
xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Feb 1, 2008 12:29 AM
Msg. 1 of 10
I'm doing a base right now as a scenery object and heres a picture of it, the problem is that it looks swiss cheese and as you can see some of the bitmaps don't show up, I did link them in guerilla also it's a shader_model... 
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TLS_FlyingDog
Joined: Mar 2, 2007
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Posted: Feb 1, 2008 09:04 AM
Msg. 2 of 10
the best way to do it is to make the base and attach it to the map and not use it as scenery.
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xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Feb 1, 2008 11:29 AM
Msg. 3 of 10
Well the reason I don't attach the base to the bsp is because 3ds max closes in a flash when I attach something with more materials it closes without warning (crash?) don't really know whats wrong with it. Here's a picture of the base's floor as you can see the bitmaps have holes (alpha won't show up?) 
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xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Feb 1, 2008 05:35 PM
Msg. 4 of 10
Nope, nothing wrong with cd, I think the reason it crashes is because too many materials in one bsp or polygons.
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 1, 2008 05:38 PM
Msg. 5 of 10
the 2 bounding numbers in the scenery tag, 1 of them is related to how much of the model is visible, maybe its that. U did set the bitmap to explicit alpha right?
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xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Feb 1, 2008 06:02 PM
Msg. 6 of 10
Quote: U did set the bitmap to explicit alpha right? It was the same with explicit alpha so I changed it to color key compression, but it's still same results.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 1, 2008 06:07 PM
Msg. 7 of 10
Holey Eiff man! this is whatcha do th get bounding radiouss. Those are WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY too high.
1. Make a sphere that just covers/is the size of your model in MAX. now look at its radius and divide by 100
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Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007
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Posted: Feb 1, 2008 06:22 PM
Msg. 8 of 10
that would never have worked for me but that was the info in the tut so u could very well be right Napalm. I had to set my radius's to something like 400 for just a regular size base. In any case its probly a good idea to keep them the same.
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NapalM
Joined: Jul 8, 2007
keke
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Posted: Feb 1, 2008 06:34 PM
Msg. 9 of 10
Well lets look at the functions of the render bounding/bounding radius'.
Bounding radius: setting this too high will result in objects colliding with the model before you even make contact. Setting too low can result in the ability of walking thu/bad collision.
Render bounding radius: If this is too low, the object will not be rendered. I dont think theres a limit on how high you set it, just use a number arround your bounding radius.
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xXDRAGONXx
Joined: Dec 9, 2007
He who dares, wins.
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Posted: Feb 1, 2008 06:53 PM
Msg. 10 of 10
I divided the radious by 100 like you said which the result was 8, when I went to sapien the banshee on top of the base fell down through the base... looks like collision radious (bounding radius) too low. Oh and is the render radious the reason the bitmaps look like swiss cheese, all holed up, which you can see through them.
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