A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »nodes dont show up in gbxmodel

Author Topic: nodes dont show up in gbxmodel (3 messages, Page 1 of 1)
Moderators: Dennis

gamegodlazy
-
Screenshot Guru
-
Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 28, 2009 11:07 AM    Msg. 1 of 3       
hi all

i have rigged an biped but i am having problems with the nodes

the nodes dont show up in the gbxmodel tags

I have exporter it drom 3ds max with the weithexporter

then get the model trough tool and exporter the tag file with guerilla

and used the vertex weight injector

then after importing the text file that i got from the vertex weight injector

i take a look at the nodes and the only node that i see is the frame wich i added to my model in order to get it exported





does any1 has any idea what i did wrong?


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Apr 28, 2009 06:29 PM    Msg. 2 of 3       
Quote: --- Original message by: gamegodlazy
hi all

i have rigged an biped but i am having problems with the nodes

the nodes dont show up in the gbxmodel tags

I have exporter it drom 3ds max with the weithexporter

then get the model trough tool and exporter the tag file with guerilla

and used the vertex weight injector

then after importing the text file that i got from the vertex weight injector

i take a look at the nodes and the only node that i see is the frame wich i added to my model in order to get it exported

does any1 has any idea what i did wrong?


Weight Injector? Don't bother using that, its outdated. You can just use TheGhost's JMS Exporter Maxscript. Better yet, if your model has multiple regions for permutaions, use CAD's version of the exporter, with region support. Also it looks like the models arent linked to bip01. Just make sure to not create a new frame node if your model is going to use marine animations (from what I can see), just link the models to bip01 pelvis.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: May 2, 2009 01:14 PM    Msg. 3 of 3       
your bones don't have a common parent. There should be a "Bip01" they are all linked to.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 6:43 AM 219 ms.
A Halo Maps Website