
sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 9, 2009 09:09 PM
Msg. 1 of 11
can someone tell me how to make the bloodgulch base movable? as in its sits there in the ground...melee doesnt move it but if there was a explosion or something it would fly off to the side...like a vehicle does
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Jan 9, 2009 09:29 PM
Msg. 2 of 11
well, first get the model separate from the bsp and make into a GBX. When you get that done ask for the next step.
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 10, 2009 12:22 AM
Msg. 3 of 11
im dgot the gbx model....whats the next step?
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Advancebo
Joined: Jan 14, 2008
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Posted: Jan 10, 2009 01:17 AM
Msg. 4 of 11
Question,
why do you want a movable base...
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sierra117
Joined: Jan 10, 2008
If sex is good exercise, why are there fat sluts?
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Posted: Jan 10, 2009 01:24 AM
Msg. 5 of 11
Quote: --- Original message by: Advancebo Question,
why do you want a movable base... answer: its would create a good cinematic in a map...what in doing is a explosion happens and the base goes flying off to the side; and in the smoke and dust from the explosion you see flood charging at you. EDIT: im not going to make a moveable base anymore...i just relized that then there would need to be more space for the base to fly and then the player has all this space to move and escape from the flood ambush....i already got enough space no need to have more. Edited by sierra117 on Jan 10, 2009 at 01:26 AM
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Jan 10, 2009 01:24 AM
Msg. 6 of 11
Nvm you beat me Edited by UnevenElefant5 on Jan 10, 2009 at 01:25 AM
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randomteddybear
Joined: Jul 14, 2008
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Posted: Jan 10, 2009 10:31 AM
Msg. 7 of 11
i did that but i would go with the vehicle option it more realistic
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megahalofan12
Joined: May 21, 2008
Xbox Live/Xfire is: matthewdratt
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Posted: Jan 10, 2009 07:12 PM
Msg. 8 of 11
"Press E to flip Base" Whenever it would flip over
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Polamee
Joined: Feb 25, 2008
MP2SPMT's founder
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Posted: Jan 10, 2009 08:53 PM
Msg. 9 of 11
Create a whole bunch of scenery tags, side to side. Then use a rapid number of object_destroy and object_create_anew commands to create the illusion that the scenery is moving. :)
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Lone Warrior
Joined: Dec 14, 2008
-Himalayan Wizard and Mystical Guru of the Mts.-
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Posted: Jan 10, 2009 08:58 PM
Msg. 10 of 11
A weapon tag lol 'Press 'E' to pick up Bloodgulch Base'.
On-topic. Ye I would suggest making it a vehicle. Although, what ever way is easier for you really.
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black doom
Joined: Oct 4, 2008
we will never stop, we can win the "impossible"
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Posted: Jan 11, 2009 07:38 AM
Msg. 11 of 11
or just make it a garbage tag.
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