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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »ITT: We post texture/skins W.I.P

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Author Topic: ITT: We post texture/skins W.I.P (47 messages, Page 1 of 2)
Moderators: Dennis

Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Apr 21, 2009 01:28 AM    Msg. 1 of 47       


A sand/rock-y texture. (if anyone wants to, can use it.)



a lava/rock texture, it would look best as ground in a volcano or such.

(if I messed something up, please tell me and not flame :P)
Edited by Sabre on Apr 21, 2009 at 01:30 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Apr 21, 2009 04:09 AM    Msg. 2 of 47       
Quote: --- Original message by: Sabre
(if I messed something up, please tell me and not flame :P)
Edited by Sabre on Apr 21, 2009 at 01:30 AM

don't flame he says, after he posts some lava textures, rofl

but yea they look good, though only if they are used with shaders using a scrolling texture, static they won't look that good, so make seperate transparant layers instead of making them as a whole

see the white lines on the bottem pic? use that as seperate overlay, making them move seperately looks better imo


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Apr 21, 2009 04:47 AM    Msg. 3 of 47       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Sabre
(if I messed something up, please tell me and not flame :P)
Edited by Sabre on Apr 21, 2009 at 01:30 AM

don't flame he says, after he posts some lava textures, rofl
<Looked like a "special" topic for certain people to post textures, didn't want to mess it up and get flammed :P>

but yea they look good, though only if they are used with shaders using a scrolling texture, static they won't look that good, so make seperate transparant layers instead of making them as a whole
<Possible, however the effects applied might not transfer over separately :P>

see the white lines on the bottem pic? use that as seperate overlay, making them move seperately looks better imo
<What white lines?>

Edited by Sabre on Apr 21, 2009 at 04:49 AM


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 21, 2009 10:04 AM    Msg. 4 of 47       
Texture that we used in tm_fracture.

Edited by DEEhunter on Apr 21, 2009 at 10:07 AM


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Apr 21, 2009 11:59 AM    Msg. 5 of 47       
Is it seamless? Doesn't look like it could tile; I could be wrong.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 21, 2009 12:01 PM    Msg. 6 of 47       
Quote: --- Original message by: electricSquid
Is it seamless? Doesn't look like it could tile; I could be wrong.

It does to me. I can see two identical rocks on it
yes, it is seamless and tileable. I tested it
Edited by Koo294 on Apr 21, 2009 at 12:03 PM


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 21, 2009 12:17 PM    Msg. 7 of 47       
Quote: --- Original message by: Koo294

Quote: --- Original message by: electricSquid
Is it seamless? Doesn't look like it could tile; I could be wrong.

It does to me. I can see two identical rocks on it
yes, it is seamless and tileable. I tested it
Edited by Koo294 on Apr 21, 2009 at 12:03 PM


pics?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 21, 2009 02:03 PM    Msg. 8 of 47       
no, i mean i made a big canvas and pasted it four times...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 21, 2009 04:17 PM    Msg. 9 of 47       
Quote: --- Original message by: electricSquid
Is it seamless? Doesn't look like it could tile; I could be wrong.

It tiles extremley well, though thats I different version (the old version) then we use.


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 21, 2009 06:17 PM    Msg. 10 of 47       
Yea. I made that texture a while back, it is very easy to make things seamless. Also disaster fixed it up nicely.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Apr 21, 2009 06:52 PM    Msg. 11 of 47       
I take pictures, then use them, so it looks "real".

E: Nikon D80



Edited by iTails on Apr 21, 2009 at 06:52 PM
Edited by iTails on Apr 21, 2009 at 06:53 PM
Edited by iTails on Apr 21, 2009 at 06:58 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Apr 21, 2009 07:27 PM    Msg. 12 of 47       




UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Apr 21, 2009 07:29 PM    Msg. 13 of 47       
I absolutely love the sand one.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2009 09:38 PM    Msg. 14 of 47       
Quote: --- Original message by: DEEhunter

Texture that we used in tm_fracture.

Edited by DEEhunter on Apr 21, 2009 at 10:07 AM


used or using?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 22, 2009 06:52 AM    Msg. 15 of 47       
Kinda seamless. You can see lines from the bottom of each texture before you tiled them.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Apr 22, 2009 10:13 AM    Msg. 16 of 47       


Made a long time ago, when I used to attempt to make textures... Not sure if I ever used it, I had a similar one that I used in nearly every map I made, starting with Circumference...


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 22, 2009 02:04 PM    Msg. 17 of 47       
Quote: --- Original message by: Disaster



i used that texture to see if a few desertlevels where desert looking with that texture adn it inst tileable
unless i keep texturing it wrong...

look...


Edited by gamegodlazy on Apr 22, 2009 at 02:09 PM


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 22, 2009 02:15 PM    Msg. 18 of 47       
i think its because he took a picture of it while it was applied to terrain and didn't take a picture of the actural texture


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 22, 2009 02:23 PM    Msg. 19 of 47       
oh that explains it :P

sorry

it still is good for taking a look if something looks desert like

and by the way

does any1 know who made the textures for the map storm?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 22, 2009 04:44 PM    Msg. 20 of 47       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DEEhunter

Texture that we used in tm_fracture.

Edited by DEEhunter on Apr 21, 2009 at 10:07 AM


used or using?

using


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 28, 2009 06:23 PM    Msg. 21 of 47       
i was editing a h2 marine face
so i can maybe add more different faces for teh h2 marine

original


edited versions





Advancebo
Joined: Jan 14, 2008


Posted: Apr 28, 2009 08:40 PM    Msg. 22 of 47       
The last guy doesnt seem black, more like a burned face.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 28, 2009 08:51 PM    Msg. 23 of 47       
Lol.. Eh, you can tell game god isn't black lol.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Apr 28, 2009 10:54 PM    Msg. 24 of 47       
his hair is a block... lol.


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 03:45 AM    Msg. 25 of 47       
lolz i am white :P

the second face could be soem1 from the middle east i think
the last 1 is indeed more burned then black


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Apr 29, 2009 04:02 AM    Msg. 26 of 47       
make the eyes like the zombies on nazi zombies :D
the goldish/orange


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 05:09 AM    Msg. 27 of 47       


haha

the eyes have a differetn shader but i can put those of if they are to distracting :P


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 05:40 AM    Msg. 28 of 47       
it's a skin wip....
here is an update



with the eyes i mean that the eyes have their own bitmap
and their own shader

but if the eyes as they are like now are to distracting i can put the bitmap on the eyes
Edited by gamegodlazy on Apr 29, 2009 at 05:41 AM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 29, 2009 07:46 AM    Msg. 29 of 47       
Looks nice, you added a whole goatee and mustache :O


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 09:44 AM    Msg. 30 of 47       


more or less finished

the eyes will be brown ingame

these are just place holders


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Apr 29, 2009 02:07 PM    Msg. 31 of 47       
Keep them blue please?


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 03:28 PM    Msg. 32 of 47       
why a black man should have brown eyes


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Apr 29, 2009 04:31 PM    Msg. 33 of 47       
You're not black. Also, he looks sad. Move his eyebrows up more.


gamegodlazy
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Screenshot Guru
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Joined: Aug 17, 2006

Please pass the Panda Sauce to me


Posted: Apr 29, 2009 04:47 PM    Msg. 34 of 47       


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Apr 29, 2009 09:47 PM    Msg. 35 of 47       
Haha, I was gonna say, he looked super concerned about something.

 
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