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Author Topic: Maya pwns 3ds max in animations? (10 messages, Page 1 of 1)
Moderators: Dennis

Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jan 7, 2009 02:55 PM    Msg. 1 of 10       
One question, since i heard people talking about that maya was better for animating (in like 3d movies) than 3ds max. Can someone explain to me whats better about it?


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 7, 2009 03:04 PM    Msg. 2 of 10       
Maya is used in most of those children's organic animations. 3Ds max has softimage Cat and it has a built in Motion builter. I prefer 3ds max.

In b4 Disaster comes.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Jan 7, 2009 04:58 PM    Msg. 3 of 10       
Quote: --- Original message by: DEEhunter
Maya is used in most of those children's organic animations. 3Ds max has softimage Cat and it has a built in Motion builter. I prefer 3ds max.

In b4 Disaster comes.


>:O

Maya is a really well done animation tool.

http://www.dexigner.com/design_news/maya_for_lucasfilm_animation_singapore.html
http://www.buzzle.com/articles/top-3-3d-animation-software.html
http://www.animaya.co.il/image/users/53784/ftp/my_files/Made_With_Maya_Films.pdf

These are just some of the things I can come up with off the top of my head.
I'm sure if you look around more, you will find that maya is the most popular 3d animation tool on the market atm. It has good reason to be too.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 7, 2009 05:05 PM    Msg. 4 of 10       
Quote: --- Original message by: DEEhunter
Maya is used in most of those children's organic animations. 3Ds max has softimage Cat and it has a built in Motion builter. I prefer 3ds max.

In b4 Disaster comes.


>:O


KillerKip1
Joined: May 3, 2008

Rigs of Rods


Posted: Jan 7, 2009 07:35 PM    Msg. 5 of 10       
Maya is better than 3ds max, for animation.

Why you ask?

Well I will tell you why....

Its because 3ds Max is designed mainly for modeling, and Maya is designed completely for animation.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 8, 2009 12:46 AM    Msg. 6 of 10       
Quote: --- Original message by: KillerKip1
Maya is better than 3ds max, for animation.

Why you ask?

Well I will tell you why....

Its because 3ds Max is designed mainly for modeling, and Maya is designed completely for animation.

im sorry, but what? i mean, i agree that maya seems more animation and UV mapping oriented but that is not a good argument at all. skis are better for riding down a hill because skis were made for sking and snowboards were made for snowboarding.
at least a reason why would be good. tools, features, etc...


Advancebo
Joined: Jan 14, 2008


Posted: Jan 8, 2009 08:25 AM    Msg. 7 of 10       
Quote: --- Original message by: Donut
Quote: --- Original message by: KillerKip1
Maya is better than 3ds max, for animation.

Why you ask?

Well I will tell you why....

Its because 3ds Max is designed mainly for modeling, and Maya is designed completely for animation.

im sorry, but what? i mean, i agree that maya seems more animation and UV mapping oriented but that is not a good argument at all. skis are better for riding down a hill because skis were made for sking and snowboards were made for snowboarding.
at least a reason why would be good. tools, features, etc...


Easy to use UI


DEEhunter
Joined: Dec 16, 2006


Posted: Jan 8, 2009 01:56 PM    Msg. 8 of 10       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Donut
Quote: --- Original message by: KillerKip1
Maya is better than 3ds max, for animation.

Why you ask?

Well I will tell you why....

Its because 3ds Max is designed mainly for modeling, and Maya is designed completely for animation.

im sorry, but what? i mean, i agree that maya seems more animation and UV mapping oriented but that is not a good argument at all. skis are better for riding down a hill because skis were made for sking and snowboards were made for snowboarding.
at least a reason why would be good. tools, features, etc...


Easy to use UI

Tab based modeling sucks.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Jan 8, 2009 03:09 PM    Msg. 9 of 10       
The UI in Maya is confusing to me, but its probably because I'm so used to 3ds Max's controls and keyboard shortcuts.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Jan 8, 2009 04:27 PM    Msg. 10 of 10       
in my experience, max has better basic modeling tools than maya, however maya has proven to be easier with uvw mapping and animation. im not sure how much better it is as my experience with it has boiled down to about 4 hours per day for about 2 weeks at a college excursion.
honestly, i think whatever you started on, whatever you used to learn the concepts of the 3d space and tools for geometry manipulation, is what you will consider to be better.
also just in advance, until version 7.5 (i think 7.5), maya was owned by Allias (might have the spelling wrong). the rights to the program were bought by autodesk, so the argument that they are both by the same company isnt very sturdy
edit: holy god, this is my 4001st post.
... i reaaaaaaaaly need to find something else to look forward to lol
Edited by Donut on Jan 8, 2009 at 04:28 PM

 

 
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