
DarkHalo003
Joined: Mar 10, 2008
All ARs Need Green Little Buttons.
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Posted: May 24, 2008 08:33 AM
Msg. 1 of 3
I am working on a weapon and I have problems exporting it correctly from Gmax. When I export it, it wants to put it in P3D format, no other. I put it in that format, but changed the document to .jms after it was exported. Here is what I got in Tool:
###Ma5k ###ERROR model file has wrong version number ###ERROR failed to import geometry Ma5k.jms
Do I need a .jms exporter for Gmax? __________________________________________________________________________________
New problem;
05.24.08 08:40:34 tool pc 01.00.00.0609 ---------------------------------------------- 05.24.08 08:40:34 reference function: _write_to_error_file 05.24.08 08:40:34 reference address: 42ca20 05.24.08 08:40:34 Couldn't read map file './toolbeta.map' 05.24.08 08:40:35 EAX: 0xFFFFFFFE 05.24.08 08:40:35 EBX: 0x0020F701 05.24.08 08:40:35 ECX: 0x0012F160 05.24.08 08:40:35 EDX: 0x000002CC 05.24.08 08:40:35 EDI: 0x0012F160 05.24.08 08:40:35 ESI: 0x00000000 05.24.08 08:40:35 EBP: 0x0012F038 05.24.08 08:40:35 ESP: 0x0012F028 05.24.08 08:40:35 EIP: 0x7C90EB94, C3 8D A4 24 ????? 05.24.08 08:40:35 EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 && triangle->material_index<old_material_count
I have a serious problem now, don't I?
Edited by DarkHalo003 on May 24, 2008 at 08:42 AM
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HolyShiz
Joined: May 18, 2008
Uber-Noob!(-ish)
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Posted: Jun 2, 2008 01:38 AM
Msg. 2 of 3
I have the same problem, I renamed my thing "sniper", and I still get:
06.01.08 22:13:29 a hobo pc 01.01.00.0609 ---------------------------------------------- 06.01.08 22:13:29 reference function: _write_to_error_file 06.01.08 22:13:29 reference address: 401b13 06.01.08 22:13:29 CreateDevice succeeded with refresh rate = 0 06.01.08 22:13:29 Increasing sound decompression buffer size to 1048576 bytes 06.01.08 22:13:48 crosshair item 0 for weapons\assault rifle\assault rifle references an invalid sequence 06.01.08 22:14:03 WARNING: effect weapons\plasma grenade\effects\explosion references particle effects\particles\energy\plasma electric bolts with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.) 06.01.08 22:14:03 WARNING: effect weapons\plasma grenade\effects\explosion references particle effects\particles\energy\plasma electric bolts with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.) 06.01.08 22:14:07 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group. 06.01.08 22:14:07 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group. 06.01.08 22:14:10 EAX: 0xFFFFFFFE 06.01.08 22:14:10 EBX: 0x00000101 06.01.08 22:14:10 ECX: 0x0012E408 06.01.08 22:14:10 EDX: 0x000002CC 06.01.08 22:14:10 EDI: 0x0012E408 06.01.08 22:14:10 ESI: 0x00000000 06.01.08 22:14:10 EBP: 0x0012E2E0 06.01.08 22:14:10 ESP: 0x0012E2D0 06.01.08 22:14:10 EIP: 0x7C90EB94, C3 8D A4 24 ????? 06.01.08 22:14:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid object_function_block index in [#0,#4) (or something close to his problem)
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Advancebo
Joined: Jan 14, 2008
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Posted: Jun 2, 2008 12:29 PM
Msg. 3 of 3
i probaly know why. in the material editor, you are not supposed to make it a standard material, its supposed to be a multi/sub object. then put the textures there. and and give it a material ID in teh editable mesh function. and add the textures to teh same ID #
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