
teknoman117
Joined: Jul 21, 2009
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Posted: Sep 6, 2009 02:46 PM
Msg. 1 of 5
I know that you play music in you levels via the background sound cluster property OR sound_looping_start in a script. Well, that works until you get attacked. When you are attacked the music restarts. How do I fix this?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Sep 7, 2009 02:40 PM
Msg. 2 of 5
Have you looked through the original campaign's scripts?
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teknoman117
Joined: Jul 21, 2009
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Posted: Sep 7, 2009 09:17 PM
Msg. 3 of 5
Where are they and mostly the it happens when AI helpers start firing
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Sep 7, 2009 09:33 PM
Msg. 4 of 5
It's not the scripts. It's the sound tag itself. You have a sound looping. Open it up, and find the .sound there. Open that up, and copy all the values from sound\music\title4\title4.sound. If you don't have that .sound, rip it from ui.map.
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teknoman117
Joined: Jul 21, 2009
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Posted: Sep 8, 2009 06:11 PM
Msg. 5 of 5
I'll try that. The ai guys had halo 2 battle rifles from the site and i think that is why they did not work. Another thing i can not seem to fix. I compiled a song i had from a .wav file into a .sound file. It compiled fine and I could play it in guerilla. However in game, it comes through like some background static
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