
aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 12:33 PM
Msg. 176 of 1053
that wouldn't look right..
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 24, 2008 05:19 PM
Msg. 177 of 1053
The location of the reticle has nothing to do with the bullets. The projectiles always go to the center excluding error angle. As for ezjasmin, we don't want it to look retarded with the gun aiming down.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 24, 2008 06:16 PM
Msg. 178 of 1053
o haii 
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 24, 2008 06:53 PM
Msg. 179 of 1053
THERS A BIG HOLE. IN IT. Good job, looks good
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 24, 2008 06:55 PM
Msg. 180 of 1053
Those three rocks by the middle pillar look...out of place. Those ARE rocks, right?
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Brian
Joined: Dec 24, 2007
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Posted: Feb 24, 2008 06:57 PM
Msg. 181 of 1053
ill see if i can get on h3 later my brothers r on rock band
its 7 bursts just like h2 Edited by Brian on Feb 24, 2008 at 08:13 PM
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 24, 2008 08:15 PM
Msg. 182 of 1053
:O 
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 08:38 PM
Msg. 183 of 1053
why would i release my model before we even release a map? Edited by aklass on Feb 24, 2008 at 08:39 PM
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Feb 24, 2008 08:47 PM
Msg. 184 of 1053
that skin is sexy. it looks a little cartoonish and thats what i like about it.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 08:49 PM
Msg. 185 of 1053
lol its just the h3 ref pics unwrapped. hopefuly maniac makes some shaders for it.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 09:05 PM
Msg. 186 of 1053
and bolt and mag. and needs to fix those errors =p
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Feb 24, 2008 09:21 PM
Msg. 187 of 1053
i know its just the ref pics. maybe its just the lighting in the render or something. either way it looks good. nice work guys.
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 09:28 PM
Msg. 188 of 1053
crap i forgot to model the mag eject button... hopefully this doesn't require re unwrapping
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Feb 24, 2008 09:55 PM
Msg. 189 of 1053
Quote: --- Original message by: CLS_GRUNT:O  NO. NO. NO. THAT. IS. NOT. REAL. :OQuote: --- Original message by: aklass lol its just the h3 ref pics unwrapped. hopefuly maniac makes some shaders for it. Did you use mine??? :D Edited by aDirtyShisno213 on Feb 24, 2008 at 09:57 PM
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aklass
Joined: Jan 25, 2008
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Posted: Feb 24, 2008 09:58 PM
Msg. 190 of 1053
yeah by the looks of it =p
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aDirtyShisno213
Joined: Jun 22, 2007
ohai der
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Posted: Feb 24, 2008 10:02 PM
Msg. 191 of 1053
Quote: --- Original message by: aklass yeah by the looks of it =p GASP!!! *Screams like little girl* <333333333333333333333333333333333333 <3333333333333333333333333333333333333333333 <333333333333333333333333333333333333333333333333 <333333333333333333333333333333333333333333333 <333333333333333333333333333333333333333333 <333333333333333333333333333333333333333333333 <33333333333333333333333333333333333333333333333 <3333333333333333333333333333333333333333333 <3333333333333333333333333333333333333
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 24, 2008 10:18 PM
Msg. 192 of 1053
Looks cool. I guess we're using halo 3's textures then? I suppose I'm not completely opposed to that.
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CLS_GRUNT
Joined: Jan 21, 2007
Old
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Posted: Feb 24, 2008 10:21 PM
Msg. 193 of 1053
some we might other we could do like we did with the spiker
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 24, 2008 10:29 PM
Msg. 194 of 1053
Now for something different, but still relevant. Have you decided on a name yet?
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 24, 2008 11:36 PM
Msg. 195 of 1053
Quote: --- Original message by: ODX Now for something different, but still relevant. Have you decided on a name yet? For Cls's map or mine? Mine doesn't and I don't know about Cls's
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Brian
Joined: Dec 24, 2007
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Posted: Feb 25, 2008 01:09 AM
Msg. 196 of 1053
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 25, 2008 01:20 AM
Msg. 197 of 1053
:P That is what I'm making after High Ground is finished and I complete a few other things on my list. By that time there'll be more pictures. :D
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HDoan
Joined: Feb 19, 2007
"'Tis only happens to them Asians" - ODX 2008
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Posted: Feb 25, 2008 01:21 AM
Msg. 198 of 1053
For H3MT Members: Don't post so many updates
Also I'm doing LOD's for everything so it won't lag as much.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Feb 25, 2008 01:30 AM
Msg. 199 of 1053
Don't be fooled by that pic. You didn't make that texture from scratch did you?
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ChocolateNugget
Joined: Sep 29, 2007
im your #1 fan !!
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Posted: Feb 25, 2008 01:33 AM
Msg. 200 of 1053
Quote: --- Original message by: Masters1337 Don't be fooled by that pic. You didn't make that texture from scratch did you? Of course they didn't make the AR texture. We've already clarified that. >_>
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Tuptup
Joined: Jul 31, 2007
Woah! Havn't been here in ages.
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Posted: Feb 25, 2008 02:50 AM
Msg. 201 of 1053
:o
Anyways , i think they should wait till more progress has occured.
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_TheArbiter_
Joined: Apr 22, 2007
"stupidity is an epidemic " - Donut
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Posted: Feb 25, 2008 07:30 PM
Msg. 202 of 1053
Quote: --- Original message by: Masters1337 Don't be fooled by that pic. You didn't make that texture from scratch did you? thats why it even has bad detail on fp view
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 25, 2008 07:34 PM
Msg. 203 of 1053
Quote: --- Original message by: H4Z4RDQuote: --- Original message by: ODX Now for something different, but still relevant. Have you decided on a name yet? For Cls's map or mine? Mine doesn't and I don't know about Cls's I mean the team.
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Disaster
Joined: Dec 16, 2007
ROCKS
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Posted: Feb 25, 2008 07:41 PM
Msg. 204 of 1053
Quote: --- Original message by: CLS_GRUNTo haii  You made my bsp looks hawt with all those fancy forerunner structures. I'm so proud. When i get it back, I will make the cliff on that mound thing look hawt also along with the ground.
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corndogman939
Joined: Apr 6, 2007
Using the same avatar since 2007
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Posted: Feb 25, 2008 07:45 PM
Msg. 205 of 1053
yes yes, definitely let echo work on the cliffs. they look good already but ive seen what echo can do with cliffs. this has so much potential you guys better not screw it up.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 25, 2008 08:07 PM
Msg. 206 of 1053
Explain plz. Also, your NOT GOING TO GET CLOSER THEN A SCREENSHOT. Were not H3CMT
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 25, 2008 08:13 PM
Msg. 207 of 1053
Quote: --- Original message by: Masters1337 Don't be fooled by that pic. You didn't make that texture from scratch did you? Of course they didn't. Read more posts before replying. Also, @ AKlass: I hope you fix the model before its animated. The slide on the rifle looks to wide. Edited by iron clad on Feb 25, 2008 at 08:14 PM Edited by iron clad on Feb 25, 2008 at 08:15 PM
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ODX
Joined: Jul 26, 2007
A rare sight, indeed.
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Posted: Feb 25, 2008 08:15 PM
Msg. 208 of 1053
Quote: --- Original message by: iron cladQuote: --- Original message by: Masters1337 Don't be fooled by that pic. You didn't make that texture from scratch did you? Of course they didn't. Read more posts before replying. The irony! Quote: --- Original message by: ChocolateNugget Of course they didn't make the AR texture. We've already clarified that. >_> He already posted about it. How's the animating going? Edited by ODX on Feb 25, 2008 at 08:15 PM
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ICEE
Joined: Mar 1, 2007
Hark!
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Posted: Feb 25, 2008 08:16 PM
Msg. 209 of 1053
I'm not sure. I don't know if I am doing the AR or if HDoan is.
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ThePlague
Joined: Dec 16, 2007
Steam: jubalearlybh
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Posted: Feb 25, 2008 11:22 PM
Msg. 210 of 1053
So can I do something for this team besides sit here and look at pics?
I can do interiors for things really good
Just tell me what to do because I am getting bored
I can also tag things BTW
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