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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »AI with any weapon?

Author Topic: AI with any weapon? (12 messages, Page 1 of 1)
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deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: May 30, 2009 09:56 AM    Msg. 1 of 12       
Okay,so I wanted to give my marines a rocket launcher,but when I do,in sapien..all they have is an assault rifle. I modified the weapon they started with in Guerilla,but it spawns with an assault rifle.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 30, 2009 10:29 AM    Msg. 2 of 12       
Are you sure you are placing AI, not bipeds? Are you placing the correct actor_variant?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 30, 2009 10:32 AM    Msg. 3 of 12       
Marines don't have the animations to hold rocket launchers. You have to either
1) Animate them to
2) Open up the rocket launcher, and change the weapon label to 'ar'
3) Open up the marine's model_animations, and add 'rl'


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: May 30, 2009 10:52 AM    Msg. 4 of 12       
The only problem then would be the marine would hold the rl as if he were hlding an ar


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 30, 2009 11:24 AM    Msg. 5 of 12       
It fits fine. The only problem is the reloading.


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: May 30, 2009 11:54 AM    Msg. 6 of 12       
Sweet,thanks!


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Jun 3, 2009 01:06 AM    Msg. 7 of 12       
Quote: --- Original message by: Gamma927
Marines don't have the animations to hold rocket launchers. You have to either
1) Animate them to
2) Open up the rocket launcher, and change the weapon label to 'ar'
3) Open up the marine's model_animations, and add 'rl'


Hey, no. 3 seems like a good idea. But, how do you do that?
I use kornman, so tell me the steps please.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jun 4, 2009 07:58 PM    Msg. 8 of 12       
You don't need kornmann to do it. Open up the model animations, and for stance, select alert. Scroll down to weapons, and find ar. Duplicate it. For the duplicate, change it to rl. Do the same for all the other stances.


teknoman117
Joined: Jul 21, 2009


Posted: Sep 7, 2009 11:25 PM    Msg. 9 of 12       
What do you mean by stance? I don't see a stance category in guerilla


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 7, 2009 11:28 PM    Msg. 10 of 12       
I mean "Units", at the very top.


teknoman117
Joined: Jul 21, 2009


Posted: Sep 8, 2009 06:31 PM    Msg. 11 of 12       
That didn't work. I went to the marine.model_animations file tag. Under units I selected "alert" went down to weapons, selected "ar", hit duplicate, and labeled the duplicate to "rl". They still spawn with assault rifles
Edited by teknoman117 on Sep 8, 2009 at 06:31 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 8, 2009 06:38 PM    Msg. 12 of 12       
You have to do all the animations. The major 2 are alert and stand. Otherwise, if they're playing another animation, then they won't be able to hold that weapon.

 

 
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