
CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 23, 2008 12:06 AM
Msg. 141 of 1053
whats with the skin D:, dont worry doan I still wuv you <3
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Brian
Joined: Dec 24, 2007
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Posted: Feb 23, 2008 12:57 AM
Msg. 142 of 1053
eh still looks good
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 23, 2008 12:58 AM
Msg. 143 of 1053
Nice animations, but can you please make it less shiny  It hurts my eyes
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 23, 2008 03:27 AM
Msg. 144 of 1053
Don't worry doan. Your origin looks bad anyways XD
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 23, 2008 06:16 AM
Msg. 145 of 1053
Doan, the number is wrong.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Feb 23, 2008 08:21 AM
Msg. 146 of 1053
Cliffs suck. Make them look more natural. Not straight up.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 23, 2008 08:30 AM
Msg. 147 of 1053
Quote: --- Original message by: HDoanWeres all ma love?  Sorry Iron Clad I couldn't resist. HDoan, you know your awesome and I always look forward to your work. :D Hopefully my xfire will be working soon, because I FINALLY asked on the forums.
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Gh0st_Elit3
Joined: Feb 20, 2008
I smell food.
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Posted: Feb 23, 2008 10:14 AM
Msg. 148 of 1053
CLS that looks really cool! Doan, the side textures look like they have blocky things.
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 23, 2008 10:40 AM
Msg. 149 of 1053
Quote: --- Original message by: RougeSpartan414 Doan, the number is wrong. Yeah, it says 32...Battle Rifles have 36. Fix it fix it fix it fix it!
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1800killz
Joined: Dec 8, 2007
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Posted: Feb 23, 2008 10:46 AM
Msg. 150 of 1053
No keep it at 32 I like that better.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 23, 2008 01:24 PM
Msg. 151 of 1053
Well take a look at the last level of halo 3...
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 23, 2008 01:57 PM
Msg. 152 of 1053
Don't get to excited about the battle rifle. That is a ripped model, and we are going to use AKlass's model. I'm going to animate it so it looks more halo 3, and I have no idea about the status of our BR skin.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 23, 2008 03:51 PM
Msg. 153 of 1053
would be a lot further on if i hadnt had to unwrap at least 4 diferent versions of it.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 23, 2008 03:58 PM
Msg. 154 of 1053
yhea respond on xfire
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 23, 2008 05:03 PM
Msg. 155 of 1053
Speaking of IT, here is the battle rifle with my animations. Its unskinned as of right now, but I'm sure its being worked on. Aside from a minor glitch in the melee (k maybe its not so minor..) the animations are done. ALSO PLEASE NOTE THAT IS NOT H3MT's BR HUD Edited by iron clad on Feb 23, 2008 at 05:04 PM
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aklass
Joined: Jan 25, 2008
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Posted: Feb 23, 2008 06:03 PM
Msg. 156 of 1053
Can't do that or the gun is shooting the ground. H3's reticle is lower
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 23, 2008 06:03 PM
Msg. 157 of 1053
Reminds me of the position of YOUR Battle Rifle for Sigma. Also, one thing to note on the picture, since the Battle Rifle is pointing up, the FOV of it has changed because that what happens in Halo 3. Edited by ODX on Feb 23, 2008 at 06:05 PM
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Brian
Joined: Dec 24, 2007
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Posted: Feb 23, 2008 06:29 PM
Msg. 158 of 1053
yea the br doesnt look quite like h3, but its sorta close
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aklass
Joined: Jan 25, 2008
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Posted: Feb 23, 2008 06:32 PM
Msg. 159 of 1053
I can't get any closer H1 isn't H3. 
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Brian
Joined: Dec 24, 2007
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Posted: Feb 23, 2008 06:35 PM
Msg. 160 of 1053
omg! i <3 u! lol
looks great cant wait to use it Edited by Brian on Feb 23, 2008 at 06:55 PM
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aklass
Joined: Jan 25, 2008
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Posted: Feb 23, 2008 08:03 PM
Msg. 161 of 1053
=p production time - 6hours
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Feb 23, 2008 08:35 PM
Msg. 162 of 1053
grunt, i really like the layout of your terrain but it doesn't look that good. too many straight edges and its way too boxy. otherwise, the structures look great. just wok on the terrain and it'll be awesome.
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 23, 2008 08:59 PM
Msg. 163 of 1053
No matter how many times I say it, people just don't get it through their heads. The origins CANNOT look the same because of a different field of vision and a lower reticle. Case closed. I think I know what it feels like to be dennis on this forum O.oedit: Revised it a bit. You can see the back part much better when its in motion. Also, melee glitch is fixed Edited by iron clad on Feb 23, 2008 at 10:42 PM
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aklass
Joined: Jan 25, 2008
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Posted: Feb 23, 2008 10:46 PM
Msg. 164 of 1053
Better =p
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 23, 2008 11:28 PM
Msg. 165 of 1053
Eh, get a skin and it'll look better.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 24, 2008 01:28 AM
Msg. 166 of 1053
BR model needs serious... remodeling.
AR needs some more detail.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 10:01 AM
Msg. 167 of 1053
Quote: --- Original message by: Masters1337 BR model needs serious... remodeling.
AR needs some more detail. For the BR im waiting for maniac to see if skin makes it any better. However that BR was the first thing I ever modeled so I can remodel it.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 24, 2008 10:11 AM
Msg. 168 of 1053
And i'm wating to tag that. Acually, I finished tagging now I just have to link the model/textures.
And, this is a list of WHAT I need you "beta testers" with halo 3 *cough*brian*cough* to do. See how many bursts it takes to kill mastah chief in the body. Not headshots. I know in halo 2 it is 7, but I think the battle rifle damage was decreased in h3. Also, we need sounds.
Brian I hope you understand, just start up halo 3, get a br and start shooting at mc in the torso and see how many bursts it takes to kill him shields and all. Ty.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 10:14 AM
Msg. 169 of 1053
just don't want to piss maniac off he already unwrapped 10 BRs and then ironclad already animated it but I'll remodel to see if i get a better result.
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Tuptup
Joined: Jul 31, 2007
Woah! Havn't been here in ages.
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Posted: Feb 24, 2008 11:36 AM
Msg. 170 of 1053
I think they would of done that by now.
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 24, 2008 11:39 AM
Msg. 171 of 1053
The gun still shows the shots going to where the original reticle was. (middle)
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 11:47 AM
Msg. 172 of 1053
Quote: --- Original message by: Pyong Couldnt you just do the following?
Step 1. Lower the reticle -Impossible Step 2. Lower the projectile offset Step 3. Change the FOV Did to 90 Edited by aklass on Feb 24, 2008 at 11:47 AM
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 24, 2008 11:49 AM
Msg. 173 of 1053
Its possible to lower the reticle but the bullets still go through the middle.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 12:16 PM
Msg. 174 of 1053
that makes the reticle worthless
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 24, 2008 12:18 PM
Msg. 175 of 1053
Not really, the damage I think still goes to the reticle, but the bullets go through the middle.
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