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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Epic music in levels

Author Topic: Epic music in levels (5 messages, Page 1 of 1)
Moderators: Dennis

teknoman117
Joined: Jul 21, 2009


Posted: Sep 6, 2009 02:46 PM    Msg. 1 of 5       
I know that you play music in you levels via the background sound cluster property OR sound_looping_start in a script. Well, that works until you get attacked. When you are attacked the music restarts. How do I fix this?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Sep 7, 2009 02:40 PM    Msg. 2 of 5       
Have you looked through the original campaign's scripts?


teknoman117
Joined: Jul 21, 2009


Posted: Sep 7, 2009 09:17 PM    Msg. 3 of 5       
Where are they and mostly the it happens when AI helpers start firing


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 7, 2009 09:33 PM    Msg. 4 of 5       
It's not the scripts. It's the sound tag itself. You have a sound looping. Open it up, and find the .sound there. Open that up, and copy all the values from sound\music\title4\title4.sound. If you don't have that .sound, rip it from ui.map.


teknoman117
Joined: Jul 21, 2009


Posted: Sep 8, 2009 06:11 PM    Msg. 5 of 5       
I'll try that. The ai guys had halo 2 battle rifles from the site and i think that is why they did not work. Another thing i can not seem to fix. I compiled a song i had from a .wav file into a .sound file. It compiled fine and I could play it in guerilla. However in game, it comes through like some background static

 

 
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