
sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: May 1, 2009 06:33 AM
Msg. 1 of 4
hi again. i was doing a little experiment in bloodgulch where i wanted to put an AA wraith in to let AI drive it. The AA wraith is by advancebo (thank you man! your wraith looks cool, and you are great enough to put it in halomaps for download!).
so i followed the readme's instructions and put bothe the h3 and ui folders in the halo tags folder. Then, i went to a hobo -> edit types and added the aa wraith to the vehicles. everything was fine by then, but when i tried to put the aa wraith into bloodgulch, a hobo just closed suddenly. i went to the debug.txt to look for a solution, and this is what i got....
05.01.09 18:22:28 a hobo pc 01.01.00.0609 ---------------------------------------------- 05.01.09 18:22:28 reference function: _write_to_error_file 05.01.09 18:22:28 reference address: 401b13 05.01.09 18:22:28 Couldn't read map file './a_hobobeta.map' 05.01.09 18:22:28 CreateDevice succeeded with refresh rate = 0 05.01.09 18:22:28 Increasing sound decompression buffer size to 1048576 bytes 05.01.09 18:22:31 local player 0, weapon (0x0), deleted unexpectedly 05.01.09 18:23:12 EAX: 0x061020E8 05.01.09 18:23:12 EBX: 0x00000001 05.01.09 18:23:12 ECX: 0x061020E8 05.01.09 18:23:12 EDX: 0x00000002 05.01.09 18:23:12 EDI: 0x0013BD90 05.01.09 18:23:12 ESI: 0x00000000 05.01.09 18:23:12 EBP: 0x0013BC68 05.01.09 18:23:12 ESP: 0x0013BC58 05.01.09 18:23:12 EIP: 0x7C90E514, C3 8D A4 24 ????? 05.01.09 18:23:12 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #2 is not a valid powered_mass_point_block index in [#0,#2)
can anyone tell me what this means, and how to fix it?
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: May 1, 2009 06:45 AM
Msg. 2 of 4
the tagging refers to a non-existent node or marker on the vehicle model, methinks.
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Advancebo
Joined: Jan 14, 2008
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Posted: May 1, 2009 07:43 AM
Msg. 3 of 4
You need to open up the vehicle tag, and direct the physics tag to the tag in "tags\vehicles\wraith\wraith.physics"
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sargejohnson
Joined: Apr 20, 2009
Shall we play a game?
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Posted: May 2, 2009 02:19 AM
Msg. 4 of 4
ok thx. the aa wraith works fine now.
howver, i have a new problem. When i get in the aa wraith and try to shoot it, the fuel rod and plasma cannon projectiles go way below the targeting reticle (even in close range). This requires me to overcompensate by pushing my targeting reticle all the way upwards until it seems to face the top of the level (which makes me unable to hit anything).
Is there any way to fix that?
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