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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »world units?

Author Topic: world units? (21 messages, Page 1 of 1)
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Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jan 10, 2009 12:42 AM    Msg. 1 of 21       
about how big is a world unit? Like, if I have an Elite throwing a grenade from 10 to 100 world units is he ganna throw it all the way across the map?

and on a side note, this is going to be for my first map which is basicly Blood Gulch with a Scarab in the middle, but I've added a few other things to it like AI and special tags (Wraith, H2 sword, mabey a pelican) and modded weapons so I can get used to how it works and to spice it up a little. I think I'll call it something like King of the Scarab, or The Scarab King... anyway keep an eye out for it ;)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2009 12:57 AM    Msg. 2 of 21       
If you set it to 100, then definitely yes. I set it to 50, and... >.<

And I predict that this thread will go off topic, and it will turn into a discussion about your map. Just to keep you informed.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 10, 2009 01:03 AM    Msg. 3 of 21       
1 unit is like 1 feet.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jan 10, 2009 01:16 AM    Msg. 4 of 21       
ok then, thanks


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Jan 10, 2009 05:40 AM    Msg. 5 of 21       
Quote: --- Original message by: Redemption
about how big is a world unit? Like, if I have an Elite throwing a grenade from 10 to 100 world units is he ganna throw it all the way across the map?

and on a side note, this is going to be for my first map which is basicly Blood Gulch with a Scarab in the middle, but I've added a few other things to it like AI and special tags (Wraith, H2 sword, mabey a pelican) and modded weapons so I can get used to how it works and to spice it up a little. I think I'll call it something like King of the Scarab, or The Scarab King... anyway keep an eye out for it ;)


i still wonder how you will enter the scarab becuse you need to climb on top of it. maybe il upgrabe my chaosticgulch with noobinator AIs and scarabs o.o


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 10, 2009 11:41 AM    Msg. 6 of 21       
1 Halo unit is 10 feet. In case you need a reference from 3ds max to Halo, 1 foot is 10 max units. So 1 Halo unit is 100 max units.

I'm sure of this, because the HEK tutorial says that 10 max units = 1 foot, and the chief is 70 max units tall, so he's 7 feet tall. In the biped tag of the chief, the camera's height is at 0.6 or so in Halo units, which is just under the chief's head. If that's the case, then since 0.6 seems to equal 60 max units, that means that 1 Halo unit should equal 100 max units, or 10 feet. You can check this for yourself. Just copy any coordinates of some object from Sapien, multiply each by 100, and then create a small object in max and move it to those new coordinates to see that they'll be in the same place.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jan 10, 2009 11:47 AM    Msg. 7 of 21       
That's the cool part, the only way to get on top of it is by using one of the 3 banshees located at each base, so this game will end up being more of an air battle than anything else. I even got rid of the chaingun worthog so the banshees couldn't get shot down so easily, the only anti-air weapon is the rocket launcher with modded sidewinder missles (20 degree track).

Also I moved the teleporter's exit to the cliffs behind the bases where, if I can, I'll put a pelican. I intend it to have no weapons, except for mabey a rear gun, so it's purpose would be to fly over the scarab or base and have like 5 guys jump out; I'll take off falling damage when I find out how.

EDIT- thanks Me KS, when I get around to using 3ds Max that will cirtainly help. Currently I have gmax, is that the same as 3ds Max?
Edited by Redemption on Jan 10, 2009 at 11:52 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2009 12:00 PM    Msg. 8 of 21       
More or less, with less features. Wait a minute... just less.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 10, 2009 01:01 PM    Msg. 9 of 21       
Quote: --- Original message by: Me KS
1 Halo unit is 10 feet. In case you need a reference from 3ds max to Halo, 1 foot is 10 max units. So 1 Halo unit is 100 max units.

I'm sure of this, because the HEK tutorial says that 10 max units = 1 foot, and the chief is 70 max units tall, so he's 7 feet tall. In the biped tag of the chief, the camera's height is at 0.6 or so in Halo units, which is just under the chief's head. If that's the case, then since 0.6 seems to equal 60 max units, that means that 1 Halo unit should equal 100 max units, or 10 feet. You can check this for yourself. Just copy any coordinates of some object from Sapien, multiply each by 100, and then create a small object in max and move it to those new coordinates to see that they'll be in the same place.


1 Halo unit is not 100 max units, I placed a chief biped on the bloodgulch base, then put a sentinel constructor next to it on the ground, then I moved the constructor up 1 unit. It was only at about chiefs waist.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 10, 2009 04:17 PM    Msg. 10 of 21       
Quote: --- Original message by: Advancebo
1 Halo unit is not 100 max units, I placed a chief biped on the bloodgulch base, then put a sentinel constructor next to it on the ground, then I moved the constructor up 1 unit. It was only at about chiefs waist.


That's weird. I tried the same thing with the chief and the flag base scenery:





One unit is way over his head, so it looks true to me.

Also:



That's a 100 unit box, and it has the same height above the chief as the 1 unit did in the other screen shots with the flag base scenery.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 10, 2009 04:51 PM    Msg. 11 of 21       
Or Master Chief is really short.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Jan 11, 2009 06:40 AM    Msg. 12 of 21       
if you make maps you can see it too. example, in the tutorial the length of the map is 2400 units and when you go ingame you could see that its 240 meters (halo units) length.


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jan 19, 2009 12:29 AM    Msg. 13 of 21       
thanks for the help about the world units thing, but now I've finished making my map in Sapien and now I want to test it. I've looked for tutorials because I thought I needed to use Tool to do that, but now I think that's only if you make a new map model that's not already on the game.

So I've tried just copy and pasting the file straight out of Sapien and into my maps folder. I was able to play it then, but it didn't have any of the vehicles or actors I put in, only some of the weapons and the old weapons that I deleted from the old Bloodgulch were still there.

So, how do you test your maps?


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Jan 19, 2009 09:27 AM    Msg. 14 of 21       
-_-

you cant test scenarios.

you must compile it with tool. go read hek_tutorial you get with hek.

remember to give the scenario a unique name.

you need to change the globals so custom weapons would spawn

(you have a limit of weapon types on the map, and you can only have 6 vehicles types and 4 from each without needing scripts.)


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 19, 2009 11:16 AM    Msg. 15 of 21       
If it looks too complicated, use Tool++ (search)


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jun 13, 2009 01:49 AM    Msg. 16 of 21       
A few months ago I had to completely reinstall my computer so everything I had done on my map was lost so I just forgot about it for a while, but now it's summer vacation so I'm getting back on it, anyway, here's my question:
Black Doom said I need to "change the globals so custom weapons would spawn" how do I do that? Some weapons do spawn on my maps but they don't have any ammo (and I made sure they did on Guerilla) and none of my vehicles spawn. How do I fix this?
Edited by Redemption on Jun 13, 2009 at 01:50 AM


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jun 13, 2009 02:22 AM    Msg. 17 of 21       
Quote: --- Original message by: Redemption

and on a side note, this is going to be for my first map which is basicly Blood Gulch with a Scarab in the middle, but I've added a few other things to it like AI and special tags (Wraith, H2 sword, mabey a pelican) and modded weapons so I can get used to how it works and to spice it up a little. I think I'll call it something like King of the Scarab, or The Scarab King... anyway keep an eye out for it ;)



NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 13, 2009 11:15 AM    Msg. 18 of 21       
Quote: --- Original message by: Redemption

A few months ago I had to completely reinstall my computer so everything I had done on my map was lost so I just forgot about it for a while, but now it's summer vacation so I'm getting back on it, anyway, here's my question:
Black Doom said I need to "change the globals so custom weapons would spawn" how do I do that? Some weapons do spawn on my maps but they don't have any ammo (and I made sure they did on Guerilla) and none of my vehicles spawn. How do I fix this?
Edited by Redemption on Jun 13, 2009 at 01:50 AM


You do not need to change the globals to get custom weapons to spawn. To get weapons to spawn, place them as netgame equipment, fir which they need to have an item_collection tag. You do need to change the globals to get custom vehicles to spawn. Scroll down to the vehicle section in the globals tag and swap out vehicles (DO NOT ADD, THEN DELETE!).


Redemption
Joined: Dec 27, 2008

Here to reclaim Halo's former glory


Posted: Jun 13, 2009 10:56 PM    Msg. 19 of 21       
sorry about all my noob questions, but I'm at least trying to keep them to one thread

Now I'm stumpted, I looked at the HEK official tutorial and many tutorials posted on this site and I still can't find out how to get weapons or custom vehicles on my map.

My weapons spawn, but the custom ones don't have any ammo (I made sure they do in Gurrilla) and the normal ones spawn but quickly dissapear; also the default weapons are still there when I deleted them on Sapien. I know the proublem is that the weapons need to come from the Items_Collections folder for them to spawn in multiplayer, but there's nothing in there. There is the whole set of item_collections weapons there when I look in Guerilla along with the custom weapons that I put in there, but none of them are available in Sapien.


I can get normal vehicles to spawn but not custom ones. I tried renaming them as mp_warthog.vehicle (because a tutorial suggested it) and I messed around with the globals, all I really did was add them to the globals.globals under the vehicles part. Also I made sure that I checked the default ctf and slayer and allowed ctf, slayer, king, and odd ball in their multiplayer flags.

Suggestions please?
Edited by Redemption on Jun 18, 2009 at 01:02 AM


1337
Joined: Dec 2, 2011

Don't be daft. wrap your shaft


Posted: Oct 14, 2013 12:09 AM    Msg. 20 of 21       
Quote: --- Original message by: Sabre
Quote: --- Original message by: Redemption

and on a side note, this is going to be for my first map which is basicly Blood Gulch with a Scarab in the middle, but I've added a few other things to it like AI and special tags (Wraith, H2 sword, mabey a pelican) and modded weapons so I can get used to how it works and to spice it up a little. I think I'll call it something like King of the Scarab, or The Scarab King... anyway keep an eye out for it ;)



NNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Agree. (With Sabre)


1337
Joined: Dec 2, 2011

Don't be daft. wrap your shaft


Posted: Oct 14, 2013 08:52 PM    Msg. 21 of 21       
Quote: --- Original message by: waffles
lol. I like talking to myself too sometimes. Fantastic bump sir.

I really need to read the post date...
Also, talking to yourself??? I'm not Sabre, if that's what you mean by this.
Edited by 1337 on Oct 14, 2013 at 08:53 PM

 

 
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