A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Erosion Anannouncement

Page 2 of 4 Go to page: · 1 · [2] · 3 · 4 · Prev · Next
Author Topic: Erosion Anannouncement (132 messages, Page 2 of 4)
Moderators: Dennis

Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 7, 2008 02:22 PM    Msg. 36 of 132       
sure. if you wanted to detach the cliffs as an object then delete everything but the cliffs then either export as 3ds or just save the scene as something else (cliffs.max) then ill just send you the cliffs.uvw and you can unwrap and apply the uvw then uvwxform if needed to tile.

Oh yea, nice ground Disaster.
Edited by Maniac1000 on Sep 7, 2008 at 02:23 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 7, 2008 02:24 PM    Msg. 37 of 132       
Thanks :P


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 7, 2008 10:26 PM    Msg. 38 of 132       
Custom tree models were using:


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 7, 2008 10:29 PM    Msg. 39 of 132       
Thank you for being creative with trees. =D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 7, 2008 10:42 PM    Msg. 40 of 132       
Um, I have a quik question.
Whenever I place my tree in sapien as a scenery it loads fine. when I move around it, it some times disappears then comes back.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Sep 7, 2008 10:46 PM    Msg. 41 of 132       
set your bonding radius to 20 or some stuff like that.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 7, 2008 10:47 PM    Msg. 42 of 132       
Oh yea, I forgot about that. Thanks.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Sep 7, 2008 10:55 PM    Msg. 43 of 132       
You should add some stuff by the edge of the cliff.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 7, 2008 11:05 PM    Msg. 44 of 132       
We are. More like on the cliff


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Sep 7, 2008 11:06 PM    Msg. 45 of 132       
Set it to like 3 actually.


TLS_FlyingDog
Joined: Mar 2, 2007


Posted: Sep 8, 2008 08:53 AM    Msg. 46 of 132       
Nice Work, Very nice looking map there. The only thing i would say is don't make the cliff edge so hard and make it slope down a bit but that is just what i think. Looks good no matter what.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 8, 2008 04:18 PM    Msg. 47 of 132       
Quote: --- Original message by: Joshflighter
It was sort of fun, but once you get to the other guys base and you have back up, the other team is basicly gonna be team spawn killed.

Thats why were adding on to the bsp
And whats DR?
Edited by Higuy on Sep 8, 2008 at 04:19 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Sep 8, 2008 04:31 PM    Msg. 48 of 132       
Quote: --- Original message by: Higuy
And whats DR?

Rooster's map that he started making a while ago and HASN'T FINISHED YET. DR does not mean 'Doctor,' it's short for Detention Run. You've probably seen progress pics, the only thing I hope isn't in the final is 150% speed >:|


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 8, 2008 04:36 PM    Msg. 49 of 132       
Oh, i've seen that it looks really cool. No thread jacking plz though lol.


CaSs
Joined: Jun 16, 2008


Posted: Sep 9, 2008 04:12 PM    Msg. 50 of 132       
I can't wait to see the new trees in game :)


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 9, 2008 04:16 PM    Msg. 51 of 132       
HOW CONVIENIENT!



Dennis

Joined: Jan 27, 2005

"We are made of starstuff.” ― Carl Sagan


Posted: Sep 9, 2008 05:07 PM    Msg. 52 of 132       
That's quite nice. The trees have a decorative look to them as if they had been cared for and trimmed to fit the garden. I like them.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 9, 2008 05:19 PM    Msg. 53 of 132       
It might look even better if he got my ground skin working >:U lol


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 9, 2008 05:26 PM    Msg. 54 of 132       
I dun has it.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Sep 10, 2008 09:55 AM    Msg. 55 of 132       
Quote: --- Original message by: Recycle Bin
really nice and it looks peaceful
Lets see how peaceful its going to be when bullets are flying past your face =)

Looks good, but use Disaster's ground texture nao


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 10, 2008 01:48 PM    Msg. 56 of 132       
Quote: --- Original message by: H4Z4RD
Quote: --- Original message by: Recycle Bin
really nice and it looks peaceful
Lets see how peaceful its going to be when bullets are flying past your face =)

Looks good, but use Disaster's ground texture nao

^ This


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 10, 2008 03:37 PM    Msg. 57 of 132       
WHY. DONT. YOU. GIVE. ME. IT.
wdygmi


CaSs
Joined: Jun 16, 2008


Posted: Sep 12, 2008 06:15 PM    Msg. 58 of 132       
WHY. DONT. YOU. GIVE. HIM. IT.
wdyghi


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 12, 2008 06:20 PM    Msg. 59 of 132       
Those trees are so much better. Thank you for changing them. :)


AlwinRoth
Joined: Jan 4, 2008


Posted: Sep 13, 2008 08:56 AM    Msg. 60 of 132       
wow... i actually like these trees more than the ones at highgrounds...

great job, and what does disasters ground look like?


Corvette19
Joined: Feb 27, 2007


Posted: Sep 13, 2008 10:00 AM    Msg. 61 of 132       
I like your trees =)
I want to play it again >=(


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 13, 2008 10:07 AM    Msg. 62 of 132       
Quote: --- Original message by: AlwinRoth
wow... i actually like these trees more than the ones at highgrounds...

great job, and what does disasters ground look like?

Were not using it anymore because it looked horrible in game =(
Edited by Disaster on Sep 13, 2008 at 11:41 AM
E: Woops. I quoted the wrong person :P
Edited by Disaster on Sep 13, 2008 at 11:41 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2008 11:09 AM    Msg. 63 of 132       
Wtf, yes we are..


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 13, 2008 11:20 AM    Msg. 64 of 132       
Quote: --- Original message by: Disaster
Quote: --- Original message by: DarkHalo003
Those trees are so much better. Thank you for changing them. :)

Were not using it anymore because it looked horrible in game =(

They look fine to me. You could always just take out the trees though....


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 13, 2008 11:39 AM    Msg. 65 of 132       
Quote: --- Original message by: Higuy
Wtf, yes we are..

Since when? You told me we weren't using it...???


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2008 11:41 AM    Msg. 66 of 132       
You quoted the wrong thing >_>


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Sep 13, 2008 11:42 AM    Msg. 67 of 132       
Quote: --- Original message by: Higuy
You quoted the wrong thing >_>

obvious facepalm is obvious


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2008 12:45 PM    Msg. 68 of 132       
i like picz they r teh best





AlwinRoth
Joined: Jan 4, 2008


Posted: Sep 13, 2008 02:49 PM    Msg. 69 of 132       
why is the sky orange in the first pic?

maps coming out great. when do you think it will be done estimated?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Sep 13, 2008 02:50 PM    Msg. 70 of 132       
Its a Sunset sky.
Im not quite sure, probally in 1 week, 2 1/2 weeks tops.
Edited by Higuy on Sep 13, 2008 at 02:51 PM

 
Page 2 of 4 Go to page: · 1 · [2] · 3 · 4 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:48 PM 406 ms.
A Halo Maps Website