
ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 25, 2008 11:38 PM
Msg. 211 of 1053
Look what I found on Bungie.net! :O 
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Kiwi
Joined: Jan 19, 2007
Now you see him, soon you won't
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Posted: Feb 25, 2008 11:41 PM
Msg. 212 of 1053
Lulz, the shotgun is out there.
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Brian
Joined: Dec 24, 2007
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Posted: Feb 26, 2008 01:00 AM
Msg. 213 of 1053
Quote: --- Original message by: SilentChaos thats why i like H.3.M cuz they post many updates. H3 Ghost Town looks awesome, thanks brain for sharing, I didnt know about that map. lol its brian, not brain lol i get it alot so its not a big deal the new update for halo 3 Multiplayer Design Lead Tyson Green checked a week ago in with a lengthy explanation of the melee system in Halo 3, how it’s different from Halo 2’s what worked about both versions, what didn’t work and how it’s being addressed by the auto update. here's a reminder of what he explained. Tyson says: The Short Version Melee contests will only produce a winner if he has a sizeable health advantage over the loser. Otherwise, both players may die in the clash. What Halo 2 Did Put simply, in Halo 2, whoever threw the first melee won. Sounds perfect, right? Not quite. Get your Einstein on, we’re going to talk about relativity. Specifically, the relative observations of host versus client. In Halo 3, across our entire population, we observe an average latency between host and client of around 80-100ms, which is around three frames. Assuming 90ms of latency, consider what happens when the host and client both throw melee attacks at exactly the same time. The host will see the client’s melee attack as many as three frames later, while the client will see the host’s melee attack three frames later. Who attacked first? Well, in the halcyon days of Halo 2, the host made that determination. Which means his melee was first and the client lost the melee fight far more often than they should have. And in the event of two clients attacking simultaneously, the one with lower latency to the host would appear to have attacked first, and would be the winner. In a peer-to-peer environment with latency, it is nigh impossible to determine exactly who attacked first. Over Halo 2’s three years online, many people adapted and got used to preemptively throwing a melee, but it was still fundamentally unfair in favor of the host or people with faster connections. So, to be clear and upfront, we will not be returning to those days of letting the host win when the outcome is in doubt, aka. first melee wins. The Halo 3 “Fix” In Halo 3, there is explicit special treatment for what is called a “melee contest”, which occurs when two melee attacks occur almost simultaneously. Specifically, when the host starts to throw a melee attack, there is a short window after that (three frames, or approximately 100ms) during which the host will watch for a retaliatory melee attack. If one arrives inside that window, it is a contest. Besides smoothing out the latency differences between clients (it works the same way when one client melees another), this allows a client with a ping as high as 100ms to compete with the host on a far more even footing than Halo 2 allowed. So now we have the contests, but how are they resolved? Having determined that we cannot trust timing in an environment with latency, we instead use the remaining health (including shields) of the contestants as the tie-breaker. This is about as fair as you can get, within the conventions of Halo—the guy who did more damage comes out on top. Specifically, the winner of the contest still takes melee damage from the loser, but is protected from death and lives to fight another day. Edited by Brian on Feb 26, 2008 at 01:07 AM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 26, 2008 01:08 AM
Msg. 214 of 1053
So what dose this have to do with our topic?
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Brian
Joined: Dec 24, 2007
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Posted: Feb 26, 2008 01:37 AM
Msg. 215 of 1053
nothing really just bored
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aklass
Joined: Jan 25, 2008
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Posted: Feb 26, 2008 06:07 AM
Msg. 216 of 1053
Quote: --- Original message by: iron cladQuote: --- Original message by: Masters1337 Don't be fooled by that pic. You didn't make that texture from scratch did you? Of course they didn't. Read more posts before replying. Also, @ AKlass: I hope you fix the model before its animated. The slide on the rifle looks to wide. Edited by iron clad on Feb 25, 2008 at 08:14 PM Edited by iron clad on Feb 25, 2008 at 08:15 PM Its abit smaller in H3 but its already been unwrapped and being skinned. I'm sure most people won't notice it.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 26, 2008 06:29 PM
Msg. 217 of 1053
Quote: --- Original message by: ChocolateNuggetLook what I found on Bungie.net! :O  I allready saw that Brian showed me We should really do that after we get done with High Ground I can help too because I may be able to do those insides pretty easily
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 26, 2008 07:01 PM
Msg. 218 of 1053
WHAT DO I DOOO
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 26, 2008 08:20 PM
Msg. 219 of 1053
Well from what Chocolate Nugget posted we could kinda make it
But it would be better if it was out before we started modeling it so we can get it allmost perfect
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Feb 26, 2008 11:02 PM
Msg. 220 of 1053
 I gots bored okay?
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Feb 26, 2008 11:07 PM
Msg. 221 of 1053
Quote: --- Original message by: H4Z4RDQuote: --- Original message by: ChocolateNuggetLook what I found on Bungie.net! :O  I allready saw that Brian showed me We should really do that after we get done with High Ground I can help too because I may be able to do those insides pretty easily :O. I showed you! Oh, and.. http://timcrowson.smugmug.com/photos/231689788_kfuZm-O.jpgHere's a pic of Standoff. I dunno, I'm bored. Edited by aDirtyShisno213 on Feb 26, 2008 at 11:20 PM *edited by admin Image size too large: READ THE RULES: http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=2979Edited by Dennis on Feb 27, 2008 at 09:59 AM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 26, 2008 11:07 PM
Msg. 222 of 1053
Get bored again and make a power drainer....
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 26, 2008 11:20 PM
Msg. 223 of 1053
Quote: --- Original message by: aDirtyShisno213 :O. I showed you! Actually both of you guys showed me But Brian showed me it first Oh yea on a side note I am making a SP map that we could use for something
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Feb 26, 2008 11:21 PM
Msg. 224 of 1053
Oops, that's a gigantic picture. :P
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Brian
Joined: Dec 24, 2007
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Posted: Feb 27, 2008 01:39 AM
Msg. 225 of 1053
really!? i didnt notice lol
anyway standoff(the BAP) bap=big ass pic is sort of a coag-bloodgulch remake from h1 and 2
when i played it for the first time, i thought "this reminds me of coagulation" be cause of the spartan laser in the middle
nice bubble shield btw Edited by Brian on Feb 27, 2008 at 01:41 AM
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 27, 2008 02:20 AM
Msg. 226 of 1053
Quote: --- Original message by: HDoan I gots bored okay? It looks squishified. :( EDIT: Shotgun WIP. I'm tired of working on this one so anybody in the team who wants to finish it can go ahead and do it. x_x Edited by ChocolateNugget on Feb 27, 2008 at 03:36 AM
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aklass
Joined: Jan 25, 2008
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Posted: Feb 27, 2008 05:44 AM
Msg. 227 of 1053
i'll take it off your hands. on second thought... barrel's abit off.. I might try to make one from scratch. ( no promises) Edited by aklass on Feb 27, 2008 at 02:11 PM
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RougeSpartan414
Joined: Sep 24, 2007
Angatar, the Iron-Father.
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Posted: Feb 27, 2008 04:07 PM
Msg. 228 of 1053
Who cares about the barrel? The handle is yucky.
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Co Redsonic
Joined: Apr 8, 2007
I rarely post - if you see this you're lucky!
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Posted: Feb 27, 2008 04:19 PM
Msg. 229 of 1053
I agree, it SLIGHTLY off but otherwise very good
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 27, 2008 04:26 PM
Msg. 230 of 1053
Quote: --- Original message by: selentic That shotgun is disgusting. :\ That shotgun is not done. Hurr.
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Donut
Joined: Sep 30, 2006
I swear I'm not actually dead
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Posted: Feb 27, 2008 04:41 PM
Msg. 231 of 1053
we gathered. you shouldn't have shown it off at that stage though unless you want crit or advice on what to do next. and "Hurr"? doan is the only one i have ever seen talking like that... are you trying to be a doan? anyway, about the shotgun, the back looks like an plane you shaped then extruded, and the front looks like pieces mashed together. you are supposed to do that, but when it becomes very obvious, you may want to evaluate your methods of modeling
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Brian
Joined: Dec 24, 2007
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Posted: Feb 27, 2008 05:01 PM
Msg. 232 of 1053
yea its not good....at all
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 27, 2008 05:06 PM
Msg. 233 of 1053
Quote: --- Original message by: Donut we gathered. you shouldn't have shown it off at that stage though unless you want crit or advice on what to do next. and "Hurr"? doan is the only one i have ever seen talking like that... are you trying to be a doan? anyway, about the shotgun, the back looks like an plane you shaped then extruded, and the front looks like pieces mashed together. you are supposed to do that, but when it becomes very obvious, you may want to evaluate your methods of modeling I've been using "Hurr" for awhile now. See, I only posted it like this so that one of my team members knew what they would get and could evaluate which parts they could keep. Also, it IS pieces mashed together. I do that when making my models. First I make a simple version, then I detail. :-/
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 27, 2008 07:07 PM
Msg. 234 of 1053
You also sounded like doan when you showed off incomplete work in the first place.
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 27, 2008 07:14 PM
Msg. 235 of 1053
Quote: --- Original message by: iron clad You also sounded like doan when you showed off incomplete work in the first place. Well, lucky me then. I don't give a s**t who I sound like.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 27, 2008 07:14 PM
Msg. 236 of 1053
Quote: --- Original message by: selentic That shotgun is disgusting. :\ Thats why im doing one from scratch 
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 27, 2008 07:24 PM
Msg. 237 of 1053
Uhh hurr translates back from COD2, many people would use it when killed wilst playing S&D. Also, what do I do.........................................
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aklass
Joined: Jan 25, 2008
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Posted: Feb 27, 2008 07:27 PM
Msg. 238 of 1053
actually this is just 1 hour of modeling I'm adding detail don't worry.
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Brian
Joined: Dec 24, 2007
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Posted: Feb 28, 2008 12:29 AM
Msg. 239 of 1053
looks like a good start to me
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 28, 2008 02:48 AM
Msg. 240 of 1053
Quote: --- Original message by: Brian looks like a good start to me Looks just like mine, but without the front part. :|
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Geo
Joined: Mar 2, 2007
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Posted: Feb 28, 2008 11:59 AM
Msg. 241 of 1053
Quote: --- Original message by: aklass actually this is just 1 hour of modeling I'm adding detail don't worry. One hour.... :S
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aklass
Joined: Jan 25, 2008
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Posted: Feb 28, 2008 02:39 PM
Msg. 242 of 1053
in a way it does look like yours to tell the trusth I'm not 100% sure how this will turn out.
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il Duce Primo
Joined: Apr 22, 2007
CMT Team Leader
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Posted: Feb 28, 2008 02:58 PM
Msg. 243 of 1053
Quote: --- Original message by: iron clad You also sounded like doan when you showed off incomplete work in the first place. WOW that is so true.
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Tuptup
Joined: Jul 31, 2007
Woah! Havn't been here in ages.
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Posted: Feb 28, 2008 05:01 PM
Msg. 244 of 1053
I take it that the shotgun is kinda awkward to model?
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aklass
Joined: Jan 25, 2008
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Posted: Feb 28, 2008 05:09 PM
Msg. 245 of 1053
it is... i don't even want to model it its like some oval square shape
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