A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »OUT OF OBJECTS???

Author Topic: OUT OF OBJECTS??? (18 messages, Page 1 of 1)
Moderators: Dennis

cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 2, 2009 08:52 AM    Msg. 1 of 18       
i finnaly fixed my h2 marine tags but when i try to spawn them in sapien, but instead of spawning, an error appears and says :OUT OF OBJECTS: cannot create (name of marine biped)

how do i fix this??


ODST Mendosa
Joined: Mar 23, 2009

MHMS (Modern Halo Mapping\ Modding Sydicate)


Posted: May 2, 2009 09:11 AM    Msg. 2 of 18       
Where are these marine tags where did you get them from halomaps.org?


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 2, 2009 09:14 AM    Msg. 3 of 18       
the biped marine tags are in the h3t/characters/marine/johnson/armour. the other tags are in the marine_armoured folder


Advancebo
Joined: Jan 14, 2008


Posted: May 2, 2009 09:33 AM    Msg. 4 of 18       
Make sure there is a collision tag for it.
Make sure the Node List Checksums are the same in both the animations tag and the gbxmodel tag (copy the one in animation to model).
Post the latest debug entry for the problem in Sapien.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 2, 2009 11:39 AM    Msg. 5 of 18       
well my marines dont have any animation of its own so i use a cyborg's animation. is that ok? if not where do i get marine animations and here are the latest debug txt.

05.02.09 20:48:18 sapien pc 01.00.00.0609 ----------------------------------------------
05.02.09 20:48:18 reference function: _write_to_error_file
05.02.09 20:48:18 reference address: 401b13
05.02.09 20:48:18 Couldn't read map file './sapienbeta.map'
05.02.09 20:48:18 CreateDevice succeeded with refresh rate = 0
05.02.09 20:48:18 Increasing sound decompression buffer size to 1048576 bytes
05.02.09 20:48:19 the model 'h3t\characters\marine\johnson\armor\armor' and the animation graph 'characters\cyborg\cyborg' don't match
05.02.09 20:48:19 the object 'marine\johnson\armor\johnson' will not animate
05.02.09 20:48:19 the model 'h3t\characters\marine\johnson\armor\armor' and the collision model 'characters\marine_armored\marine_armored' don't match (region counts don't match)
05.02.09 20:48:19 the object 'marine\johnson\armor\johnson' will not be collidable
05.02.09 20:48:20 OUT OF OBJECTS: cannot create johnson
05.02.09 20:48:20 WARNING: cannot create unit for actor marine_armored assault rifle major h2 encounter_block_0/squads_block_0
05.02.09 20:48:20 OUT OF OBJECTS: cannot create johnson
05.02.09 20:48:20 WARNING: cannot create unit for actor marine_armored assault rifle major h2 encounter_block_0/squads_block_0
05.02.09 20:48:20 local player 0, weapon (0x0), deleted unexpectedly
05.02.09 20:48:21 OUT OF OBJECTS: cannot create johnson
05.02.09 20:48:21 WARNING: cannot create unit for actor marine_armored assault rifle major h2 encounter_block_0/squads_block_0
05.02.09 20:48:21 OUT OF OBJECTS: cannot create johnson
05.02.09 20:48:21 WARNING: cannot create unit for actor marine_armored assault rifle major h2 encounter_bl

MORE OF THE SAME THING...

05.02.09 20:48:48 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid

unit for actor marine_armored assault rifle major h2 encounter_block_0/squads_block_0
05.02.09 20:48:51 OUT OF OBJECTS: cannot create johnson
05.02.09 20:48:51 WARNING: cannot create unit for actor marine_armored assault rifle major h2 encounter_block_0/squads_block_0
05.02.09 20:48:51 OUT OF OBJECTS: cannot create johnson

and so on. i think it is because the cyborg animations dont match the marine animations and some other thing but i dont know where to get the animations. its not in my marine_armored folder.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 2, 2009 11:52 AM    Msg. 6 of 18       
Quote: --- Original message by: cybykillers
05.02.09 20:48:48 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid
05.02.09 20:48:49 WARNING: cannot spawn actors in encounter_block_0/squads_block_0 because the actor variant specified for this squad is NONE or invalid


This occurs because you didn't set an actor variant for the squad (squads_block_0)


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 2, 2009 11:31 PM    Msg. 7 of 18       
well i did put an actor varient but i looked over the debug.txt and found out that the marine biped wont animate with the cyborg animations(lol..) i thought i could put those animations since i didnt have ANY marine animations. does anyone have any marine animations?


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: May 2, 2009 11:39 PM    Msg. 8 of 18       
if you contact me on messinger and help me with something i will give you the animations


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 3, 2009 12:30 AM    Msg. 9 of 18       
help you with wat


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: May 3, 2009 12:59 AM    Msg. 10 of 18       
Quote: --- Original message by: jackrabbit
if you contact me on messinger and help me with something i will give you the animations
Get out. That's pathetic that you would make him do something for some animations.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 3, 2009 12:08 PM    Msg. 11 of 18       
Quote: --- Original message by: cybykillers
well i did put an actor varient but i looked over the debug.txt and found out that the marine biped wont animate with the cyborg animations(lol..) i thought i could put those animations since i didnt have ANY marine animations. does anyone have any marine animations?


Extract from the campaign maps.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 3, 2009 01:12 PM    Msg. 12 of 18       
Quote: --- Original message by: iTails
Quote: --- Original message by: jackrabbit
if you contact me on messinger and help me with something i will give you the animations
Get out. That's pathetic that you would make him do something for some animations.
You get out. You're being an ass to everyone on this forum.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: May 3, 2009 01:33 PM    Msg. 13 of 18       
i offer my tags and offer my help and im an ass i dont thisk so ?
Edited by jackrabbit on May 3, 2009 at 01:36 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 3, 2009 01:34 PM    Msg. 14 of 18       
iTails, not you. You're fine.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 3, 2009 02:05 PM    Msg. 15 of 18       
Quote: --- Original message by: jackrabbit

i offer my tags and offer my help and im an ass i dont thisk so ?
Edited by jackrabbit on May 3, 2009 at 01:36 PM

You said:
Quote: --- Original message by: jackrabbit
if you contact me on messinger and help me with something i will give you the animations

You shouldn't make him work for the tags. He can get them easily by extracting from the campaign.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 3, 2009 09:06 PM    Msg. 16 of 18       
k thanks i'll just try to extract for campaign maps.


Advancebo
Joined: Jan 14, 2008


Posted: May 3, 2009 09:56 PM    Msg. 17 of 18       
This is the problem:
05.02.09 20:48:19 the model 'h3t\characters\marine\johnson\armor\armor' and the animation graph 'characters\cyborg\cyborg' don't match

Do what I said about the node list checksum thing.


cybykillers
Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)


Posted: May 6, 2009 12:18 AM    Msg. 18 of 18       
k

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:33 AM 188 ms.
A Halo Maps Website