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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »3D Ripper DX

Author Topic: 3D Ripper DX (35 messages, Page 1 of 1)
Moderators: Dennis

DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 01:11 PM    Msg. 1 of 35       
To many people use this. Spartan 094 uses this to rip from maps and some games. Shouldn't spread this around to much.


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 01:21 PM    Msg. 2 of 35       
Haha. You've never seen this thing on crysis.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 15, 2009 01:39 PM    Msg. 3 of 35       
Considering my computer can't run max straight, I'll DL this. :D


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 01:44 PM    Msg. 4 of 35       
Something you guys should know. If you have any service packs installed on your 3ds max then it will not support .dds files anymore.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 15, 2009 02:02 PM    Msg. 5 of 35       
That program is very old, i ripped my Nanosuit from Crysis Warhead on max settings with it, and the results are very good.

But then again, only use it when you have a decent computer.

It's very handy for making/ripping First person models too, i'm using it for some years now, not single complain.

Though I don't think this shouldn't be spread so much, when done right you can rip things not intended to be ripped...


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 15, 2009 03:02 PM    Msg. 6 of 35       
Quote: --- Original message by: Spartan_094
stop making me look bad dee, god :| i dont even rip from ce maps anymore, im content on working with rambo on rc3 and why would i need to rip from a map using 3ds dx ripper when i have other source games and stuff i can rip from?

Because it's easier to get them from these maps so you know the models don't need any edits anymore, or if you just can't get that other model working, or whatever, it doesn't really matter.
If everyone thinks linux, the world would be alot brighter. *coughdoancough*

But this shouldn't be working standard on Halo 1 since it's directx 7.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 15, 2009 03:31 PM    Msg. 7 of 35       

Edited by Gamma927 on Feb 15, 2009 at 03:31 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 15, 2009 05:57 PM    Msg. 8 of 35       
Quote: --- Original message by: Gamma927
Excuse me? Halo PC is directx9.0c
Edited by Gamma927 on Feb 15, 2009 at 03:31 PM

I lol at that, since this game was released in 2002 and the newest version of directx at that time was 8.1, you can't change a directx version of a game by updates.

but anyways, DON'T use 3dxripper on this game, for gods sake, delete this thread, it doesn't belong in halo's forums!!! it's as bad as the map unprotector darkzealot made, it's the most stupid thing to do and shouldn't be here, it only would make things worse.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 07:21 PM    Msg. 9 of 35       
in before lock


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Feb 15, 2009 07:39 PM    Msg. 10 of 35       
Quote: --- Original message by: OHunterO

NO RIPPING! FAG! No offence :)
Edited by OHunterO on Feb 15, 2009 at 06:44 PM



I'd rather have something that is ripped and look good then something that looks like a piece of crap modeled by hand.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 15, 2009 07:44 PM    Msg. 11 of 35       
Quote: --- Original message by: DarkZealot
Quote: --- Original message by: OHunterO

NO RIPPING! ***! No offence :)
Edited by OHunterO on Feb 15, 2009 at 06:44 PM



I'd rather have something that is ripped and look good then something that looks like a piece of crap modeled by hand.

Well said.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 15, 2009 07:55 PM    Msg. 12 of 35       
in before lock


DEEhunter
Joined: Dec 16, 2006


Posted: Feb 15, 2009 07:57 PM    Msg. 13 of 35       
l2meme


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 15, 2009 09:18 PM    Msg. 14 of 35       
Oh you fools. TBH I find this tool (at least for me) to be quite an educational one. Its a great way to be able to look at the models in an effort to further improve techniques. True some people will use it for more darker reasons; but there will be people who will use it for good.

But i mean, seriously guys to bypass the map protection is rather easy in the first place... For the sake of avoiding a rage fest I wont go into details :\ chillax


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 15, 2009 10:07 PM    Msg. 15 of 35       
Quote: --- Original message by: BeachParty clan
Quote: --- Original message by: Gamma927
Excuse me? Halo PC is directx9.0c
Edited by Gamma927 on Feb 15, 2009 at 03:31 PM

I lol at that, since this game was released in 2002 and the newest version of directx at that time was 8.1, you can't change a directx version of a game by updates.

but anyways, DON'T use 3dxripper on this game, for gods sake, delete this thread, it doesn't belong in halo's forums!!! it's as bad as the map unprotector darkzealot made, it's the most stupid thing to do and shouldn't be here, it only would make things worse.

My bad, it's directx9.0b.
Explain to me why the Readme included with Halo says that DirectX 9.0b is required to run the game.

And the release date for Halo PC is 2003
Edited by Gamma927 on Feb 15, 2009 at 10:08 PM


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 16, 2009 02:47 AM    Msg. 16 of 35       
Quote: --- Original message by: Advancebo
in before lock

.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Feb 16, 2009 08:24 AM    Msg. 17 of 35       
I wouldn't care because it's just a game, and I know the risks of releasing a map even if it is protected.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 09:23 AM    Msg. 18 of 35       
Quote: --- Original message by: DarkZealot
I wouldn't care because it's just a game, and I know the risks of releasing a map even if it is protected.

Only reason to care is not to be flamed by the community, if it were for all but the community, it would be all ripped stuff maps since noone cares about the readme's and copyright, only important thing is how well it plays and how cool it looks, but here you have it, community, wich makes stuff alot more complicated.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 09:38 AM    Msg. 19 of 35       
Quote: --- Original message by: OHunterO
You dont get it. If people use this to rip models from Halo:CE then they are n-bs. The creator of the model has the right to say who can have it. So if they put it in a map and protect it then no one else has the right to take it out.

I dont want many people in this community to have my models. So I dont want people who are to lazy to learn how to model to STEAL my models from a map. They belong to ME. So if I protect a map then they stay in that fuc-ing map!

You're right, but that are the risks of it, like film industry, will smith complained himself that the movies are going way down because of torrents, it's risk of the job man, atleast add your name to the model itself incase it DOES get ripped and people claim it.
Only thing keeping people from doing it, is the community, that's my point, not saying that it's legal, i'm just stating fact.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 16, 2009 10:43 AM    Msg. 20 of 35       
Quote: --- Original message by: OHunterO
You dont get it. If people use this to rip models from Halo:CE then they are n-bs. The creator of the model has the right to say who can have it. So if they put it in a map and protect it then everyone has the right to take it out by law.

I dont want many people in this community to have my models. So I dont want people who are to lazy to learn how to model to legally rip my models from a map. They belong to Bungie/Microsoft. So if I protect a map then anyone can legally take them even if it involves bypassing protection!


Fixed that for you. I know it's morally wrong to rip something that's protected, it's true that you shouldn't do so for the creator's sake. However, there is no control over your content once it is released, at least when it comes to Halo CE. That, is a fact. And I'm just laying out the facts, not justifying ripping or justifying protection.

Quote: --- Original message by: OHunterO
Lets say you made something awesome and you didnt want anyone else to have it. Would you be happy if it was stolen?


I would be fine with it because it wasn't stolen. The moment I released it, I legally implied my consent that anyone could use my content. And this applies to anyone that releases content in Halo CE. And I, unlike a good majority of the community, was actually aware of and accepted that fact before I released it.

Meaning, who ever took my content had the right to do so, and I was aware of that and accepted it.

It's like signing a contract. If you don't read it, but you sign it, you need to obey it, whether you know what it declares or not. Everyone signs that contract when they release something in Halo CE, but very few actually read and accept the contract before signing, and that's their problem.
Edited by Me KS on Feb 16, 2009 at 10:45 AM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 11:33 AM    Msg. 21 of 35       
*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979

See PM for reason.
Edited by Dennis on Feb 16, 2009 at 12:11 PM


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 11:44 AM    Msg. 22 of 35       
Quote: --- Original message by: OHunterO
It is very easy to remove the name on the model and that H3MT leak was not protected so yes, people can use the tags.

It's the principle, you made your copyright in the model, now if they remove it, the people KNOW they are doing WRONG on PURPOSE and put effort in to be able to claim it theirs, wich is where the flaming part comes in. No place to hide, I don't think people will do so, as ripping and using them is different than editing them and claiming it theirs.
You're safe, believe me, but just go ahead and try, my models got the credits in several games like UT3 by being able to prove my name were on the models. =)


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 16, 2009 11:47 AM    Msg. 23 of 35       
Quote: --- Original message by: OHunterO
I have not got time to start writing out essays. Stfu. I dont give a sh-t about copyright. If someone models something then that MODEL belongs to them.

Ehh. you pi-s me of with your bullsh-t.


You're right, the model belongs to them. But the moment it lands in a .gbxmodel tag that compiles into a map that is released, it doesn't. As long as the model stays in a released tag, it's not theirs.

And I'm talking about just Halo CE. If I was talking about the game industry, I would completely agree with you right now. Don't take it personally. It's just what you're saying doesn't work out with Halo CE, because Halo CE encourages custom content on the one condition that Microsoft makes sure that creators don't have rights to what they create using the HEK, other than to share it freely for no profit.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 16, 2009 12:34 PM    Msg. 24 of 35       
What you people think you know about copyright laws is a joke and most of you who have tried to tell what you think you know have not even come close to the actual interpretation of the law.

Copyright laws are complex and full of grey areas, They require interpretation and most of all they are not criminal they are civil so they can’t be called “illegal” since there are no criminal punishments (eg: jail time) attached to them. You can be sued in a civil court however.

The DX ripper program by itself is not illegal nor does it violate any copyright by what it does. Extracting a model from a game is not by itself a violation of a copyright. What you do with the extracted model could be a violation however the rule of thumb is: If you use it as a fan based production, do not sell it nor decrease the value of the original copyrighted material by your use then it may be used under the fair use provisions unless the original copyright holder objects. (Grey area)

The other thing you all have wrong is that you cannot copyright anything made for or from the Halo game or anything that looks like copyrighted material in the Halo game. This means that if you make a model for the Halo game you have forfeited your right to any possible copyright you might have had on that model.

Once a map or model for the Halo Game is released to the public domain all possible copyrights you might have had to anything in the game are now forfeit to Bungie/Microsoft since they are the original copyright holder and you no longer have any say legally or otherwise in how that material is used.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 16, 2009 12:42 PM    Msg. 25 of 35       
So Microsoft owns all those crappy Blood Gulch mods...


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 12:47 PM    Msg. 26 of 35       
Quote: --- Original message by: Dennis
What you people think you know about copyright laws is a joke and most of you who have tried to tell what you think you know have not even come close to the actual interpretation of the law.

Copyright laws are complex and full of grey areas, They require interpretation and most of all they are not criminal they are civil so they can’t be called “illegal” since there are no criminal punishments (eg: jail time) attached to them. You can be sued in a civil court however.

The DX ripper program by itself is not illegal nor does it violate any copyright by what it does. Extracting a model from a game is not by itself a violation of a copyright. What you do with the extracted model could be a violation however the rule of thumb is: If you use it as a fan based production, do not sell it nor decrease the value of the original copyrighted material by your use then it may be used under the fair use provisions unless the original copyright holder objects. (Grey area)

The other thing you all have wrong is that you cannot copyright anything made for or from the Halo game or anything that looks like copyrighted material in the Halo game. This means that if you make a model for the Halo game you have forfeited your right to any possible copyright you might have had on that model.

Once a map or model for the Halo Game is released to the public domain all possible copyrights you might have had to anything in the game are now forfeit to Bungie/Microsoft since they are the original copyright holder and you no longer have any say legally or otherwise in how that material is used.

err- so you're saying that the stuff CMT and H3MT makes can be fully used when someone gets their hands on it somehow?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 16, 2009 12:50 PM    Msg. 27 of 35       
Don't get any ideas.....


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 12:53 PM    Msg. 28 of 35       
Quote: --- Original message by: Gamma927
Don't get any ideas.....

*runs with a terrabyte of CMT stuff* *halts* wut?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Feb 16, 2009 12:53 PM    Msg. 29 of 35       
Quote: --- Original message by: BeachParty clan
err- so you're saying that the stuff CMT and H3MT makes can be fully used when someone gets their hands on it somehow?
What I am saying is that Bungie/Microsoft owns the copyright for any map you download for the Halo CE game regardless of the who actually made that map. You cannot copyright anything for or derived from the Halo games because Bungie/Microsoft owns the copyright to the IP (Intellectual Property).


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 12:56 PM    Msg. 30 of 35       
So, that means, *drumrolls* as i said earlier, the only thing keeping us from using the stuff that is ripped, is the community, the moral part, correct me if i'm wrong.
*Makes long credits list for upcoming movie with CMT stuff*


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 16, 2009 01:01 PM    Msg. 31 of 35       
You are correct....

*calls the moral police*


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 16, 2009 01:04 PM    Msg. 32 of 35       
Quote: --- Original message by: BeachParty clan
So, that means, *drumrolls* as i said earlier, the only thing keeping us from using the stuff that is ripped, is the community, the moral part, correct me if i'm wrong.
*Makes long credits list for upcoming movie with CMT stuff*

Obviously, but unless you want to become the target for all of the CMT fanboy's rage at you ripping off their heroes, I would not do that.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Feb 16, 2009 01:15 PM    Msg. 33 of 35       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: BeachParty clan
So, that means, *drumrolls* as i said earlier, the only thing keeping us from using the stuff that is ripped, is the community, the moral part, correct me if i'm wrong.
*Makes long credits list for upcoming movie with CMT stuff*

Obviously, but unless you want to become the target for all of the CMT fanboy's rage at you ripping off their heroes, I would not do that.

lol yea it was merely an example, but just to get an EXTREME case of wich it could apply to...
Well, I've learned something new today *puts name on models*

But for sure, this is not what I imagined the copyright would've be.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Feb 16, 2009 04:24 PM    Msg. 34 of 35       
Quote: --- Original message by: tomers113

*downloads* Yay i dont have to model anymorr jk... well... acculy...
Edited by tomers113 on Feb 15, 2009 at 09:52 PM
failure


TVTyrant
Joined: Mar 16, 2008

Who am I?


Posted: Feb 17, 2009 01:07 AM    Msg. 35 of 35       
Quote: --- Original message by: CLS_GRUNT
Quote: --- Original message by: tomers113

*downloads* Yay i dont have to model anymorr jk... well... acculy...
Edited by tomers113 on Feb 15, 2009 at 09:52 PM
failure

Poor as hell

 

 
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