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Author Topic: The Covenants' Side to Halo Campaign "WIP" (489 messages, Page 13 of 14)
Moderators: Dennis

bigfoot343
Joined: Jan 27, 2009

Madness? THIS IS HALO!!!!


Posted: Jan 29, 2009 08:24 PM    Msg. 421 of 489       
they say his name in the new book Halo:cole protocol plus since he is still covenant his name would be pronounced thel vadamee
Edited by bigfoot343 on Jan 29, 2009 at 08:25 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 08:27 PM    Msg. 422 of 489       
Well, it doesn't matter, because he won't be in this campaign. Unless someone wants to share my burden of having to do the entire AI planning, scripting, placement, etc... for the god-knows-how-many missions?


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 08:37 PM    Msg. 423 of 489       
ok, sure....no Zealot. How many missions? I'll tell you what the cutscenes should be for the first few, but I have to go for a bit.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 08:48 PM    Msg. 424 of 489       
Probably one mission. I don't think I can handle them all >.<


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 09:17 PM    Msg. 425 of 489       
ok

look at how some of the cutscenes worked for Halo CE's original campaign. Aside from the important ones, the levels usually start with Master Chief inside a Pelican with Foehammer telling you what the deal is, then dropping you off on the battlefield.

on the level, Halo, the level could start with the Elite Major character in a Drop Ship(the Spirit?), with someone telling you you're mission objectives before dropping you off.

I have an idea, the way the Elite dialogue for Halo 1 was made was Sarge's voice, lowered, then played in reverse right? Well we could have someone, I could do it, to read a script, lets say the script says...

"you're mission is to locate and capture captain keyes, and bring him to the Truth and Reconciliation."

I could read that, then, modify the voice by lowering it and playing it backwards, and have captions on the bottom. This way the voices will still sound alien like the Halo 1 Elites talk, and they won't sound like teenagers..!

how bout that?

I donno bout you but I disliked how the Elites in Halo 2 and 3 suddenly spoke english
Edited by Venom1660 on Jan 29, 2009 at 09:19 PM
Edited by Venom1660 on Jan 29, 2009 at 09:20 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 09:21 PM    Msg. 426 of 489       
Would you like to watch three hours worth of cutscenes only hearing "Blarg Honk Blarg Blarg" ? Or do you mean in combat?


Advancebo
Joined: Jan 14, 2008


Posted: Jan 29, 2009 09:28 PM    Msg. 427 of 489       
Or maybe we can use voice generators for the voices, and screw the alien ways :D


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 09:28 PM    Msg. 428 of 489       
3 hours huh? where the hell do you get 3 hours? These are short little cut scenes...and yeah this could apply in combat too.

and seriously, I'd rather hear that then just some schmucks that sound exactly human beings doing voices for Covenant. Alien tounges you guys.


Edited by Venom1660 on Jan 29, 2009 at 09:49 PM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 29, 2009 09:49 PM    Msg. 429 of 489       
Quote: --- Original message by: Venom1660
3 hours huh? where the hell do you get 3 hours? These are short little cut scenes...and yeah this could apply in combat too.

and seriously, I'd rather hear that then just some schmucks that sound exactly like a human being doing voices for Covenant. Alien tounges you guys.


Just lower the voice, but don't reverse it. (Use Audacity and lower the pitch by 6 semitones. That's around the same pitch that was used to lower Johnson's voice for the elites.) That will get rid of the whole "why does a supposedly deadly elite sound like my little brother" problem, and still make the dialogue understandable.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 09:49 PM    Msg. 430 of 489       
Yet no one cares when Guilty Spark speaks english...


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 09:51 PM    Msg. 431 of 489       
uhh yeah guilty spark always spoke english. And Elites didn't.

and yeah just lowering the voices could work but I still like the fact that the Elites spoke a different language than humans did. In Halo 2 I started to dislike the depiction of the Covenant...it's like in the first game they're all mysterious, laughing in alien tongues as they say, talking to each other and not being able to understand them as they planned their attack during the little skirmishes you have with them.

Then it's like Halo 2, ohh they speak English now, in fact they're just like us!




Edited by Venom1660 on Jan 29, 2009 at 10:06 PM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 29, 2009 10:18 PM    Msg. 432 of 489       
Quote: --- Original message by: Venom1660

uhh yeah guilty spark always spoke english. And Elites didn't.

and yeah just lowering the voices could work but I still like the fact that the Elites spoke a different language than humans did. In Halo 2 I started to dislike the depiction of the Covenant...it's like in the first game they're all mysterious, laughing in alien tongues as they say, talking to each other and not being able to understand them as they planned their attack during the little skirmishes you have with them.

Then it's like Halo 2, ohh they speak English now, in fact they're just like us!


I understand why you think that, but think about being surrounded by allies and not having a clue what they're saying. If a fellow elite says "byniree-noremashye!" instead of "incoming grenade!" chances are you'll get nailed by that nade. It might actually screw up game play more than you think.

The reason why it was acceptable in Halo 1 is because they were just your foes. In this campaign you're working on, and in Halo 2 and Halo 3, elites are also allies, so the voices need to change.

By the way, here's an example of my voice, a simple computer mic, and Audacity resulting in an actually legit-sounding elite:

http://files.filefront.com/elite+rip+balls+offwav/;13137952;/fileinfo.html

Yeah, I know, dumb choice of dialogue. I think it's funny though.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 29, 2009 10:22 PM    Msg. 433 of 489       
Quote: --- Original message by: Me KS
Quote: --- Original message by: Venom1660

uhh yeah guilty spark always spoke english. And Elites didn't.

and yeah just lowering the voices could work but I still like the fact that the Elites spoke a different language than humans did. In Halo 2 I started to dislike the depiction of the Covenant...it's like in the first game they're all mysterious, laughing in alien tongues as they say, talking to each other and not being able to understand them as they planned their attack during the little skirmishes you have with them.

Then it's like Halo 2, ohh they speak English now, in fact they're just like us!


I understand why you think that, but think about being surrounded by allies and not having a clue what they're saying. If a fellow elite says "byniree-noremashye!" instead of "incoming grenade!" chances are you'll get nailed by that nade. It might actually screw up game play more than you think.

The reason why it was acceptable in Halo 1 is because they were just your foes. In this campaign you're working on, and in Halo 2 and Halo 3, elites are also allies, so the voices need to change.

By the way, here's an example of my voice, a simple computer mic, and Audacity resulting in an actually legit-sounding elite:

http://files.filefront.com/elite+rip+balls+offwav/;13137952;/fileinfo.html

Yeah, I know, dumb choice of dialogue. I think it's funny though.

i laughed so hard


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 10:25 PM    Msg. 434 of 489       
I hope you're not suggesting that we change the voices for the Halo 1 Elites...

Plus that's what Grunts are for...! They're always screaming "grenade!!" when you throw grenades at the Covenant. And you should never not have a few grunts on the squad. Elites say things and do pointing animations when an enemy is close, so when you hear them say stuff like "AHHH ROLEMMUPP" you know there's an enemy nearby. I assume you all know Halo's campaign pretty well, and can probably beat it on Legendary no problem. You should know what I'm talking about. It's all part of the fun of being on the other team.



Edited by Venom1660 on Jan 29, 2009 at 10:35 PM
Edited by Venom1660 on Jan 29, 2009 at 10:38 PM
Edited by Venom1660 on Jan 29, 2009 at 10:41 PM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 29, 2009 10:40 PM    Msg. 435 of 489       
Quote: --- Original message by: Venom1660

I hope you're not suggesting that we change the voices for the Halo 1 Elites...

Plus that's what Grunts are for...! They're always screaming "grenade!!" when you throw grenades at the Covenant. And you should never not have a few grunts on the squad. Am I right or am I right?


Good point.

But, you don't have to re-record an entire dialogue. Don't get me wrong, I know that would be a pain in the rear, it took me weeks to record an entire dialogue just for a marine using my voice.

You could take the original recordings and just re-reverse them so they're understandable again (still deep voice of course).

Edit: BUT don't listen to me. That's just the way I'd do it. It's your mod, do what you feel. Just giving my suggestions.
Edited by Me KS on Jan 29, 2009 at 10:41 PM


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 10:45 PM    Msg. 436 of 489       
that was pretty good Halo 2 Elite voice hahaha
Edited by Venom1660 on Jan 29, 2009 at 10:48 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 10:53 PM    Msg. 437 of 489       
Quote: --- Original message by: Venom1660

I hope you're not suggesting that we change the voices for the Halo 1 Elites...

Plus that's what Grunts are for...! They're always screaming "grenade!!" when you throw grenades at the Covenant. And you should never not have a few grunts on the squad. Elites say things and do pointing animations when an enemy is close, so when you hear them say stuff like "AHHH ROLEMMUPP" you know there's an enemy nearby. I assume you all know Halo's campaign pretty well, and can probably beat it on Legendary no problem. You should know what I'm talking about. It's all part of the fun of being on the other team.



Edited by Venom1660 on Jan 29, 2009 at 10:35 PM
Edited by Venom1660 on Jan 29, 2009 at 10:38 PM
Edited by Venom1660 on Jan 29, 2009 at 10:41 PM


So you're suggesting that it's fine that grunts can speak English? Would this be some new sort of specie-ism?


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 10:56 PM    Msg. 438 of 489       
YES. It's fine. You know why? Because that's how Bungie made it; that's how Halo 1 was. Don't ask me why they did it, but I loved what they did. Halo 1 is the best of the 3 games, why are we even suggesting changing awesome things? It's perfect as is.

Edited by Venom1660 on Jan 29, 2009 at 10:59 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2009 10:58 PM    Msg. 439 of 489       
Ah. I guess the language filter installed into Mark VI armor shouldn't translate elite voices into english. Nice. So all the work ONI put into developing a filter just so Master Chief / Specops teams can understand alien language has gone to waste.


Venom1660
Joined: Jan 16, 2009


Posted: Jan 29, 2009 11:00 PM    Msg. 440 of 489       
oh **** really? Yeah, now I remember. See that's cool. Not the work going to waste part.

Me KS, try doing the same thing you did with the rip your balls off, but put it in reverse and let me hear how it sounds.



Edited by Venom1660 on Jan 29, 2009 at 11:29 PM


vmt
Joined: Jan 29, 2008


Posted: Jan 30, 2009 06:39 AM    Msg. 441 of 489       
so hows it going? gamma destroyer can do ai if you can do scripting


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 30, 2009 03:54 PM    Msg. 442 of 489       
Quote: --- Original message by: Venom1660
Me KS, try doing the same thing you did with the rip your balls off, but put it in reverse and let me hear how it sounds.


Sure.

http://hosted.filefront.com/MeKSS/

It's the "elite_rip_balls_off_revere" one.


Venom1660
Joined: Jan 16, 2009


Posted: Jan 30, 2009 03:59 PM    Msg. 443 of 489       
Quote: --- Original message by: Me KS
Quote: --- Original message by: Venom1660
Me KS, try doing the same thing you did with the rip your balls off, but put it in reverse and let me hear how it sounds.


Sure.

http://hosted.filefront.com/MeKSS/

It's the "elite_rip_balls_off_revere" one.


I like it! It's great! sounds just like the Halo 1 Elites. I say we do it. If we do, Me KS, wanna help?
Edited by Venom1660 on Jan 30, 2009 at 04:31 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 30, 2009 09:44 PM    Msg. 444 of 489       
I always wanted to be able to play as an elite through a level sounds fun! You should do it!


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 30, 2009 09:49 PM    Msg. 445 of 489       
Quote: --- Original message by: Venom1660

Quote: --- Original message by: Me KS
Quote: --- Original message by: Venom1660
Me KS, try doing the same thing you did with the rip your balls off, but put it in reverse and let me hear how it sounds.


Sure.

http://hosted.filefront.com/MeKSS/

It's the "elite_rip_balls_off_revere" one.


I like it! It's great! sounds just like the Halo 1 Elites. I say we do it. If we do, Me KS, wanna help?
Edited by Venom1660 on Jan 30, 2009 at 04:31 PM


I laughed so hard. It sounds like he's singing.


Venom1660
Joined: Jan 16, 2009


Posted: Feb 1, 2009 01:17 PM    Msg. 446 of 489       
looks like that's the end for the campaign projects, Flood campaign and Covenant campaign. What a shame.


vmt
Joined: Jan 29, 2008


Posted: Feb 1, 2009 01:42 PM    Msg. 447 of 489       
Why would you say that. I havnt said I finished yet have I? Remember venom we said were not posting here anymore. Flood and Covie campaign are still in action.
Edited by vmt on Feb 1, 2009 at 02:28 PM


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 1, 2009 02:25 PM    Msg. 448 of 489       
Flood Campaign is still going, please remember the people who are working on the project, have other things to do besides the mod itself.


Venom1660
Joined: Jan 16, 2009


Posted: Feb 1, 2009 04:01 PM    Msg. 449 of 489       
just making sure.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Feb 1, 2009 04:19 PM    Msg. 450 of 489       
The dirt campaign never stood a chance anyway :P.


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Feb 1, 2009 04:31 PM    Msg. 451 of 489       
Quote: --- Original message by: Venom1660
looks like that's the end for the campaign projects, Flood campaign and Covenant campaign. What a shame.

Human campaign is still on, just not updated very much.


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Feb 1, 2009 05:42 PM    Msg. 452 of 489       
So vmt are you not posting anymore updates or are you posting them on another forum or what? Fill us in.


vmt
Joined: Jan 29, 2008


Posted: Feb 1, 2009 07:55 PM    Msg. 453 of 489       
Both. We update you here for final things but on our private forum we will argue :D


pwner5889
Joined: Jun 13, 2008


Posted: Feb 2, 2009 08:52 PM    Msg. 454 of 489       
Any updates yet? (bump)


vmt
Joined: Jan 29, 2008


Posted: Feb 3, 2009 05:24 PM    Msg. 455 of 489       
Yes, here is a hint: According to the Covie Times "Red is the new blue".

 
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