A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »fp overlays

Author Topic: fp overlays (6 messages, Page 1 of 1)
Moderators: Dennis

Shadeslayer
Joined: Jan 28, 2009

I won't miss!!


Posted: Apr 29, 2009 09:57 AM    Msg. 1 of 6       
what is a first person overlay and what is its file.type like .jmu .jma .jmm .jmo?


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 29, 2009 10:24 PM    Msg. 2 of 6       
Regular FP animations can be exported in .jmm or .jma. It makes no difference. Overlays, like first person-moving should be exported as .jmo
Edited by UnevenElefant5 on Apr 29, 2009 at 10:24 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 30, 2009 09:58 AM    Msg. 3 of 6       
I have been having trouble with this too just because i can't find a program that allows me to export as .jmm or .jmo. 3ds max 10 does not have it. I am sort of a noob at that sort of thing though.
Edited by eliteslasher on Apr 30, 2009 at 09:58 AM


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Apr 30, 2009 10:02 AM    Msg. 4 of 6       
http://ghost.halomaps.org/bluestreak/animation/ It has an animation import and exporter, and I think it works in 3ds Max 10.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: May 2, 2009 11:02 AM    Msg. 5 of 6       
thanks gruntfromhalo!


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 2, 2009 01:11 PM    Msg. 6 of 6       
If you are using Max 9, get CAD's animation exporter. It's on this site.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 9:30 AM 125 ms.
A Halo Maps Website