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Author Topic: I swear I didn't do this on purpose. (16 messages, Page 1 of 1)
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Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 6, 2008 12:53 AM    Msg. 1 of 16       
http://www.xfire.com/video/2f714/

Every campaign map that I re-compile, it always gets screwed. Pelicans\dropships fly weirdly, don't drop off their crew, and basically die on me.

Can anyone help me with why this happens? I downloaded Renamon's campaign maps, ripped them with HEK+, did any edits I wanted to edit, and compiled.

Could anyone explain as to why this happens, and a way to fix it?

(offtopic)
Also, how do I get rid of the FPS display while taking videos in Xfire?


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Oct 6, 2008 03:39 AM    Msg. 2 of 16       
Weird, looks like the pilots where drunk.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 08:24 AM    Msg. 3 of 16       
Quote: --- Original message by: Mythril
http://www.xfire.com/video/2f714/

Every campaign map that I re-compile, it always gets screwed. Pelicans\dropships fly weirdly, don't drop off their crew, and basically die on me.

Can anyone help me with why this happens? I downloaded Renamon's campaign maps, ripped them with HEK+, did any edits I wanted to edit, and compiled.

Could anyone explain as to why this happens, and a way to fix it?


I think you put in the destroyed pelicans isntead of the normal ones


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 6, 2008 04:37 PM    Msg. 4 of 16       
Quote: --- Original message by: Nexus Halo
Weird, looks like the pilots where drunk.

Drinking is bad for you=(
Quote: --- Original message by: geoff95
YEAH THE SAME ROBLEM HAPPENS TO ME, I SERIOUSLY GOT MINE SCREWED UP, I MADE IT SO THAT INSTEAD OF GHOSTS THERE FR GHOSTS AND INSTEAD OF HOGS THERES GAUSS HOGS, THEN I MADE THE C DROPSHIP FLYABLE, AND SWAPPED THE HUMAN VEHICELS WITH THE COVENANT ONES, NOT A GOOD IDEA (ps i just realized i was in caps sorry)

But the thing is, I didn't change anything like that. I ripped it, changed some encounters, and compiled.
Quote: --- Original message by: Advancebo
I think you put in the destroyed pelicans isntead of the normal ones

Yeah, the pelican in the back is smoking...but I didn't change that, nor do I know how to.
Quote: --- Original message by: Stan
I would worry more about the fps, 7 to 10 is way to low. Sorry it is off topic, but that would lag so bad.

Ionno, it felt alright.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Oct 6, 2008 04:39 PM    Msg. 5 of 16       
Quote: --- Original message by: Stan
I would worry more about the fps, 7 to 10 is way to low. Sorry it is off topic, but that would lag so bad.

He's recording, most recording programs cut FPS in half.


cowish6676
Joined: Aug 9, 2008


Posted: Oct 7, 2008 12:42 AM    Msg. 6 of 16       
I think it is F12 for FPS to show up in Fraps, don't know about the other stuff though.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 7, 2008 03:09 AM    Msg. 7 of 16       
Quote: --- Original message by: cowish6676
I think it is F12 for FPS to show up in Fraps, don't know about the other stuff though.

That would explain it...my video hotkey is set to CTRL + F12 XD
Thanks.

Hmm, I found it didn't happen when I compiled a different SP map, when I DIDN'T rip using HEK+, I downloaded the tags on the site. Could it be HEK+ messing up the tags?


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 7, 2008 09:33 AM    Msg. 8 of 16       
I'm sorry I cannot help you with that, but that video is really funny! haha


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 7, 2008 05:14 PM    Msg. 9 of 16       
But they still move me to the wrong places, and I don't get ejected from the pelican.


H Guru
Joined: Oct 15, 2006

EHSv3 Coming Soon!


Posted: Oct 8, 2008 02:24 AM    Msg. 10 of 16       
You need to rip the pelican physics tag from one of the SP maps and overwrite your existing one.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 8, 2008 04:06 AM    Msg. 11 of 16       
Quote: --- Original message by: H Guru
You need to rip the pelican physics tag from one of the SP maps and overwrite your existing one.


orly. I'll go test that now. Thanks

EDIT

Win =) Thanks!
Edited by Mythril on Oct 8, 2008 at 06:03 AM

EDIT 2
Er...now they won't eject me =( Any ideas?
Edited by Mythril on Oct 8, 2008 at 06:04 AM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 8, 2008 10:53 AM    Msg. 12 of 16       
Quote: --- Original message by: Mythril

Quote: --- Original message by: H Guru
You need to rip the pelican physics tag from one of the SP maps and overwrite your existing one.


orly. I'll go test that now. Thanks

EDIT

Win =) Thanks!
Edited by Mythril on Oct 8, 2008 at 06:03 AM

EDIT 2
Er...now they won't eject me =( Any ideas?
Edited by Mythril on Oct 8, 2008 at 06:04 AM


Put a Volume Trigger where you land at and have a script that says "eject player"


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Oct 8, 2008 03:01 PM    Msg. 13 of 16       
Quote: --- Original message by: Dwood
Put a Volume Trigger where you land at and have a script that says "eject player"


That's a clumsy way of doing it. Instead of that, use the "recording_time" command:

(recording_time <unit>)

return the time remaining in the specified unit's cutscene recording.

Test for when it hits 0, sleep for a second or two, and then eject. It will work no matter where the pelican ends up.
Edited by Me KS on Oct 8, 2008 at 03:02 PM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 8, 2008 04:17 PM    Msg. 14 of 16       
However, if I recompile a script, it'll overwrite all previous scripts, which'll more or less screw the level up.

Besides, shouldn't this have already been inside the level? Why isn't it working now?


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Oct 12, 2008 09:47 PM    Msg. 15 of 16       
yes!
in b30
when i make a map it drops me off like 20 feet away from where it should be and the same with dropping off the hog


Advancebo
Joined: Jan 14, 2008


Posted: Oct 12, 2008 09:49 PM    Msg. 16 of 16       
Old Thread is old, dont bump please

 

 
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