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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »POLL: 3D Studio Max vs. gmax.

Author Topic: POLL: 3D Studio Max vs. gmax. (6 messages, Page 1 of 1)
Moderators: Dennis

1337
Joined: Dec 2, 2011

Don't be daft. wrap your shaft


Posted: Oct 10, 2013 07:57 PM    Msg. 1 of 6       
Which does Halomaps prefer? And what version of each? And why?

Reply and say whether you prefer 3ds max or gmax and why!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Oct 11, 2013 10:44 PM    Msg. 2 of 6       
GDS Max


killzone64
Joined: Jun 9, 2010

sometimes i miss the chaos occasionally


Posted: Oct 11, 2013 11:14 PM    Msg. 3 of 6       
blender 3D

and i guess max cause i have to use it to export


UnevenElefant5
Joined: May 3, 2008

its been fun yall, i'll never forget this site :')


Posted: Oct 12, 2013 09:09 PM    Msg. 4 of 6       
max 8 is pretty much the best as far as compatibility goes. Gmax has less compatible scripts to run and they usually require an extra step. Max 8 can run Blitz, Bluestreak, the gbxmodel importer, ghost's animation importer, and pretty much every other max script on this site. You can import and export models, animations, collision geometry and bsps with max 8.

Anything after 8 can't handle blitzkrieg, which I still find to be the most reliable way of exporting BSPs. Bluestreak would sometimes flip random faces in my model inside out.

But you can also use bluestreak (or the updated versions by bobbysoon iirc) which can handle regions. This is like the one thing blitz can't do.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Oct 13, 2013 03:11 PM    Msg. 5 of 6       
cryengine :P


1337
Joined: Dec 2, 2011

Don't be daft. wrap your shaft


Posted: Oct 14, 2013 09:23 PM    Msg. 6 of 6       
Quote: --- Original message by: Mootjuh
3ds max 8 for Halo. 3DS max 2012+ for overall modelling.

Is there anywhere I can still acquire max 8? no warez pls, I can get a license.
Edited by 1337 on Oct 14, 2013 at 09:23 PM

 

 
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