
Merkatroyd
Joined: Feb 4, 2009
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Posted: Apr 17, 2009 10:34 PM
Msg. 1 of 6
Is it possible for a map to have more than one ground texture? I don't know If I'm using my terms right, I'm talking about the texture in the map that draws where which textures go, and what shade they are, like in a path or road, or a lightly shaded dirt area around a base. I need an additional ground texture because I am creating a vast underground cavern in my map. It too will have paths. edit: you're missing my point. can you have more than one of these!: http://img509.imageshack.us/my.php?image=bloodground.tifim not talking about alpha maps, or secondary detail maps. Edited by Merkatroyd on Apr 19, 2009 at 11:38 PM
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Apr 17, 2009 11:53 PM
Msg. 2 of 6
You can have multiple textures. If you need the same texture but lighter you need to copy and edit the original then make it lighter.
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Apr 19, 2009 09:13 AM
Msg. 3 of 6
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chrisk123999
Joined: Aug 10, 2008
=CE= Chris [Captain] [=]
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Posted: Apr 19, 2009 09:54 AM
Msg. 4 of 6
Yes you can, it's the alpha layer that shows where the texture is.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Apr 19, 2009 09:52 PM
Msg. 5 of 6
yup. the alpha in the tiff controls the use of the primary and secondary detail maps. and the number below the detail maps slots in the ground shader controls the tiling of the detail maps.
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 20, 2009 05:58 PM
Msg. 6 of 6
I have been having issues finding that option too. I have Adobe Photoshop CS3 and i can't seem to find how to paint that on. Do you just make a completely new transparent layer after putting a base map down and then paint the roads over it? or is there a way to physically paint it on?
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