
RMa
Joined: Feb 24, 2011
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Posted: Apr 16, 2011 05:11 PM
Msg. 36 of 53
HELP PLEASE!!!
when ever i try to open Tool it Closes immediatly
help me please!!
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SlappyThePirate
Joined: Aug 24, 2009
You are irritating, I'll release nothing
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Posted: Apr 16, 2011 05:31 PM
Msg. 37 of 53
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bobbysoon
Joined: Feb 1, 2007
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Posted: Apr 17, 2011 07:21 AM
Msg. 38 of 53
With your problematic scene loaded in gMax, paste this into a new script (see MAXScript menu) and press Ctr-E fn facesWithIDs o ids = ( fc=o.faces.count for i=1 to fc where 0 != (findItem ids (getFaceMatID o i)) collect i )
fn hideFacesWithGoodIDs o = ( select o modPanel.setCurrentObject o subObjectLevel=3 update o facesNotAccountedFor= -(facesWithIDs o o.material.materialIdList) as BitArray o.selectedFaces= facesNotAccountedFor return ((facesNotAccountedFor as array).count>0) )
fn debugMaterials = ( disableSceneRedraw() max unhide all max modify mode selObjs=#() for o in objects where isKindOf o editable_mesh do if isValidNode o then -- invalid being post-delete, pre-garbage collection if isKindOf o.material MultiMaterial then if hideFacesWithGoodIDs o then append selObjs o select selObjs max hide inv enableSceneRedraw() ) debugMaterials()
Meshes with good materials will be hidden. Meshes with faces having IDs not found in their multimaterial will have those faces selected. Then you just gotta correct the IDs on the faces, correct the IDs in the Multi Material, and/or add materials for those IDs Edited by bobbysoon on Apr 17, 2011 at 04:55 PMEdited by bobbysoon on Jun 12, 2011 at 04:18 PM
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darknesssamurai
Joined: Jul 26, 2010
It started with a Mew card and now I have all this
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Posted: May 19, 2011 03:34 PM
Msg. 39 of 53
How do I fix my biped?
Error: animation frame data has incorrect size.
And it repeats that same line in the debug Edited by darknesssamurai on May 19, 2011 at 03:35 PM
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 12, 2011 12:42 PM
Msg. 40 of 53
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\requiem requiem Couldn't read map file './toolbeta.map' building intermediate geometry... ### WARNING found #12 degenerate triangles. building collision geometry... EAX: 0xFFFFFFFE EBX: 0x0029D501 ECX: 0x0012F200 EDX: 0x000002CC EDI: 0x0012F200 ESI: 0x00000000 EBP: 0x0012F0D8 ESP: 0x0012F0C8 EIP: 0x77526344, C3 8D A4 24 ????? EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
No clue here. I get this error when compiling my JMS into a scenario_structure file, and when I tried making a scenery item. Seeing a somewhat similar-looking error mentioned issues with portalling....I have no portals in my map right now, simply because I want to run it through tool to see how many errors I have. I know I have open edges, but it doesn't mention any. Perhaps I need to add some degree of portalling for this to work (although my first test map didn't give me this error, and it had no portals)?
Update edge errors: it means more than two faces share the same edge. For example, consider a T-intersection: ___ ___ ___ ___ | Wrong. Right. | |
Here you have three faces, all intersecting at the same point. Tool does not like this, so to solve the problem, simply delete one of the faces. What you do with that third face is up to you. No more than two faces may share a common point. If more than two share a common point, an update edge error will result.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 12, 2011 01:59 PM
Msg. 41 of 53
Quote: --- Original message by: CAG Gonzo
EXCEPTION halt in .\import_collision_bsp\build_collision_geometry.c,#979: bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on
There is an object that is too big or there is a overly smooth object or there is a sphere.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 12, 2011 02:21 PM
Msg. 42 of 53
So my map, roughly twice the size of Extinction, could be too big, and causing the error? What about when I was constructing a simple wall segment? I received the same error. I do have some pretty good smoothing, but nothing too severe to my knowledge.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 12, 2011 02:25 PM
Msg. 43 of 53
I would make a new bsp which would be a simple box (with no smoothing). Make sure it ts at least the size of your map, a bit bigger actually. See if you can compile that.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 12, 2011 02:35 PM
Msg. 44 of 53
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\crudmap crudmap Couldn't read map file './toolbeta.map' building intermediate geometry... building collision geometry... reducing collision geometry... building collision bsp... reducing collision bsp... verifying collision geometry... ### ERROR vertex #0 has a bad point. ### ERROR failed to import collision bsp.
I read somewhere that this error is (or could be) caused by the vertex being too far from the origin. However, the map is centered about the origin.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 12, 2011 02:38 PM
Msg. 45 of 53
Hmm. Maybe try, in vertex selection mode, "delete isolated vertices" and "delete unused map somethings :)"
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 12, 2011 02:42 PM
Msg. 46 of 53
It has a whopping 8 vertices. There are no isolated members.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 12, 2011 02:45 PM
Msg. 47 of 53
Then almost for sure, it is too big. Try making the box smaller and keep it centred on 0,0,0. See how much smaller you need to make it before it passes tool. Edited by Maniac1000 on Jun 12, 2011 at 02:46 PM
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bobbysoon
Joined: Feb 1, 2007
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Posted: Jun 12, 2011 02:48 PM
Msg. 48 of 53
Quote: --- Original message by: CAG Gonzo bsp3d_plane_test_point(plane, point0, NULL)==_bsp3d_plane_test_on The google says it's probably a scale thing. Iirc, +-128000 world units in Max cubed is what I found to be the maximum tool will tolerate. Or maybe it's too small.
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CAG Gonzo
Joined: Apr 2, 2009
Retreat? Hell! We just got here!
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Posted: Jun 12, 2011 02:55 PM
Msg. 49 of 53
Well, I scaled it down several times, until the map was far smaller than Extinction. It still yields the same error.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Jun 12, 2011 02:57 PM
Msg. 50 of 53
Quote: --- Original message by: Maniac1000 Hmm. Maybe try, in vertex selection mode, "delete isolated vertices" and "delete unused map somethings :)" Did you scale down the simple box or your level? Do those things to your level.
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Spiral
Joined: Apr 3, 2011
I hope i'm out of the way
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Posted: Jun 14, 2011 07:14 PM
Msg. 51 of 53
Help please
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killzone64
Joined: Jun 9, 2010
sometimes i miss the chaos occasionally
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Posted: Nov 3, 2011 04:02 PM
Msg. 52 of 53
whenever i try to create collision geometry tool says failed to create collision geometry, now normally i would search for geometry errors in the model, but in this model there are no collision errors at all.
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snipeman23
Joined: Jul 22, 2012
... ugh... -_-
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Posted: Jul 22, 2012 12:04 PM
Msg. 53 of 53
Some things work but when i try to edit the Rounds per Second, it give me an error that says:
Error while trying to update and write structure. I'm using Halo mapping tools version 3.5.
I've tried everything i can think of, someone please help
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