A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »biped help needed

Author Topic: biped help needed (11 messages, Page 1 of 1)
Moderators: Dennis

Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 2, 2008 04:14 PM    Msg. 1 of 11       
i need some help getting some custom bipeds to work. FYI, plz dont tell me to ask haloguru for help. i already asked him some things and he left me for no reason.


bobbysoon
Joined: Feb 1, 2007


Posted: Sep 2, 2008 08:32 PM    Msg. 2 of 11       
First problem I see is you're not providing any information for anyone who might be willing to help you help you. ;/


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 3, 2008 08:30 AM    Msg. 3 of 11       
i cant get them exported properly and i cant get the collision geometry either. i have tried using both Bluestreak which wont export at all. it says something about too many actors in the scene. i tried Blitzkreig or whatever it is called and i cant get the vertex weight injector to work with that.


Advancebo
Joined: Jan 14, 2008


Posted: Sep 3, 2008 04:23 PM    Msg. 4 of 11       
everything has to be somehowly linked to the bip01 pelvis. or the bip01. maybe your model is not linked


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 3, 2008 06:38 PM    Msg. 5 of 11       
Quote: --- Original message by: Nebulon
... it says something about too many actors in the scene. i tried Blitzkrieg or whatever it is called and i cant get the vertex weight injector to work with that.


how do u think that? how do u think i got it to export using Blitzkrieg without it being linked?


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Sep 3, 2008 08:10 PM    Msg. 6 of 11       
yea too many actors is you have more than one main node
for bipeds, all bones must be linked to bip01_pelvis, and and all makers and nodes except bip01 must be linked to bip01 er wutever the main node name is i forget


Nebulon
Joined: Jan 6, 2008

I am a noble warrior!


Posted: Sep 4, 2008 05:20 AM    Msg. 7 of 11       
no i tried that. but even so, aren't the markers supposed to be linked to their cooresponding bones, Sonic?


bobbysoon
Joined: Feb 1, 2007


Posted: Sep 5, 2008 12:30 PM    Msg. 8 of 11       
He means all objects should be linked together, and bip01 pelvis should be the root. It's like a tree. Think of the markers as apples, and the frames/nodes/bip01s are the branches. The mesh can be a rope swing, though rope swings usually aren't hung from the trunk


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Sep 9, 2008 09:39 PM    Msg. 9 of 11       
i think it would be awsome if someone made a haybusa model(halo 3)


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Sep 10, 2008 03:43 AM    Msg. 10 of 11       
Quote: --- Original message by: keeefers
i think it would be awsome if someone made a haybusa model(halo 3)


If you think it's so awesome, go make your own thread and post about it there. Not bump a old one, that has nothing to do with a haybusa.


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Sep 10, 2008 11:25 PM    Msg. 11 of 11       
Ok this is actually more of a project than you think.
You only need a model btw, no collisions.
PM me and I will explain this to you as I know bipeds too and the easiest way to weight the biped which people thought was hard.

Example:
(note: this is assuming you have the hierarchy right)
Rename all the (bip01) to (frame) then try exporting.
Its not seeing a frame on export.
Edited by Matooba on Sep 10, 2008 at 11:28 PM

 

 
Previous Older Thread    Next newer Thread







Time: Sat January 21, 2023 2:37 AM 297 ms.
A Halo Maps Website