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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »RPG_Beta5 sighted

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Author Topic: RPG_Beta5 sighted (383 messages, Page 3 of 11)
Moderators: Dennis

OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 10, 2008 06:04 AM    Msg. 71 of 383       
Quote: --- Original message by: Glowing Gwunt
Quote: --- Original message by: OpsY
because... that's an horribly bad and pointless idea


I meant like in a secret room somwhere.


ther's already a bunch of rooms, semi hidden everywhere around the level that will end up pretty hard to find for new users and the map's not nearly done.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Feb 15, 2008 11:11 AM    Msg. 72 of 383       
i was gonna put Are releasing a beta. but its cant be a beta really can it? i think i just bumped this...oops.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 16, 2008 12:42 AM    Msg. 73 of 383       
I'm not Releasing a beta lol At the moment i'm tweaking the underwater fog so that you're not 600% blind when underwater in the Research lab..Anyway! I find it sad that the topic sinks like that... Noone is posting anymore...anyway, BSP modelling should be done in a week... Then comes some polishing and refining it to correct some oddities that still are around/UVing...


I still need someone that can either show me how to tag vehicles( Without, having to remake a banshee from the globals huh) or that will do it for the project.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 16, 2008 04:47 AM    Msg. 74 of 383       
lol i'm not Gibbo so... and yeah, there's a new BSP... I made it as big as Tool would let me( In RP, it's always better to have more space....) I added a full interior to the Citadel of Quebec, a full underground research lab, a big island in the middle of a lake and a small city. still 2 of themap's four corners to fill up tho..I won't add much there so that the thing won'T lag.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 16, 2008 09:08 AM    Msg. 75 of 383       
How many times have people asked this... The Citadel of Quebec is the giant ship that hung in the air in RPGBeta4.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 16, 2008 03:19 PM    Msg. 76 of 383       
UNSC Citadel of Quebec - FFG-099

Manufactured by: Salzburg III Shipyards


Armament

* (1) MAC Gun
* 2 Archer Missile Pods (200 Missiles/Pod)
* Cavalier 70 Megaton nuclear Warhead (unknown)
* 6 Šťastný Dual .50 cal

Complement

* 1 UNSC Marine Battalion
* 2 UNSC ODST Shock Platoon
* 3 D77-TCI Pelican Dropships
* 1 Albatross Heavy Dropships
* 4 M808 Scorpion MBTs
* 4 M12 LRV Warthogs
* 2 M12G1 LAAV Warthogs
* 2 M831 TT Warthogs
* 3 Kestrel Light Transport
* ...More to come





Crew: 7 (Minimum)

Passengers 210


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 16, 2008 08:03 PM    Msg. 77 of 383       
BSP Of course. I just made it's specs sheet.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 22, 2008 09:28 PM    Msg. 78 of 383       
Hopefully, If I can tag vehicles there will be but otherwise, it could end up as scenery. Honnestly the map will be so much better with it... Imagine dropping from the CoQ and landing on some kind of tropical island, in the center of a Huge lake and clearing the ground until an Albatross dropship comes in to drop 3 warthogs...


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 22, 2008 10:17 PM    Msg. 79 of 383       
lol I am still laughing about the "turd" lightmap detail option... XD


hmm the odst pods aren't a bad idea. I like that whole thing with... yeah! And rebels come and shoot some of the pods AAHHHHH! :P


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 23, 2008 10:17 AM    Msg. 80 of 383       
There's no covie cruiser... but yeah, If I can get to tag , there will be the ODST pods.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 23, 2008 02:04 PM    Msg. 81 of 383       
Gibbo is helping with this? First Kiwi's seen him touch CE in lord knows how long.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 23, 2008 05:14 PM    Msg. 82 of 383       
Gibbo Terrel and I were sticking together last year by RPG_btea4' dev time so even if he's moved to a new game after this project, it doesn't mean he won't help out. He's seen some of the alpha builds and we started thinking about how things will turn up... Sent him my textured albatross aswell... when he gets back we'll get into concepting:P


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 24, 2008 11:57 AM    Msg. 83 of 383       
it's unfortunate that you can only have 1 'gunner'. Thats just how the halo engine is. Heh, I remember when server tried very hard to explain that small detail to me xD


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 24, 2008 06:45 PM    Msg. 84 of 383       
There's a laggy way to script-bypass this... a looping objects_attach object detach but as I said it would lag.
Don't mention details on this thread please hehe


as for only 1 gunner, are you sure? I thought having ''Attachments'' such as the Hog turret would work.

As for the HEV pods, it's complicated. Gotta have it work like banshee with no forward throttle speed. Pressing W slows you down and touching nothing let's you ''Freefall'' like banshee does.
Edited by OpsY on Feb 24, 2008 at 06:46 PM


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 24, 2008 09:48 PM    Msg. 85 of 383       
That was exactly what he was talking about, "attaching" one vehicle to the other.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 24, 2008 10:38 PM    Msg. 86 of 383       
Yup. Looping attach detach but well you could only enter while it is ''Detach'' and whjen attached, your camera would warp to some random point(Or would it?) I know it happens when attaching a warthog loaded of people to a pelican on hugeass. There may be a way to fix this....

anyway. This scripting idea could prove very nice but very laggy... Imagine having the POA as a vehicle( Or actually, maybe 10 different vehicle, each having the maximum allowed amount of seat except the ones needed to attach with the other modules..)
Of course such a big vehicle would be rather pointless due to the maximum allowed map size but then again, there are ways around this too.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Feb 25, 2008 07:37 AM    Msg. 87 of 383       
Quote: --- Original message by: sKc_chains
...try creating a beta test map...

A Beta Test For A Beta Version Of Something !?!
thats a bit cheesy.
I Like Cheese :D
Edited by Half Jaw on Feb 25, 2008 at 07:39 AM


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 02:59 AM    Msg. 88 of 383       
I don't think I mentionned I intend to use it hehe. I have found a much better way to spend my ''FPS'' on ... Which actually surprises me why noone ever did it. Anyway, It's impact on the map is actually so huge... immense.... Wonderfull... And there's no exageration there. the feeling it will add to the whole thing is just amazing and I guess noone here woul deven guess it. Those I told to, Keep it secret please hehe


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Feb 26, 2008 12:21 PM    Msg. 89 of 383       
hmmmmmmmmmm? someone mentioned me? xP
Ask me wat?

Also yes u can technically have 1 more gunner, but those are 'unconventional methods' and then theres my method :D which can allow for extra gunners, and even fully sync up (must actually test mind u) but thats secret >:D


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 12:56 PM    Msg. 90 of 383       
Yeah well I don't think I mentionned either I would actually want more than 1 gunner lol the CoQ is BSP not a vehicle. anyway, the neat thing I mentionned is much better in it's own way than a vehicle.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 02:07 PM    Msg. 91 of 383       
thread jacker:P This isn'T a Help topic hehe


KE_Trace
Joined: May 20, 2006

No Wai!


Posted: Feb 26, 2008 02:20 PM    Msg. 92 of 383       
Oh Hi Thar!

I remember Gibbo telling me about this in Gmod. :D

I may be able to help Tag, but its been about 2 years since I did anything in HCE, been to busy playing Command and Conquer and Sappin' Gibbo's Mechs.



Edited by KE_Trace on Feb 26, 2008 at 02:25 PM


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 26, 2008 04:39 PM    Msg. 93 of 383       
Which Command & Conquer? Tiberium Wars?


KE_Trace
Joined: May 20, 2006

No Wai!


Posted: Feb 26, 2008 07:07 PM    Msg. 94 of 383       
C&C95, Generals/Zero Hour, Tiberium Sun, Tiberium Wars. But thats offtopic.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 26, 2008 07:38 PM    Msg. 95 of 383       
Quote: --- Original message by: KE_Trace
C&C95, Generals/Zero Hour, Tiberium Sun, Tiberium Wars. But thats offtopic.


It is. If you can help tag anyway, Contact me on xFire


Scott
Joined: Apr 4, 2005

No.


Posted: Feb 26, 2008 08:51 PM    Msg. 96 of 383       
i remember helping on rpg 3? or 4? something like that...

not interested in helping anymore though.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 27, 2008 12:35 AM    Msg. 97 of 383       
Prolly was RPG3, not 4.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 27, 2008 12:36 AM    Msg. 98 of 383       
Quote: --- Original message by: KE_Trace
C&C95, Generals/Zero Hour, Tiberium Sun, Tiberium Wars. But thats offtopic.


Must... resist... urge... to... go... further... off... top- screw it!

Where the bloody hell is Red Alert on that list?


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 27, 2008 01:18 AM    Msg. 99 of 383       
Yeah, considering it will be made to work the way we'd want in game instead of supposing everything off or be limited to a single plot.


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Feb 27, 2008 05:55 PM    Msg. 100 of 383       
so is this nearly done?

OFF TOPIC: ZOMG APOCOLYPTIC SEIZURE!!!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 27, 2008 06:07 PM    Msg. 101 of 383       
Quote: --- Original message by: Half Jaw
so is this nearly done?

OFF TOPIC: ZOMG APOCOLYPTIC SEIZURE!!!



Nah. The vehicle tagging is holding it back. There's also some work left onthe BSP... mostly polish and detail( but some key features are still missing).


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Feb 29, 2008 03:09 PM    Msg. 102 of 383       
Quote: --- Original message by: OpsY
Quote: --- Original message by: Half Jaw
so is this nearly done?

OFF TOPIC: ZOMG APOCOLYPTIC SEIZURE!!!



Nah. The vehicle tagging is holding it back. There's also some work left onthe BSP... mostly polish and detail( but some key features are still missing).

Gah Damn.


Enzo03
-
Screenshot Guru
-
Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Feb 29, 2008 07:06 PM    Msg. 103 of 383       
There are people who would play a map labeled with the RPG_Beta name even if it were simply a white box with one warthog in it.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Feb 29, 2008 08:37 PM    Msg. 104 of 383       
I bet they would... but it's not close to be a master piece at the moment. I personally think there's alot ''RP Wise'' in it but my technical skills are still very limited so..


Half Jaw
Joined: Apr 27, 2007

You did good, son. You did good.


Posted: Mar 1, 2008 06:08 AM    Msg. 105 of 383       
Quote: --- Original message by: Enzo03
There are people who would play a map labeled with the RPG_Beta name even if it were simply a white box with one warthog in it.

lol. to be honest, it could be good machinima... maybe... but i cant make machinima. it would run away from my noobness

 
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