As for airborne, land-soft, and land-hard, I doubt they're needed, even though they're usually specified for vehicle seats. So all you need to do is duplicate the "stand" unit at the top of the animation tag, like was already mentioned before, and just rename the copies to "G-driver", "W-driver", etc. But, you can't just do that. "stand" has the sentinel's laser specified under "weapon types", which means the sentinel might be able to shoot its laser while driving or gunning. Unless you want this, just get rid of the "ar" label out from under "weapon types" for these seat units. Don't delete the block, though, just keep it empty. However, keep this unchanged for any seats where you're meant to use hand-held weapons, like "W-passenger".
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jun 14, 2009 02:31 PM
Msg. 8 of 15
he onli wants it so that it drives the vehicle, u dnt need to see it getting in, and u dnt need 2 see it driving it. Answer now u know that.
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stennett
Joined: Dec 4, 2008
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Posted: Jun 14, 2009 04:00 PM
Msg. 9 of 15
Quote: --- Original message by: anonymous_2009 he onli wants it so that it drives the vehicle, u dnt need to see it getting in, and u dnt need 2 see it driving it. Answer now u know that. what?
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Jun 14, 2009 05:04 PM
Msg. 10 of 15
Quote: --- Original message by: Polamee They don't have hands to drive. If you want them to have hands, or robotic arms, you'll have to remodel and re-rig them. Actually, sentinels do have arms, they are folded and pointed down like this: \/. You just never see sentinels using them since they're usually fighting something.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Jun 14, 2009 05:05 PM
Msg. 11 of 15
he wants it so that the biped can drive a vehicles, but you wont see the drivers seat of the vehicle. so there is no need to see the biped gettin in the vehicle, as in animation. and der is no need in seeing the biped inside a vehicle seat, as there isnt one.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 14, 2009 05:20 PM
Msg. 12 of 15
refuses to help, so does not post.
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Joshflighter
Joined: May 23, 2009
Former CMT Team Co-Leader
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Posted: Jun 14, 2009 05:45 PM
Msg. 13 of 15
Quote: --- Original message by: Maniac1000 refuses to help, so does not post. Wow, dude, you came back! At last! Redemption is at hand! :)
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 14, 2009 05:53 PM
Msg. 14 of 15
Yea i am. :)
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Hry
Joined: Sep 1, 2008
:)
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Posted: Jun 14, 2009 06:41 PM
Msg. 15 of 15
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