
CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 28, 2008 11:29 PM
Msg. 1 of 115
Yhea you heard me, ive been working on this for a while now and hope to release it within the next few weeks. its all classic weapons and its all open sourced. Theres a few things that need tweeking (mainly shaders :x) and setting up a new sky This map features 1) The center bridge with full physics (thanks for kirby for the help with this) 2) New weapon placement designed especially for the h1 weapons 3) Open sauced lulz as in go crazy and rip from it and make your own h2 varients. This map is ripped with a few tweeks by me...but anyways you dont care about that ON TO DA PICS!!!111 (courtosy of delta :) 
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Aug 28, 2008 11:30 PM
Msg. 2 of 115
I <3s you Grunt!
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Aug 28, 2008 11:32 PM
Msg. 3 of 115
Shaders good, but wheres muh energy sword area? D=
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delta49
Joined: Jan 23, 2007
I don't always make shaders..
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Posted: Aug 28, 2008 11:32 PM
Msg. 4 of 115
Yes I took the pics with bloom :P
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 28, 2008 11:34 PM
Msg. 5 of 115
Quote: --- Original message by: H4Z4RD Shaders good, but wheres muh energy sword area? D= didnt think it be needed becuase theres no energy sword.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Aug 28, 2008 11:35 PM
Msg. 6 of 115
Quote: --- Original message by: CLS_GRUNTQuote: --- Original message by: H4Z4RD Shaders good, but wheres muh energy sword area? D= didnt think it be needed becuase theres no energy sword. Yeah, but what if someone wanted to make a h2 mod with it?
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 28, 2008 11:38 PM
Msg. 7 of 115
ill stick it in there as a scenery that you can place optionaly in sapien ( as in the scenery will be in the map file but not in the actuall map)
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Aug 28, 2008 11:38 PM
Msg. 8 of 115
Quote: --- Original message by: CLS_GRUNT ill stick it in there as a scenery that you can place optionaly in sapien ( as in the scenery will be in the map file but not in the actuall map) yep
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Aug 29, 2008 08:35 AM
Msg. 9 of 115
Thank You.
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Aug 29, 2008 01:33 PM
Msg. 10 of 115
Quote: --- Original message by: killer9856 Bout time i see a Midship. I want an Ivory towerz though I can rip the BSP if you want it <_<
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 03:59 PM
Msg. 11 of 115
Wtf is up with the sky. And I cant say good model becuase you ripped it >.>
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 29, 2008 04:28 PM
Msg. 12 of 115
That looks a bit gross, but that's the shaders. Thanks for getting this up to possible release.
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ramis92
Joined: May 3, 2008
CMT will be back. 1/31/10
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Posted: Aug 29, 2008 04:34 PM
Msg. 13 of 115
A strange idea but; how about if H3MT puts their weapons in this?
EDIT : That is, if they allow it. Edited by ramis92 on Aug 29, 2008 at 04:34 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 29, 2008 04:40 PM
Msg. 14 of 115
Quote: --- Original message by: ramis92
A strange idea but; how about if H3MT puts their weapons in this?
EDIT : That is, if they allow it. Edited by ramis92 on Aug 29, 2008 at 04:34 PM very strange indeed
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 04:54 PM
Msg. 15 of 115
That would just mess this entire project up.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 29, 2008 04:59 PM
Msg. 16 of 115
Quote: --- Original message by: CLS_GRUNT This map features 2) New weapon placement designed especially for the h1 weapons Yeah, I bet Grunt would want to go through again and find good weapon placement for completely different weapons.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 29, 2008 07:36 PM
Msg. 17 of 115
Btw incase you failed to read my post. temporary sky is temporary.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 10:04 PM
Msg. 18 of 115
Use differents cubemaps, and details. Download the textures from the entire game off the h2v part of the site.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 10:12 PM
Msg. 19 of 115
You can just download the cubemaps along with the detail maps and everything else off the h2v part of the site.. And I didnt say rip >:| I said download lamo. Edited by Higuy on Aug 29, 2008 at 10:13 PM
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 10:15 PM
Msg. 20 of 115
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 10:20 PM
Msg. 21 of 115
It has Text at the bottom of the page containing every bitmap and texture included.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Aug 29, 2008 10:40 PM
Msg. 22 of 115
:)
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 30, 2008 12:21 PM
Msg. 23 of 115
Quote: --- Original message by: D Salimander Yes, using T&R's shaders as basis for your own is wise, but completely copying them is a horrid idea. Please, tweak them. If you don't know how, stop this project immediately for it will be pointless to continue. I hope you can consider that my graphics card cant run halo with specular so im completly flying blind with the shaders, and the shaders were tweeked ALOT from the T and R's original values. if you dont like the final result (and by looking at this thread you seem to be the only one that wont) just dont download it, simple as that. if you have any real complaints specify where and how they should be changed.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Aug 30, 2008 12:57 PM
Msg. 24 of 115
The purple is a little too bright imo, but I've never played the actual midship so Idk what its supposed to look like anyways.
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Aug 30, 2008 08:53 PM
Msg. 25 of 115
Hmm...I may open some sauce on this once its released.
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 30, 2008 08:54 PM
Msg. 26 of 115
Idk why people say those shaders look good. They are ugly in CE. It will ruin my imagination of Midship. =/
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 30, 2008 10:05 PM
Msg. 27 of 115
Beta was just had, it was awesome.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Aug 30, 2008 10:10 PM
Msg. 28 of 115
Quote: --- Original message by: CLS_GRUNT Beta was just had, it was awesome. Why does everything happen when I'm not able to be there :|
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Aug 31, 2008 01:20 PM
Msg. 29 of 115
bamp The map is just about ready for release there are only a few minor shader issues that could easly be fixed :)
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TVTyrant
Joined: Mar 16, 2008
Who am I?
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Posted: Aug 31, 2008 04:49 PM
Msg. 30 of 115
Quote: --- Original message by: Uezurii Hey there I'm new here.
Anyway, that's good to hear, can't wait untill it's released! :D I thought you were Doan for a moment xD
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 31, 2008 07:56 PM
Msg. 31 of 115
Is that hole that you can fall through on the floating platform fixed?
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Sep 1, 2008 04:07 AM
Msg. 32 of 115
Quote: --- Original message by: CLS_GRUNT Beta was just had, it was awesome. Fun map is fun.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Sep 1, 2008 01:36 PM
Msg. 33 of 115
Bad internet is bad
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Sep 1, 2008 01:38 PM
Msg. 34 of 115
Who votes that I should add a battle rifle instead of a pistol *but a good battle rifle*
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ramis92
Joined: May 3, 2008
CMT will be back. 1/31/10
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Posted: Sep 1, 2008 01:39 PM
Msg. 35 of 115
Good idea is good.
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