
UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2008 08:58 PM
Msg. 1 of 62
hey do you guys know what the blind wolf is? if u dont then read this: http://halo.wikia.com/wiki/Blind_Wolfanyways i thought it would be cool if some people tried to make this does anyone want to? ps im kinda working on it but i am failing epically :\
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Ro0ster
Joined: Jan 21, 2008
is a rooster
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Posted: Nov 28, 2008 09:25 PM
Msg. 2 of 62
I was thinking of doing that once, but then I didn't. It would be cool though.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2008 10:21 PM
Msg. 3 of 62
ya i have modelled the biped and am rigging it now... except my model sucks really bad its my first time trying organic modelling and i cant get the biped bones to line up right :\ also i need a texture, if anyone has one or can make one that would be great :)
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2008 10:35 PM
Msg. 4 of 62
y wont it work?
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Nov 28, 2008 10:48 PM
Msg. 5 of 62
Quote: --- Original message by: Recycle Bin well if bungie couldnt do it then i doubt you could do it (on offense) and with the haloengine being as crappy as it is the even more unlikely Umm... its not that bungie "couldnt" do it, they just cut it from the game. This is possible, might take some work but yes this is possible.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2008 10:53 PM
Msg. 6 of 62
well ima probably gonna make an actor variant and then make a vehicle seperately and just swap the ghost's model and remove it's guns, as for AI i will just make them walk around in circles where the player cant get to
btw if anyone wants to help my xfire is unevenelefant5 (cuz i need an animator) Edited by UnevenElefant5 on Nov 28, 2008 at 10:54 PM Edited by UnevenElefant5 on Nov 28, 2008 at 10:54 PM
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Nov 28, 2008 10:56 PM
Msg. 7 of 62
Quote: This is possible, might take some work but yes this is possible. Obviously it won't be up to par with Bungie's original idea, but you can strill try to simulate it.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 28, 2008 10:59 PM
Msg. 8 of 62
well obviously right now im just going to see if the idea would even work and if it does then i will try to find ways to improve on it
**** its not exporting to .jms file :\ Edited by UnevenElefant5 on Nov 28, 2008 at 11:35 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Nov 29, 2008 01:26 AM
Msg. 9 of 62
Well, its about time I reveal my secret project...
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 29, 2008 10:30 AM
Msg. 10 of 62
and whatwould that be?
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HaloSlayer
Joined: May 21, 2007
Used to be my H3 Emblem
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Posted: Nov 29, 2008 11:21 AM
Msg. 11 of 62
me on a blind wolf naked with my gun in my eyeball
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 29, 2008 12:19 PM
Msg. 12 of 62
We were going to put blind wolves into a30. Then we had tagslot problems. :(
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 29, 2008 01:05 PM
Msg. 13 of 62
can i have your tags? i will give you credit :)
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 29, 2008 10:36 PM
Msg. 14 of 62
If we had tags we would find some way to put it in.
If anyone does want to make a quality blind wolf, I will do my best to get it in the mod. It would have to be around 10 tags.
Model Bitmap Animation Collision Actor Actor Varient dialouge Sound tag 1 Sound tag 2
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 29, 2008 10:38 PM
Msg. 15 of 62
Quote: --- Original message by: Masters1337 If we had tags we would find some way to put it in.
If anyone does want to make a quality blind wolf, I will do my best to get it in the mod. It would have to be around 10 tags.
Model Bitmap Animation Collision Actor Actor Varient dialouge Sound tag 1 Sound tag 2 What about shaders, and effects
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Nov 29, 2008 10:43 PM
Msg. 16 of 62
Forgot about shaders, It won't need effects, I can just reuse elite effects, since the only ones it's going to need is blood spraying and elites have the nicest ones.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 29, 2008 10:47 PM
Msg. 17 of 62
I dont understand, how it will be an AI, and when you get near it, you can drive it like a vehicle.
Unless its a script where, the player enters a vehicle, the invisible AI gets destroyed, that was previously driving it. Then when you exit the vehicle, it recreates the same AI and have drive the vehicle again.
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pakar45
Joined: Sep 21, 2008
Hi
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Posted: Nov 29, 2008 11:06 PM
Msg. 18 of 62
Hmm Maybe like this idk if it's possible or not but in the biped tag in guerilla there is a section called seats. (I also think there is one called powered seats also idk if this would work though!)
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Nov 29, 2008 11:13 PM
Msg. 19 of 62
Quote: --- Original message by: Masters1337 If we had tags we would find some way to put it in.
If anyone does want to make a quality blind wolf, I will do my best to get it in the mod. It would have to be around 10 tags.
Model Bitmap Animation Collision Actor Actor Varient dialouge Sound tag 1 Sound tag 2 Ill send you the ones im using for my prehalo project once the modeling is complete.
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 29, 2008 11:22 PM
Msg. 20 of 62
Quote: --- Original message by: pakar45 Hmm Maybe like this idk if it's possible or not but in the biped tag in guerilla there is a section called seats. (I also think there is one called powered seats also idk if this would work though!) That could be properties from Pre Halo, but it probaly doesnt work now
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Advancebo
Joined: Jan 14, 2008
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Posted: Nov 30, 2008 12:52 AM
Msg. 21 of 62
Quote: --- Original message by: Guilsam
Would someone at the very LEAST try to get a model from bungie themselves, like a direct email or reply to one of their members?df Edited by Guilsam on Nov 30, 2008 at 12:51 AM I am pretty sure many people have tried, and none prevailed
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Nov 30, 2008 01:21 AM
Msg. 22 of 62
They killed most of the stuff they didnt use with fire.
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 30, 2008 08:14 PM
Msg. 23 of 62
Quote: --- Original message by: Advancebo I dont understand, how it will be an AI, and when you get near it, you can drive it like a vehicle.
Unless its a script where, the player enters a vehicle, the invisible AI gets destroyed, that was previously driving it. Then when you exit the vehicle, it recreates the same AI and have drive the vehicle again. i was thinking there would be a vehicle that would be stationary and you could drive, and then there would be also an AI that just kinda mills around in a certain spot because i cant script :\
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SDAIRSTRIKE
Joined: Nov 12, 2008
avatar change XD
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Posted: Nov 30, 2008 08:19 PM
Msg. 24 of 62
do u still need a texture
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 30, 2008 08:50 PM
Msg. 25 of 62
yes
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SDAIRSTRIKE
Joined: Nov 12, 2008
avatar change XD
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Posted: Nov 30, 2008 09:03 PM
Msg. 26 of 62
nvm sorry i suck at textureing
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Nov 30, 2008 09:04 PM
Msg. 27 of 62
o ok... is there something else you want to or can do?
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SiMuLaCrUm
Joined: Oct 25, 2006
too digital
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Posted: Nov 30, 2008 10:01 PM
Msg. 28 of 62
People have thought about putting this and other animals in game, but the least I've seen is animated scenery :/
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DEEhunter
Joined: Dec 16, 2006
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Posted: Nov 30, 2008 10:04 PM
Msg. 29 of 62
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UnevenElefant5
Joined: May 3, 2008
its been fun yall, i'll never forget this site :')
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Posted: Dec 1, 2008 11:40 AM
Msg. 30 of 62
ya i thought about trying to put that in-game but i think we should start with the blind wolf because it would be cooler in game i think (just my opinion) Quote: --- Original message by: SDAIRSTRIKE nvm sorry i suck at textureing btw you do not need to be really good at textureing we just need something that looks remotely like a blind wolf Edited by UnevenElefant5 on Dec 1, 2008 at 11:41 AMQuote: --- Original message by: Masters1337 If we had tags we would find some way to put it in.
If anyone does want to make a quality blind wolf, I will do my best to get it in the mod. It would have to be around 10 tags.
Model Bitmap Animation Collision Actor Actor Varient dialouge Sound tag 1 Sound tag 2 i can do the actor and actor variant and just tell me what sounds you need and i can see what i can do ;) Edited by UnevenElefant5 on Dec 1, 2008 at 11:43 AM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 1, 2008 12:05 PM
Msg. 31 of 62
I have plans for the ai, but thanks. All I need from the community is the model, bitmap, and animations.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Dec 1, 2008 01:29 PM
Msg. 32 of 62
Masterz, all you needed to do was ask me. I'll have that to you after I finish the other stuff you have me working on. I'm working with Grunt on his pre-halo project so I hope it's ok if it's used there too.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 1, 2008 03:27 PM
Msg. 33 of 62
what's the poly count grunt is aiming for on it?
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DEEhunter
Joined: Dec 16, 2006
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Posted: Dec 1, 2008 04:04 PM
Msg. 34 of 62
Ill be giving grunt some high res references I got from the DVD. Hopefully he will let me UV map it for sculpting.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Dec 1, 2008 04:12 PM
Msg. 35 of 62
 Thanks, but your link to halopedia has some pretty good refs as it is. Something like this shouldn't be high poly or super detailed. If you're planning to have them in herds like they use to, with 10-20 on screen at a time.
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