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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How can I import things without an overlapping surfaces error?

Author Topic: How can I import things without an overlapping surfaces error? (8 messages, Page 1 of 1)
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someone not important
Joined: Sep 2, 2007


Posted: May 31, 2008 10:17 PM    Msg. 1 of 8       
How can I import models into a map in 3dsmax without getting an overlapping surfaces error? I am trying to add an asgard base to my map, but it gets the error since there is that huge pole thing underneath the base. How do other people import models without this error?


arkaman
Joined: Nov 22, 2007


Posted: Jun 2, 2008 01:59 AM    Msg. 2 of 8       
be very carful on the ole boolean


Advancebo
Joined: Jan 14, 2008


Posted: Jun 2, 2008 12:25 PM    Msg. 3 of 8       
Because Boolean can cause other errors to. People mostly just use tghe old fashion way. Deleting and making new polys


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Jun 2, 2008 12:30 PM    Msg. 4 of 8       
Boolean has been known to cause something called "ghost geometry". A problem that can aggrevate anybody. I do use boolean for somethings, ie...scenery, but never on complete levels.


arkaman
Joined: Nov 22, 2007


Posted: Jun 2, 2008 01:32 PM    Msg. 5 of 8       
I was talking about the errors. :|


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Jun 2, 2008 05:30 PM    Msg. 6 of 8       
and i was directing towards l283023


arkaman
Joined: Nov 22, 2007


Posted: Jun 2, 2008 08:59 PM    Msg. 7 of 8       
hmm I get a lot of errors when I use boolien even pro


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: Jun 2, 2008 10:59 PM    Msg. 8 of 8       
Ghost geometry is unseeable pieces in your map. You hit them put never see them. Well good instance is the yoyorast V2 project Im working on with Yohan. It has one of these ghost geometrys in it. Man ive been doing this 3+ years now, ive seen many posts about this. Look about you might find it someplace.

 

 
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