
OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 12, 2009 01:18 PM
Msg. 1 of 20
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Apr 12, 2009 01:22 PM
Msg. 2 of 20
Pretty damn good.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 12, 2009 02:13 PM
Msg. 3 of 20
Looks cool, but maybe some more pictures of the bases and from better perspectives. The pictures give the impression of the map being really cramped, maybe just a bit more open space?
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Advancebo
Joined: Jan 14, 2008
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Posted: Apr 12, 2009 02:20 PM
Msg. 4 of 20
Its an RPG map, you dont need a base.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 12, 2009 07:27 PM
Msg. 5 of 20
Edited by OrangeJuice on Apr 12, 2009 at 07:41 PM
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 14, 2009 02:50 AM
Msg. 6 of 20
Oh, didn't quite see the RPG part... *fail.* Anyway, sorry about that, I didn't realize that there wasn't much wide-open space to get shots from... looks like a cool map, good job texturing and modeling it. :D
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Apr 14, 2009 10:49 AM
Msg. 7 of 20
that looks awsome, but the fact its an rpg map makes it fail
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Apr 14, 2009 11:41 AM
Msg. 8 of 20
wut?
nuff sed
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Apr 14, 2009 12:07 PM
Msg. 9 of 20
chopper are not decendents of the brute ghost
i don't even see the point of having it an rp map, in my opinion this map would be alot better if it was designed for gameplay, not for boring story of an invisible covenant ship glassing the place
thats all i really have to say other than TOAST RULZ
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 14, 2009 02:04 PM
Msg. 10 of 20
Quote: --- Original message by: Caboose_the_cameraman
I mean that human aspects shouldn't be the only one to exist on a good RPG map, covenant AND forerunner aspects should be included as well...This is Halo, halo revolves around humanity's struggle against the covenant and the mysterious structures left behind yb the forerunners...
in one part of the map include some sort of "covenant outpost" basically a small little camp consisting of covenant things such as a pair of wraiths, a few ghosts, a pair of banshees, 2 or 3 covenant spirits..sonme crates showing they are there, an assortment of covenant weapons and a few of those crates that function as computers in the field...
as for the forerunner aspect...forerunner structures exist on every planet...so it seems fitting that a forerunner typer structure or structures should be includedf (not just beam towers) and some sort of tunnel complex running under the earth (forerunner constructs seem to have ALOT of these)
the human base should be stocked with a fair amount of decent armor and weapons...sincew this is basically a human outpost, no more than 5 pelicans should be present..at the maximum, I'd say several warthogs, a few transport hogs, ONE longsword (no nuke), and a draco (rip the alpha4 one, it lacks a nuke...perfect for RPs)
DO NOT:
include a scarab... include a mythos stock the human armoiry with nothing but power weapons put only plasma pistols and plasma rifles around the covenant outpost... do not include the brute ghost (that was the prototype nbame of the brute chopper) bubble shields grenades (covies need plasma and humans need frags) include a pause menu spawn option (messes with game) ----------
follow these things and you'll be ok Edited by Caboose_the_cameraman on Apr 14, 2009 at 12:07 PM First: It's an indoor map; you seemingly didn't read the comments... Second: If it were to be Covenant, he'd have to go and completely re-make the level. However, a good Covenant RP map (ANY good Covenant map would be nice) is definitely something I'd like to see. It's always UNSC or Forerunner, simply because nobody wants to take the time to do all the fancy curves and crap that make up Covenant architecture. Not only that, but people say "ooh, I made a Covenant map, there, be quiet, happy now?" when all it is is just something that has Covenant textures pasted everywhere with some crappy specular effects.
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Megaguirus
Joined: Feb 26, 2009
Om nom nom
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Posted: Apr 14, 2009 03:07 PM
Msg. 11 of 20
hey mind if i edit the level to make it abit more gameplay worthy?
edit: btw i spy with my little eye something beginning with o s its orange spartan on 3rd pic Edited by Megaguirus on Apr 14, 2009 at 03:08 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 14, 2009 03:21 PM
Msg. 12 of 20
Quote: --- Original message by: Advancebo Its an RPG map, you dont need a base. unless ur making an rpg that has a base(or u want a base in)(or sumthin...idk)(lol)(lol too much "( )" ) oh and btw is this gonna be map downloadable in the halomaps ce section?for others to get? Edited by rcghalohell on Apr 14, 2009 at 03:22 PM
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Koo294
Joined: Nov 30, 2008
How is she when she doesn't surf?
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Posted: Apr 14, 2009 04:09 PM
Msg. 13 of 20
Quote: --- Original message by: Megaguirus
hey mind if i edit the level to make it abit more gameplay worthy?
edit: btw i spy with my little eye something beginning with o s its orange spartan on 3rd pic Edited by Megaguirus on Apr 14, 2009 at 03:08 PM orange spartan? Edit: lol, didn't see that white writing. Edited by Koo294 on Apr 14, 2009 at 04:16 PM
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Dr Pepper And 7up Inc
Joined: Dec 23, 2008
deactivated
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Posted: Apr 14, 2009 07:10 PM
Msg. 14 of 20
poeple are doing rp levels wrong. youneed shops, banks, transport, police, offices, jobs, like hl2 and gmod
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 15, 2009 01:18 PM
Msg. 15 of 20
Chronopolis should have had more rooms in the buildings, and maybe a Flooded lab like it said in the description readme. That would have been nice.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 15, 2009 09:13 PM
Msg. 16 of 20
Yes there will be bases for CTF, and a switch that spawns scenery for gameplay (not a spawn menu, more of a game-mode that can be switched on AND off)
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 16, 2009 12:36 PM
Msg. 17 of 20
Never played it, but from what you're saying I get the impression that it's boxy and purple with an obscene amount of specular.
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OrangeJuice
Joined: Jan 29, 2009
Documentation and debug.txt
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Posted: Apr 16, 2009 10:29 PM
Msg. 18 of 20
Right now I'm working on getting an outdoor section, and a covenant interior, with these 5 rooms alone, this map takes 7(lol) minutes to run radiosity. Normal box maps take like 5 seconds no?
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PVT Jenkins
Joined: Feb 23, 2009
Advance!!!!!
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Posted: Apr 16, 2009 10:31 PM
Msg. 19 of 20
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Nexus Halo
Joined: Feb 24, 2007
Halo's Dark Knight http://www.nexushalo.kk5.org/
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Posted: Apr 17, 2009 01:01 AM
Msg. 20 of 20
I suggest changing the railing. Looks like it would be on a house than a ship.
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