
DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 13, 2009 09:01 PM
Msg. 1 of 10
Okay I made like 2 levels focusing on the hunters side of the story and I made some ammo for his gun a powerup and all it is a model fuelrod drum on the hunters gun made into a powerup for the hunters gun which can be found on dead hunters through out the 2 maps (levels) Heres a video of the fuelrod drum (powerup) U will see the problem right away and I do have the markers lined up correctly on the model?? http://www.youtube.com/watch?v=IMZh0yOKgrkAnd heres a quick vid on my updated Hunter beam project just incase u saw it in the first vid and wanted to see how thats going :) (unfinished/almost done though) http://www.youtube.com/watch?v=DwIcjTrKCEE
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2009 09:15 PM
Msg. 2 of 10
You need to center the object and place it at the origin. (0, 0, 0) And you need a collision geometry.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 13, 2009 09:46 PM
Msg. 3 of 10
Well the problem is the green glow is in the wrong spot it's not makeing the fuelrod cartridges glow green the green as u can see in the vid is in the wrong spots?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 13, 2009 09:49 PM
Msg. 4 of 10
Your materials in 3ds max/gmax are setup wrong. Look in the shaders for the hunter and find the name of the shader for the hunter fuel rod. Then name it that for the materials.
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 13, 2009 09:53 PM
Msg. 5 of 10
Well the material for the glow is fuelrod ammo shader model and the case is something like fuelrod gun case shader model and all I do is name it those names?? But when I open the model it has those material names I thought I had to like move the material on the model itself or something?
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Jun 13, 2009 11:23 PM
Msg. 6 of 10
You're going to fix the firing sounds, right?
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 14, 2009 12:03 AM
Msg. 7 of 10
Yes Im going to fix the firing sound but to what?? I dont know how to get the firing sound from H2>??>
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 14, 2009 12:08 AM
Msg. 8 of 10
custom ftw
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stennett
Joined: Dec 4, 2008
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Posted: Jun 14, 2009 03:57 PM
Msg. 9 of 10
lol, when i read that, i imagines someone saying, kapeeew!! into a mic, then using that as a sound... xD
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DarkLord0912
Joined: Jan 17, 2009
Works on bigger and better things
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Posted: Jun 14, 2009 04:57 PM
Msg. 10 of 10
I should so make that kapeeew sound J/K :)
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