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Advancebo
Joined: Jan 14, 2008
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Posted: Oct 1, 2008 09:12 PM
Msg. 71 of 79
Quote: --- Original message by: Dwood
Oh yes really Advancebo.
Books worth their salt take ages to write. Then go through the editorial processes....
Same with programs Edited by Dwood on Oct 1, 2008 at 08:53 PM dude, all i am saying is that Microsoft will not support minors
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Oct 1, 2008 09:24 PM
Msg. 72 of 79
Especially since the game is M, no matter how flawed the ESRB rating system is.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Oct 1, 2008 11:37 PM
Msg. 73 of 79
It is not impossible for development companies to start up on the internet. It's been done before. However you all need to understand that you need to put forth a considerable amount of time and effort and money. However if you even want the slightest hope of gaining publishing rights for a game that another company owns the rights to, you need to be a registered developer. That means you need a legally registered company name (this isn't cheap either). This isn't like modding where you pull a team together and give your self's a name. Now lets say you actually are able to obtain rights after getting a name. Not only does a publisher cost a considerable amount of money and bribing (since you have no previous titles to prove your worth), but if you don't complete the game by a certain deadline the publisher does hold the rights to terminate the project.
Licensing aside, to produce a game that meets up today's graphical standards you need software that can produce such desires. This too is nothing like the modding world. If you want at least decent software you need to purchase a commercial licenses for it. This includes the games engine, modeling software, texture software, and any other software you may find useful. Commercial licenses for such programs are not going to be cheap. Even if you find free 3D and Texture programs, the cheapest game engine you can find that will even create a half decent game is going to run you about $1300.
Finally you need to create a contract for everyone on board that creates all agreements within the company, in addition to an NDA. Otherwise anyone on the team can run their mouth about the project and you can legally do nothing.
So if you're willing to take on all of this then by all means, go for it. But without a Programmer, Registered company name, and a decent presentation of work history, then Microsoft isn't going to take a second look at you.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Oct 2, 2008 10:39 AM
Msg. 74 of 79
I agree mostly however you can use Open Source Engines, there are a few that are actually pretty good.
This should not be a for-profit game. Doing a for-profit thing costs lots of money. With a free (open) iteration of HGO (halo ghosts of onyx) you can work on it on your own time and the only pressure will be that which you would put on yourselves.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Oct 2, 2008 05:12 PM
Msg. 75 of 79
We are not a company, we are a Development Studio Team. (DST, as I made up, but it works, and it looks official, why else would you guys/girls be arguing about us being one, lol)
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Oct 2, 2008 05:30 PM
Msg. 76 of 79
Quote: --- Original message by: KillerKip1 We are not a company, we are a Development Studio Team. (DST, as I made up, but it works, and it looks official, why else would you guys/girls be arguing about us being one, lol) You don't understand, you can not legally publish a game, let alone get the rights to from another company unless you are a registered company. It is not possible unless you plan on releasing a free game. Otherwise you'll have the IRS on your ass faster than you can believe.
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Dwood
Joined: Oct 23, 2007
Judge Ye Therefore
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Posted: Oct 2, 2008 05:40 PM
Msg. 77 of 79
Quote: --- Original message by: PenGuin1362Quote: --- Original message by: KillerKip1 We are not a company, we are a Development Studio Team. (DST, as I made up, but it works, and it looks official, why else would you guys/girls be arguing about us being one, lol) You don't understand, you can not legally publish a game, let alone get the rights to from another company unless you are a registered company. It is not possible unless you plan on releasing a free game. Otherwise you'll have the IRS on your *** faster than you can believe. I've talked it over with Kip Let this thing about it not working die plz We will worry about that.
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PenGuin1362
Joined: Feb 4, 2008
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Posted: Oct 2, 2008 06:41 PM
Msg. 78 of 79
I'm not pushing the fact that it won't work I'm telling you what you need to do in order for it to work.
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KillerKip1
Joined: May 3, 2008
Rigs of Rods
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Posted: Oct 2, 2008 07:11 PM
Msg. 79 of 79
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