
forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 10, 2008 05:37 AM
Msg. 1 of 184
Its already on Halomaps but i'm posting here t see if anyone will join my team to make v3 Spots Available: Animator Rigger The Great Battle of Asis v3 ------------------------------- Note: This is a beta and is far from done Features: Better Beam Rifle New Assult Rifle skin New Brute Plasma Rifle Skin Better Sky New Rocket Launcher New Music(Test) Coming Soon: Custom Assult Rifle Custom Pasma Rifle Lets just sey custom everything Pic of a new skin i made  Also here s a crosshair from one fo our crosshair artist's Edited by forrestkeller1 on Aug 10, 2008 at 02:48 PM Edited by forrestkeller1 on Aug 29, 2008 at 11:35 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 10, 2008 11:14 AM
Msg. 2 of 184
i wanna rig and maybe tag :D.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 10, 2008 02:40 PM
Msg. 3 of 184
Ok the more help i get the more faster it will be done Edited by forrestkeller1 on Aug 10, 2008 at 02:42 PM
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Karrde
Joined: Jul 30, 2007
Power beyond containing
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Posted: Aug 10, 2008 02:42 PM
Msg. 4 of 184
I'll beta but that's all.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 10, 2008 02:43 PM
Msg. 5 of 184
The beta is on halomaps in the modified maps section
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Aug 10, 2008 02:47 PM
Msg. 6 of 184
N44b you didnt even make anything yourself, BSP is horrid, lmroflmaoroflol.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 10, 2008 02:50 PM
Msg. 7 of 184
I'm gonna ignore that but when its done everything will be different and customly made
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: Aug 10, 2008 03:58 PM
Msg. 8 of 184
Quote: --- Original message by: forrestkeller1 I'm gonna ignore that but when its done everything will be different and customly made But that Asis remains Bacon's :)
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Aug 10, 2008 04:13 PM
Msg. 9 of 184
Quote: --- Original message by: __napalm__ N44b you didnt even make anything yourself, BSP is horrid, lmroflmaoroflol. And whats wrong with utilizing open source tags? thats why people release them in the first place.
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Qwepir
Joined: Jun 23, 2008
I am as presumptuous as I am poor and Irish
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Posted: Aug 10, 2008 04:13 PM
Msg. 10 of 184
Are you going to have battles in the corridors of the ship? And I'd like to test, too.
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 10, 2008 09:33 PM
Msg. 11 of 184
oh i can make the crosshair an alpha and get it ingame
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 10, 2008 10:21 PM
Msg. 12 of 184
After the the first few deaths in the game and setting up to respawn, I got an exception. Must fix this.
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 11, 2008 12:29 PM
Msg. 13 of 184
Does anyone know why fighting endlessly spawning AI is so much fun?
Because it is. And Ima downloading all these battle of asis's. :P Edited by Officer egg on Aug 11, 2008 at 12:29 PM
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Aug 11, 2008 01:07 PM
Msg. 14 of 184
I'd rather play with real people, not some cruddy bots.
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wesman
Joined: Mar 18, 2008
no your a freezer
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Posted: Aug 11, 2008 02:29 PM
Msg. 15 of 184
well blowing apart mindless, low skilled, robots is good for releasing stress lol
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Officer egg
Joined: Mar 16, 2008
Dancing is forbidden.
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Posted: Aug 11, 2008 02:44 PM
Msg. 16 of 184
Quote: --- Original message by: wesman well blowing apart mindless, low skilled, robots is good for releasing stress lol Indeed. lol i played covenant v marines final, and laughed in pleasure as i blew away countless marines...:P
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 12, 2008 04:47 AM
Msg. 17 of 184
Quote: --- Original message by: wesman well blowing apart mindless, low skilled, robots is good for releasing stress lol Lol that's the exact reason i made the great battle of asis
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Headhunter09
Joined: May 6, 2008
This is the truth.
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Posted: Aug 12, 2008 07:56 AM
Msg. 18 of 184
actually, playing a game's single player campaign for the first time is one of the greatest joys I get out of a game. Sure your fighting mindless AI and developer scripts, but your doing it to progress the storyline. Whereas in AI maps you just do it endlessly. How pointless.
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DarkZealot
Joined: Jan 1, 2008
Time management: 40% Xbox, 30% PC, 30% Skating
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Posted: Aug 12, 2008 10:22 AM
Msg. 19 of 184
For that reason, I play Halo 2 and Halo 3 online, where "bots" don't exist, and you play with real people. I've hated all the AI mods on Halomaps, and the only ones I make are to test new AI for my campaign mod.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 21, 2008 06:02 PM
Msg. 20 of 184
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 21, 2008 06:07 PM
Msg. 21 of 184
Yes there will be less A.I the cause of the lag was becuase so many projectiles where being spawned at the same time it toke up lots of cpu and ram Oh yeah here's a crosshair for the energy sword if we decide to add it in. Edited by forrestkeller1 on Aug 21, 2008 at 06:22 PM
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Nugga117
Joined: Nov 14, 2005
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Posted: Aug 21, 2008 06:38 PM
Msg. 22 of 184
The crosshairs are pretty nifty looking, but if you could maybe apply the same style to whole HUD, now THAT would be awesome.
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AlwinRoth
Joined: Jan 4, 2008
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Posted: Aug 21, 2008 06:39 PM
Msg. 23 of 184
crosshairs are cool...
but can you try to add less Ai's...
it gets quite laggy...
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 21, 2008 06:39 PM
Msg. 24 of 184
We are working on it and we are doing the same for the vehicles
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2008 06:44 PM
Msg. 25 of 184
the brute plasma rifle didnt have a reticle? also nice
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 21, 2008 06:45 PM
Msg. 26 of 184
We gave it a reticle but it keeps saying crosshair item 0 for weapons\plasma rifle\h2 plasma rifle references an invalid sequence There we fixed it: More Crosshairs: Edited by forrestkeller1 on Aug 21, 2008 at 07:09 PM
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 21, 2008 07:27 PM
Msg. 27 of 184
Causes Exceptions after dying a couple or a few times.
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 21, 2008 07:33 PM
Msg. 28 of 184
Thats not it one of the vehicles had a flaw in them where it caused an exception after a while and here's a new crosshair: Edited by forrestkeller1 on Aug 21, 2008 at 07:37 PM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 21, 2008 08:51 PM
Msg. 29 of 184
i noticed another reticle up in the corner?
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DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: Aug 21, 2008 09:49 PM
Msg. 30 of 184
I like those crosshairs. Nice job.
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iizahsum
Joined: Jun 22, 2008
Lacks enthusiasm
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Posted: Aug 21, 2008 11:15 PM
Msg. 31 of 184
is this still gunna be a MP map or or you gunna make it SP?
edit i love your crosshairs Edited by iizahsum on Aug 21, 2008 at 11:16 PM
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forrestkeller1
Joined: Nov 3, 2007
What? Why am I still here?
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Posted: Aug 22, 2008 07:31 AM
Msg. 32 of 184
The crosshair in the corner is because i accidentally put the crosshair on the overlay section and not the crosshair section Quote: is this still gunna be a MP map or or you gunna make it SP?
edit i love your crosshairs Its still gonna be mp because it is very unstable when its a sp for some reason Here's what we've done on the hud so far Edited by forrestkeller1 on Aug 22, 2008 at 08:14 AM
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 08:21 PM
Msg. 33 of 184
can u edit the actual shield meter and not add stuff around it?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 08:23 PM
Msg. 34 of 184
can u make the shield meter redish to then?
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Advancebo
Joined: Jan 14, 2008
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Posted: Aug 22, 2008 09:02 PM
Msg. 35 of 184
looks like the h2 except more boxy, nice thread jack :P
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