
RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Mar 29, 2009 11:45 AM
Msg. 36 of 90
Why would you want it on PC anyway?
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jimmy
Joined: Jul 3, 2008
You can cure a derp, but not the herps.
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Posted: Mar 29, 2009 12:18 PM
Msg. 37 of 90
This map played great on full graphics w/16 ppl and no lag. All the structures were great it just needed more ....stuff. Crashed pelis, lifepods, working pelis, more then 1 crash site, more than 1 random-hidden-ship-in-crater-site,and odst drop pods all around the map that have weapons so you wont have to go all the way back to the base. I'm no rpg-er but this was lacking some"stuff"in those grassy places.
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zanghfei mac
Joined: Aug 2, 2008
Transfer the Halo Custom Package to Mac users
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Posted: Mar 29, 2009 12:32 PM
Msg. 38 of 90
Lucky =( even i can't play that map cause protected ='( Edited by zanghfei mac on Mar 29, 2009 at 12:32 PM
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Gamma927
Joined: Jun 12, 2008
Steam: gamma927
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Posted: Mar 29, 2009 12:57 PM
Msg. 39 of 90
I got a brilliant idea! Why don't you play the map on Halo Custom Edition, like it was designed for?
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Enzo03
- Screenshot Guru -
Joined: Aug 3, 2007
I'd rather go without than take what you'd bring.
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Posted: Mar 29, 2009 03:32 PM
Msg. 40 of 90
I got to play the map. Turns out the terrain is portaled so I'm kinda ok with it. It runs smoother than the last map, which I'm glad about. I wish the script room wasn't visible from the actual map, though.
Also, tall spire is taaaaalllll >_>
Too bad the thing in the middle inside the spire has no collision, at least not at the very top. I wanted to see if a hog war would be feasible at the top of said spire, but its not.
Why hog war there? Well it was fun hog warring on the RPG Beta 4 leak on top of the CoQ. Lots of fun... Edited by Enzo03 on Mar 29, 2009 at 03:35 PM
Also, I still wish Opsy would get his MATERIALS right! Since when does a base that appears to be metal act, feel, and sound like dirt? Edited by Enzo03 on Mar 29, 2009 at 03:36 PM
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zanghfei mac
Joined: Aug 2, 2008
Transfer the Halo Custom Package to Mac users
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Posted: Mar 29, 2009 03:49 PM
Msg. 41 of 90
Quote: --- Original message by: Gamma927 I got a brilliant idea! Why don't you play the map on Halo Custom Edition, like it was designed for? Cause im on a mac.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Mar 29, 2009 03:55 PM
Msg. 42 of 90
Quote: --- Original message by: Enzo03
I got to play the map. Turns out the terrain is portaled so I'm kinda ok with it. It runs smoother than the last map, which I'm glad about. I wish the script room wasn't visible from the actual map, though.
Also, tall spire is taaaaalllll >_>
Too bad the thing in the middle inside the spire has no collision, at least not at the very top. I wanted to see if a hog war would be feasible at the top of said spire, but its not.
Why hog war there? Well it was fun hog warring on the RPG Beta 4 leak on top of the CoQ. Lots of fun... Edited by Enzo03 on Mar 29, 2009 at 03:35 PM
Also, I still wish Opsy would get his MATERIALS right! Since when does a base that appears to be metal act, feel, and sound like dirt? Edited by Enzo03 on Mar 29, 2009 at 03:36 PM Agreed on the materials and the Orbital Elevator. I teleported myself to the VERY top (Damn it is TALL!) and free-fell to the bottom, and was sort of deflected off the angled terrain, and I was flung across the map. And about the textures, it felt like there was only grass, rock and metal in the entire thing. Not to mention it made the hallways feel endless and mind-numbing. So how 'bout those random biped permutations?
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 29, 2009 07:54 PM
Msg. 43 of 90
Thanks for the positive comments guys and yes I find it sad too I ran out of time to finish stuff properly( better crash site was made but no time to texture it and fix the errors so I had to make a non crashed scenery version.
As many noted, I did include a pelican in the map but I guess I'm not gonna spoil yet how to obtain it since it's rather simple aka don't go look for switches and such outside.
The reason I put the focus on the ground vehicles however is that I didn't build the map with a aerial feeling but more so a ground approach and that despite the map's size, it takes less than 2 minutes to cross the keep's exit tunel. Also, while I don't close the door to a Fixed version or something akin, I currently temporaly live with my girlfriend as my parents trashed me out earlier today.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Mar 29, 2009 08:36 PM
Msg. 44 of 90
Your parents kicked you out? That sucks.
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Mar 31, 2009 03:13 PM
Msg. 45 of 90
hey maybe u can add ore different kinds of vehicles and increase the speed of vehicles so u can get around faster... 
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Mar 31, 2009 03:56 PM
Msg. 46 of 90
object_create_anew c1 through c8 I believe. I don't have refs to check however but I believe there's only 8 to spawn. sadly I don't know why not all vehicles do spawn considering they've been added to globals but well.
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Mar 31, 2009 06:33 PM
Msg. 47 of 90
If you do decide to do a RPG 6.2 or something like that, which I understand if you can't or don't want to, the only thing i would recommend is making the base slightly smaller. It's takes a while to set things up only by walking.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 31, 2009 06:43 PM
Msg. 48 of 90
^ No do not make the base smaller its perfect the way it is.
But any way can any one mod this map or is it protected.
Cause i had some ideas to make it cooler, like sit down in seats where you can't like on ship in crater or cafetaria tables.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Mar 31, 2009 06:44 PM
Msg. 49 of 90
I would suggest a few things for next release.
1. Better textures: I know the map is huge, but that doesn't mean everything has to look the same.
2. New weapons: I don't mean a cluster f*ck of the most random weapons you can find, but a few new things that will mix it up a little.
3. Less pelicans, more...not pelicans.
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Mar 31, 2009 07:03 PM
Msg. 50 of 90
it's protected
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Mar 31, 2009 07:05 PM
Msg. 51 of 90
Quote: --- Original message by: Hawkeye it's protected And?
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Mar 31, 2009 07:07 PM
Msg. 52 of 90
Quote: --- Original message by: Slayer117 ^ No do not make the base smaller its perfect the way it is.
But any way can any one mod this map or is it protected.
Cause i had some ideas to make it cooler, like sit down in seats where you can't like on ship in crater or cafetaria tables. It's protected. not anyone can mod it
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Mar 31, 2009 08:22 PM
Msg. 53 of 90
Dang it cause its a nice map but could be done much better.
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Mar 31, 2009 08:46 PM
Msg. 54 of 90
By the way, what happened to the CoQ? It was like your trademark... like Opsy Juice. lol
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 2, 2009 02:54 AM
Msg. 55 of 90
Opsy Juice is in the scripts room, high above your head. :P
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 2, 2009 10:20 AM
Msg. 56 of 90
Quote: --- Original message by: Hawkeye By the way, what happened to the CoQ? It was like your trademark... like Opsy Juice. lol Lag constraint and time constraint had be leave the CoQ out. If I had added it in it's latest form it would have added too many polys and I'm already not satisfied with the CoQ's look in RPG5 so I would have needed time to scale it properly, make it more enjoyable and less ''endless walk of shame'' as for the juice thing, it's been around for a while, I'd say ever since the Condor LMT from RPG4 but we didn't have a chance to use it anywhere
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 2, 2009 11:56 AM
Msg. 57 of 90
Hate to pester, but you should really have Elites playable somehow in the next RPG map. Or maybe some Covenant things, like a ship. (An actual interior, like the CoQ, would be a welcome break from those maps with a random Cruiser sitting in the sky.) Maybe... a Covenant RPG map! :D
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Apr 2, 2009 02:09 PM
Msg. 58 of 90
I love this new map, definitely great for RPG-ing. BUt it lacks an aerial touch. You say you put pelis in? I tried the dev command to spawn them (object_create_anew p1) and nothing happened. Yes, I was the host and I used alldev when i tried it. Nothing.
Also, did you put in any other air vehicles? Aircraft are my favorites of halo; especially the pelis.
Thanks for an awesome map!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 2, 2009 02:23 PM
Msg. 59 of 90
The pelican spawn code is object_create_anew opsycretpelican
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Apr 2, 2009 03:18 PM
Msg. 60 of 90
'object_create_anew_containing p' too.
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 2, 2009 06:47 PM
Msg. 61 of 90
'object_create_anew_containing i
also works
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Hawkeye
Joined: Nov 23, 2007
The original Hawkeye. (Now A-10 Hog)
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Posted: Apr 2, 2009 08:26 PM
Msg. 62 of 90
Quote: --- Original message by: OpsYQuote: --- Original message by: Hawkeye By the way, what happened to the CoQ? It was like your trademark... like Opsy Juice. lol Lag constraint and time constraint had be leave the CoQ out. If I had added it in it's latest form it would have added too many polys and I'm already not satisfied with the CoQ's look in RPG5 so I would have needed time to scale it properly, make it more enjoyable and less ''endless walk of shame'' as for the juice thing, it's been around for a while, I'd say ever since the Condor LMT from RPG4 but we didn't have a chance to use it anywhere Sorry for the mix-up, I was only wondering where the CoQ was, I already found the Opsy Juice in the cafeteria so i don't know why you said you didnt use it.
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Mysterion
Joined: Aug 9, 2008
Nice shot, but too bad your @$$ just got SACKED!!!
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Posted: Apr 2, 2009 11:46 PM
Msg. 63 of 90
Map is absolutely huge...one of the largest maps of all time! Needs some jets and a couple of longswords added for airstrikes and recon.
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CAptDumB
Joined: Aug 7, 2008
Iceman
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Posted: Apr 3, 2009 12:15 AM
Msg. 64 of 90
Opsy, I'm not sure you noticed but while playing the map, a group of people and I found a whole in the map near the back of that large building in the middle of the base, and there are two invisible walls, one at the back of the cryo bay\med bay and the other wall was in a strange place, it was in the middle of the base horizontal, we found it on accident by throwing grenades at random
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 3, 2009 04:01 PM
Msg. 65 of 90
Yeah, there has been many holes throughout the dev but we thought most were fixed, we didn't have time to make sure. as for invisible walls, i'd have no idea what causes them. There were some around the landing pads for a while but they disepeared in the near final builds.
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electricSquid
Joined: Sep 17, 2008
Get ready for some chocolate pain...
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Posted: Apr 3, 2009 04:18 PM
Msg. 66 of 90
I just found that hidden ship, and I must say... that's one of my favorite things in the map. Please include it in the next RPG map, perhaps maybe two. Or a ship battle-type thing! With those ships and some Covenant ships! (Along with Elite bipeds...) And maybe some bump-posessable bipeds for special RP purposes, like some Flood, Covenant, special cool bipeds, etc. (Not those Link or Sonic bipeds though...) It is, after all, an RPG map...
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Slayer117
Joined: Oct 3, 2008
Host of CE3 2010-forever!
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Posted: Apr 3, 2009 10:38 PM
Msg. 67 of 90
if your going to put the hidden ship in the next RPG make it flyable and sitable and people would enjoy it much more.!
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Apr 5, 2009 12:07 PM
Msg. 68 of 90
I looked around for help on making it flyable but my calls were un answered so I left it in the best form I could; scenery, collidable and texturedbb
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Apr 5, 2009 05:12 PM
Msg. 69 of 90
wow all those codes for a pelican. do they all spawn the same peli at the same spot? i used create_anew_containing i, and i heard elevator noises, and a peli spawned by the LZ. from what i can tell, u can only spawn 1 at a time.
OpsY, curious, but y so many dev commands for 1 peli? or does each command spawn different pelis? i havent been on since i tried the above dev command ot spawn a peli. but im glad u included 1!
r there any other vehicles u put in that dont spawn with cheat_all_vehicles? and i found a floatign room about 3-4 km above the base. dont know how to get in it though...
on the next rpg map, u should definitely put lots of aircraft, especially pelis, and make them be able to pickup vehicles in many different LZs; mabye make that map for air rpgs, like beta6 is more ground orientated
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Apr 5, 2009 05:34 PM
Msg. 70 of 90
I found a spartan helmet laying on a table. ( Its Lopez!)
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